Resident Evil 7 Biohazard

Resident Evil 7 Biohazard

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PuttyGod Feb 16, 2017 @ 10:03am
Is the assault coin worth it?
Hey guys,
I was just wondering if the assault coin is worth it in a Madhouse playthrough. I'm rolling with both defense scrolls, which are remarkable, so I'm not interested in what I'm hearing is a pretty mediocre defense coin and I figured a little extra damage might be good to have. I've been hearing different things about whether it buffs all damage or just melee damage (mehhh) and a general idea of how much it helps (thought I would find a video of somebody testing before and after shots on a molded or something). Any help would be appreciated!
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Showing 1-15 of 18 comments
James Feb 16, 2017 @ 10:43am 
I really couldn't tell how useful it was to be honest. I got it and the defense one anyway though singe the magnum has too few shots to really be worth anything.
PuttyGod Feb 16, 2017 @ 11:10am 
So can I safely interpret "I really couldn't tell" as "It's not too big a difference to be worth getting when you could grab a stabilizer and steroid injection for the same number of coins"? It appears that I'm mostly going to be using the Albert-01 for this run, so if the coin isn't going to be turning two or three shot headshot kills into one or two shot kills, the reload speed might make a bigger difference, what with only 3 rounds in a magazine and everything.
James Feb 16, 2017 @ 11:13am 
Originally posted by PuttyGod:
So can I safely interpret "I really couldn't tell" as "It's not too big a difference to be worth getting when you could grab a stabilizer and steroid injection for the same number of coins"? It appears that I'm mostly going to be using the Albert-01 for this run, so if the coin isn't going to be turning two or three shot headshot kills into one or two shot kills, the reload speed might make a bigger difference, what with only 3 rounds in a magazine and everything.

I grabbed the stabilizer and steroids first (and the key of course) and got the assault and defense coin just before entering the mines. Can't say I noticed any difference, but I was also in such a good position by that point it just didn't matter anyway.

I imagine the assault coin is good to get early on (if it actually increases damage) but I'm just not really clear on how much it impacts things.
PuttyGod Feb 16, 2017 @ 11:20am 
Originally posted by James:
Originally posted by PuttyGod:
So can I safely interpret "I really couldn't tell" as "It's not too big a difference to be worth getting when you could grab a stabilizer and steroid injection for the same number of coins"? It appears that I'm mostly going to be using the Albert-01 for this run, so if the coin isn't going to be turning two or three shot headshot kills into one or two shot kills, the reload speed might make a bigger difference, what with only 3 rounds in a magazine and everything.

I grabbed the stabilizer and steroids first (and the key of course) and got the assault and defense coin just before entering the mines. Can't say I noticed any difference, but I was also in such a good position by that point it just didn't matter anyway.

I imagine the assault coin is good to get early on (if it actually increases damage) but I'm just not really clear on how much it impacts things.
Hahah, tell me about it! It's like the internet hasn't decided to know whether it does anything or not, yet - I can't find it anywhere! So I guess I'll just go with the too stim shots now, as it's a safer bet than blowing the coins on something that may either be somewhat helpful.. or completely useless. :P Thanks for the input!
James Feb 16, 2017 @ 11:21am 
Originally posted by PuttyGod:
Originally posted by James:

I grabbed the stabilizer and steroids first (and the key of course) and got the assault and defense coin just before entering the mines. Can't say I noticed any difference, but I was also in such a good position by that point it just didn't matter anyway.

I imagine the assault coin is good to get early on (if it actually increases damage) but I'm just not really clear on how much it impacts things.
Hahah, tell me about it! It's like the internet hasn't decided to know whether it does anything or not, yet - I can't find it anywhere! So I guess I'll just go with the too stim shots now, as it's a safer bet than blowing the coins on something that may either be somewhat helpful.. or completely useless. :P Thanks for the input!

It also sucks that you have to give up an inventory slot for this item of questionable value.
Stoibs Feb 16, 2017 @ 12:46pm 
Yeah this is something I would like to know specifics on also.
Like what percentage increase does things like this or the defence coin add?
Same with Steroids, are they increasing my HP by 5/10%? On Madhouse I couldn't really see a difference in the amount of hits it took to kill me, so I instead just regarded steroids as another full Health recovery Item.

Clueless about the coins. I started with one of the defence coins (Preorder bonus I think?) and the Assault one is the first thing I bought after the Scorpion Key.
Had the Assault coin with me for the entirety of the game after I got it, and I used the Double Barreled Shotty/Pistol Combo 99% of the time.

Now that I think about it, I literally never even fired my Grenade Launcher or Magnum (This was my first run so I didn't have the Albert or Saw weapons); and I'm now seeing a bunch of threads here on the forums where people who do actually have all these other unlocks are still finding Madhouse hard and are running out of ammo, whereas I ended the game with essentially more ammo than I could carry... So I'm inclined to believe that this does make a subtle difference in the long run when comparing the relative ease I had compared to others.

Obviously though that's a very rough and non-scientific method of looking at it. Would be great to get some cold hard mathematical and numerical breakdowns of these things.
James Feb 16, 2017 @ 12:51pm 
Originally posted by Stoibs:
and I'm now seeing a bunch of threads here on the forums where people who do actually have all these other unlocks are still finding Madhouse hard and are running out of ammo

well the circular saw is so damn powerful it made madhouse pretty trivial for me. I think some people are just bad at rationing their supplies.

I tend to take ♥♥♥♥ in the other direction and am bad at not just stockpiling everything and refusing to use it.
i get the iron defense coin first, and then the assault coin, and then the reloader. shrug.
Originally posted by holychair:
Originally posted by James:

well the circular saw is so damn powerful it made madhouse pretty trivial for me.

I was hearing so much about the circular saw that I avoided that speedrun. If it's anything like the brass knuckle in TEW, then it's a game breaker I don't care to have in my arsenal.

**Spoiler alert**

On Madhouse Jack follows you around the house, he only disppears when you enter safe rooms or go to anothe zone (Scorpion door) or such. Using the Circular saw on him allows you to bring him down and he will only get up after a while so it buys you a lot of time.

For the "crawlers" the circular saw is a 1 hit kill if you aim at the head. For the regular ennemies, it's not amazing. You still have to block and dodge their swipe attack and their charge or you will go down.

For the bosses (doing the Madhouse run right now), it does wonders versus Jack in the Garage, for the rest it's not amazing but it helps a bit.
James Feb 16, 2017 @ 3:51pm 
Originally posted by eingapmoc aM ne srisialP ed euQ:
Originally posted by holychair:

I was hearing so much about the circular saw that I avoided that speedrun. If it's anything like the brass knuckle in TEW, then it's a game breaker I don't care to have in my arsenal.

**Spoiler alert**

On Madhouse Jack follows you around the house, he only disppears when you enter safe rooms or go to anothe zone (Scorpion door) or such. Using the Circular saw on him allows you to bring him down and he will only get up after a while so it buys you a lot of time.

For the "crawlers" the circular saw is a 1 hit kill if you aim at the head. For the regular ennemies, it's not amazing. You still have to block and dodge their swipe attack and their charge or you will go down.

For the bosses (doing the Madhouse run right now), it does wonders versus Jack in the Garage, for the rest it's not amazing but it helps a bit.

I guess its also true that the saw + the blocking items together are what make-up the indomitable combo. I used the circular saw on all 3 jack fights.

If you want to preserve the integrity of the madhouse difficulty mode I suggest doing it with no special items at all the first time.
Stoibs Feb 16, 2017 @ 5:23pm 
I honestly hated the circular saw after I unlocked it.
Went back to Madhouse again and gave it a go, wasn't a fan of needing to get up close and personal.

Ironically enough I did better on my first blind run with no unlocks by safely shooting the enemies from afar. Jack stalking you in the beginning is incredibly easy to avoid really, never wasted a single bullet on him and exploited the saferooms.
James Feb 16, 2017 @ 5:52pm 
Originally posted by Stoibs:
I honestly hated the circular saw after I unlocked it.
Went back to Madhouse again and gave it a go, wasn't a fan of needing to get up close and personal.

Ironically enough I did better on my first blind run with no unlocks by safely shooting the enemies from afar. Jack stalking you in the beginning is incredibly easy to avoid really, never wasted a single bullet on him and exploited the saferooms.

Weird, I only ever took damage once I tried to use guns. Infinite safe blocking + circular saw just seemed ideal.
Stoibs Feb 16, 2017 @ 6:01pm 
I dunno.
I just remember on a subsequent MH play through past the first Scorpion door, trying to block/Saw the two licker molds there and getting destroyed. Think one of them maybe maneuvered around behind me during a leap or something.

On my first blind run of the game with no unlocks I just took them down without much fanfare at all. Maybe I got incredibly lucky headshots.
Last edited by Stoibs; Feb 16, 2017 @ 6:03pm
James Feb 16, 2017 @ 6:20pm 
Originally posted by Stoibs:
I dunno.
I just remember on a subsequent MH play through past the first Scorpion door, trying to block/Saw the two licker molds there and getting destroyed. Think one of them maybe maneuvered around behind me during a leap or something.

On my first blind run of the game with no unlocks I just took them down without much fanfare at all. Maybe I got incredibly lucky headshots.

Did you use the swing or the constant spinning saw in front of you attack? the leaping molds were trivial with a infinite spinning saw in front of me.
Stoibs Feb 16, 2017 @ 6:41pm 
Originally posted by James:

Did you use the swing or the constant spinning saw in front of you attack? the leaping molds were trivial with a infinite spinning saw in front of me.


Oh, truth be told I kind of forgot that this game had the 'hold right mouse button and click left' for melee attacks, apart from the jack Chainsaw fight when the tooltip pops up. Only really used the knives for breaking boxes, never for combat.

I probably just left clicked a few times and got the swing animation for the hand saw. Tried it on a regular mold or two also and generally found it pretty underwhelming.
Maybe I'll go back and try this constant attack.
Last edited by Stoibs; Feb 16, 2017 @ 6:42pm
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Date Posted: Feb 16, 2017 @ 10:03am
Posts: 18