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2. you just have to run for it
3. see 2
4. no (but he might know another way in..)
5. yes, the rooms with storage trunks and tape recorders are safe rooms.
3. Some people said near the walls and in shadows.
4. So technically while you're IN the slit you're pretty much safe, right?
5. And aside from that? Are there any?
They end after the fight in the dissection room where you cut Jack in half with a chainsaw. Happy?
Thanks to everyone. I'm at this point where I want to get a shotgun. I open the Scorpion doors in the main room and then, upstairs, I see him going after me. So I run through the rooms and close every door behind me and then I walk into granny's room. Bummer is, I can barely loot it since he busts the door open a second later.
Shoot him in the head with your gun. He goes down.
Not entirely true as I found out on a test I was doing towards the start right before you unlock the first safe room. On one test I let him get into the dining room area and then once I was past the doorways I ran to get the key versus walking. I turned around and he was coming up the hallways after me. Re load and do the same but walk and he just goes through some pathing in the dining room area and has to "see" you.
Rather odd that he would be able to hear someone running but not sense a gunshot simply because it missed.
Knowing exactly what to expect is itself immersion breaking.