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and the molded are tough, the amount of bullets sounds about right. some might need more than others.
where's the fun in that? You should be the one to decide when is the best time to flee, not the game. You want the game to hold your hand and say "Flee from this one!" on screen?
Every RE game to this date has variable enemy health bars. Some Ganados in RE4 dies with 1 pistol headshot, while others can take a shotgun blast to the face and still get up after that.
Are you even familiar with the classics? Nemesis in RE3? Sometimes i think too many people bash things in this game that made the classics so good.
That's why I asked if it was intentional. I don't want the game to hold my hand but I also don't want to ruin my playthrough because of some glitches (whitch this games is riddled with [enemies clipping through walls and the floor, hitboxes not working correctly a lot of times])
That's why I ask this here instead of reading some guide or walkthrough.
And no, I never had these problems in the older games. Hunters in RE1 died just fine even if I shot them again while they were in mid-animation
https://www.youtube.com/watch?v=hl6_v-fAyy8
Skip to 0:43 which proves my point. Variant health bars.
Same way here. And you don't need to kill every single Hunter in the mansion as well. Waste of bullets.
I'm talking about the same enemy in the same situation taking sometimes 4 bullets and sometimes..... infinite..... thought I made this pretty clear in my first post O.o