Resident Evil 7 Biohazard

Resident Evil 7 Biohazard

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What does resolution scaling changes ?
Best i can get for a full 60fps experience is 1.4... What is resolution scaling and how does it affects graphical experience please explain
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Showing 1-10 of 10 comments
CaptainFistard Feb 9, 2017 @ 12:13pm 
i have a 1920x1080 monitor btw, gtx1070 (8go), I5-6600K and 16gB of ram
Gluitina Feb 9, 2017 @ 12:34pm 
Supersampling, it renders the game on a higher resolution, then downscale to yours.

1.4 scaling means the game is rendered at 1080p x 1,4 then scaled down to 1080 (to fit your screen of course).

CaptainFistard Feb 9, 2017 @ 12:35pm 
and is this good ?
CaptainFistard Feb 9, 2017 @ 12:35pm 
By default, geforce scales it at 1.5 but i have like 10 less fps near the trailer, and near some passages in cave and final boss so...
Feb 9, 2017 @ 1:25pm 
its pointless to go higher than 1.0 other than to brag out that your rig can handle 60fps on 4k when you dont have a 4k monitor.

if you feel like the game game looks fuzzy even above 1.0, it means you have rendering method in "interlaced" instead of "normal".

Normal is sharper, Interlaced is fuzzy because it only renders every second line of pixels, doubling framerate and performance (The interface remains sharp and unafected).

Both Rendering Method and Resolution Scaling do not affect the "HUD / User Interface"
CaptainFistard Feb 9, 2017 @ 1:27pm 
Oh thx cap, i got the rendering method on normal since the beginning, i already spotted the unsharpness ^^
Ambry Feb 9, 2017 @ 1:33pm 
Originally posted by YoloCrayolo3:
its pointless to go higher than 1.0 other than to brag out that your rig can handle 60fps on 4k when you dont have a 4k monitor.

Pretty much this.
SkacikPL Feb 9, 2017 @ 1:51pm 
Originally posted by YoloCrayolo3:
its pointless to go higher than 1.0 other than to brag out that your rig can handle 60fps on 4k when you dont have a 4k monitor.
Well, going above 1.0 is basically SSAA which is the best form of AA so if you can handle it, then probably you should go for it.
CaptainFistard Feb 9, 2017 @ 2:47pm 
i can handle 1.4... 1.0 is pretty bad tho, even for my monitor
MundM Feb 9, 2017 @ 2:54pm 
Originally posted by YoloCrayolo3:
its pointless to go higher than 1.0 other than to brag out that your rig can handle 60fps on 4k when you dont have a 4k monitor.

if you feel like the game game looks fuzzy even above 1.0, it means you have rendering method in "interlaced" instead of "normal".

Normal is sharper, Interlaced is fuzzy because it only renders every second line of pixels, doubling framerate and performance (The interface remains sharp and unafected).

Both Rendering Method and Resolution Scaling do not affect the "HUD / User Interface"


Downsampling is the best AA method there is, people like me uses it for plenty of years now, to make older games look crisp and sharp as never before.

That downsampling can't replace real pixel count, is a no brainer, but rendering 4 times the information down will give you a sharp image that most AA methods developers provide can't give you without also affecting image quality like blurring.

I play on a 970 and also can't go above 1.2 without getting down to 50 fps in some locations (without reducing other settings, of course), but I see no reason not to take the extre edge smoothing with me, when I have spare performance.
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Date Posted: Feb 9, 2017 @ 12:09pm
Posts: 10