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1.4 scaling means the game is rendered at 1080p x 1,4 then scaled down to 1080 (to fit your screen of course).
if you feel like the game game looks fuzzy even above 1.0, it means you have rendering method in "interlaced" instead of "normal".
Normal is sharper, Interlaced is fuzzy because it only renders every second line of pixels, doubling framerate and performance (The interface remains sharp and unafected).
Both Rendering Method and Resolution Scaling do not affect the "HUD / User Interface"
Pretty much this.
Downsampling is the best AA method there is, people like me uses it for plenty of years now, to make older games look crisp and sharp as never before.
That downsampling can't replace real pixel count, is a no brainer, but rendering 4 times the information down will give you a sharp image that most AA methods developers provide can't give you without also affecting image quality like blurring.
I play on a 970 and also can't go above 1.2 without getting down to 50 fps in some locations (without reducing other settings, of course), but I see no reason not to take the extre edge smoothing with me, when I have spare performance.