Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
M21 is the 2-shotter.
Thanks for that, just after some opinions.
I think I forgot about it even though I fixed the broken one with that hidden pickup.
Seemed to do so much more damage.
Wish I could have actually pulled those 4 shells out of the other one once I got it and made the permanent switch.
The pistol one wasn't as bad. Got the second repair kit around the gauntlet trap/explosive crate area (Atleast you do on Madhouse, no comment about the other modes) so that's when I made the handgun upgrade - conveniently enough I just used the remainder of the starter glock's ammo to take out the explosives and crates in that area going forward.