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Beating a game is something fomr the early 90's when games were actually hard to get through.
Doom is a great example of why games don't have to be all that long, think I finished the campaign in around 15-17 hours (including a fair ammount of replaying levels searching for secrets, guess the normal playthrough would be around 11h) and I don't think the game should be any longer. If it was longer I can see the game getting repetitive, becouse as it is the pacing is just right. The duration feels adequate and if after beating it you want more there's a decent ammount of replayabilty with all the secrets, hidden levels, different difficulty settings and arcade mode. Not every game need to be 30+ hours.
Anyway, we've established that "boss" players like yourself can play the game in five hours on first play, and 'tards like myself take way over ten. I'm tired of this line of argument, frankly, and only care about debating the question of why games need to be 44 hours long anyway.
I choose quality over quantity. All you indiscriminate mouse-mashers can have your overlong, super-repetitive games and beat them in as short a time as you want/claim. All I ever really cared about was an experience, be it a forty minute album, a two hour movie, or a five hour game. Clearly, my life only gets shorter arguing with people whose values in life have very little resemblance to my own. Enjoy your life whatever you wanna do with it, man. I got games to play and other art forms to experience, in my own way and at my own speed. Peace ;)
A game isn't a movie, it doesn't have a running time.
You get out of a game as much as you want. It's not a passive experience.
But this is the fault of gaming "journalism" (I call them media/commercial outlets these days with zero research involved) and video let's plays.