Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I like my games as long as possible, so more is always better as long as the engine and my PC can handle it.
I just love long games and like to feel like I'm building an empire then start getting ready to defend my borders.
Playing 300 stars and 900 stars are two very different types of experience...
Cheers. :)
Actually it sounds like it doesn't make much difference at all, it just creates bigger gaps in your territory full of useless stars. I play with more stars in these games because I want a larger game, more colonies, more resources, longer exploration and expansion phases. It doesn't make sense to scale the quality of planets down as the number of stars increases, that basically cancels out any difference.
Why not make planet quality a slider so I can play a map with 900 stars and a lot of earthlike/ocean/desert planets, instead of a galaxy full of 90% barren dwarfs, giants, and planetoids.
If I may make a suggestion: currently I have to click alot to recolonize territories I've conquered and sterilized with planet-bombers. My industry planets churn out colonizers, but they never join existing fleets, so to better manage them I have to move mouse over "fleet" of single colonizer, click "merge" button, then click the fleet with all the other colonizers. Rinse and repeat dozens of times.
So, the suggestion is: could you add a hotkey for "fleet merge" button?
Another UI improvement that would be helpful is a button to unload every fighter from every carrier in current fleet - when I expand my borders, I use my carriers to deliver some fighters to protect new worlds, and having to manually open each carrier's "contents" and drag'n'drop fighters is very time-consuming.