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I almost always get it too, despite the fact that enemy territory is all round it, because the AI for some reason seems to be scared to dispose of a few fighters.
Granted, I've never played 900 systems (nor will I), but in settings up to 400 systems that single Gaia world seems to be a staple.
Truth to be told, I see that as one of the weaknesses of this game, the lack of unique and interesting things to discover in the galaxy.
The research is intriguing, the ship customization is great, but the game really lacks all the monsters, anomalities and oddities that we see in many other 4x titles.
Play a round of DW:U with all storylines enabled and you'll run into something fascinating or dangerous every 5 minutes for the entire first half of the game.
Hopefully Polaris Sector's other qualities will generate enough of a fanbase that some talented modder(s) can add more flavor events and locations.
What are the population limit and the building slots like on the Gaia worlds that you have seen?
I would have expected to see something like this near the center of the map, but it is close to the edge. It is also the first time that I have noticed Polaris on the map, also on the very edge of the map. I suspect that it has something to do with the external threat that I have not seen personally yet, but I have seen some of the messages on this forum.
Whenever, I start playing a new game like Polaris Sector, I always spend a lot of time playing the early to early middle stages learning the game before I ever get to the late stages.
We'll see if being from the same publisher will have any bearing on this.
I like Slitherine, they've been good to my niche, but they'll still go with sales numbers to decide about expansions, not with what they did or didn't do with Distant Worlds.
Then again the dev seems really responsive and ambitious, so we might get at least some more flavor entirely for free.
I just did a clean reinstall because I messed something up while playing with the modding tools, so I can't answer that right now.
As far as I recall they've all been top of the line though, with a large amount of slots and plenty of minerals.
Likewise, but for different reasons.
The early and mid game of any 4x is definitely the most enjoyable part to me, while the late game often drags on for far too long with far too much stuff to manage.
I probably haven't even finished 10% of all the games I started in various 4x titles.
1 Gaia (25% chance - this means there may be no Gaia at all, or as many as there are races.)
5 earthlikes
3 ocean
1 active
1 super-earth
2 acidic
2 volcano
9 desert
9 frozen
9 hot
Once these planets are placed the rest of the galaxy is filled with planetoids, exhausted dwafs, corrosive planets and gas giants.
Gaias will always orbit G class stars and will also be protected by 80 pirate fighters, which are quite difficult to beat in the beginning of the game. The fighter fleet can be seen from adjacent star systems and is labelled 'pirate' rather than 'unknown' (which you'll only see for other races' fleets).
Gaias offer 30-40 Research slots, 20 - 40 production slots and 80 - 120 farm slots. They also come with huge food production and science bonuses (usually between 50 and 100%), but no production bonus.
Good to know... but damn...
Does that mean that a game with 8 races will have (for instance) 40 earthlikes, no matter if there are 400 or 800 stars?
If so I'm really not sure if I agree with that system, or rather I'm fairly certain I don't agree.
Seems like another area where sliders at the galaxy setup are needed.
Exactly. Even with 80 star systems you'll have the same number - in this case every second star system contains an earthlike. It also means that you have 41 (or 42, if you get a gaia) planets per race that aren't gas giants, exhausted, corrosive or planetoid, which also explains why small galaxies have more planets per star system than large galaxies.
Agreed.
I found a Gaia world too. The first system I explored contained it. Blocking any expansion or further exploration with 80 fighter. Can you add on your list that the home system has atleast 2 paths to leave it? Otherwise you can get stuck.
What really would ***** would be having the Gaia planet in your ONLY way out of your Home System ! (Hopefully the game program would not allow that to happen)
I can think of one (sort of) advantage to the present 900 star map I am playing, the AI Players may do a slow poor job of finding and colonizing the good planets nearer to them than to me, which leaves oppurtunies for me to grab them. I could see that even in the 360 Star Map in my last game start. This is only my 2nd normal difficulty game.
I have a question, will saved games from the present version be playable in the new (beta) version when it comes out?