Polaris Sector

Polaris Sector

Sabretooth Jul 13, 2016 @ 8:22am
MODDING
Hi guys, sorry if this has already been solved but how (exactly) can i mod polaris' race points??
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Showing 1-14 of 14 comments
Apathetic Long Pig Mar 23, 2018 @ 11:09pm 
i get a syntax error and nothing on that site helped.
Ufnv  [developer] Mar 24, 2018 @ 1:47am 
Try to compile unmodified files first to be sure you have the working package.

If the original package is fine, try opening the file you are going to edit, add just a whitespace somewhere where there is already a whitespace, save the file and try to compile again. If you start getting "syntax error" this means your text editor is not suited for this (like you are editing the file in Word), the editor breaks the encoding or inserts some special characters without you knowing it.

If the editor is fine, then post here what exactly do you change.
Alright so Notepad++ and no plus break things. Sublime Text 3 doesn't.
I no longer get the syntax error. infact the .err file says all good (not literaly).
But now when I replace the rtq.cht .gen .pht .rht files they game won't open...
Even if i don't change anything and just run rtq_es.bat and then replace the files it still breaks. Shouldn't they be the same file since I didn't change anything? I checked, they are completly different files even tho I changed nothing.
Last edited by Apathetic Long Pig; Mar 24, 2018 @ 8:50am
Ufnv  [developer] Mar 25, 2018 @ 6:23am 
What modkit do you use? Is it the 1.06 modkit?
The folder under Modkit is labled 1.05. It's what Steam gave me. I'm getting the new modkit 1.06e right now from Slitherine and I'll let you know what happens.
Last edited by Apathetic Long Pig; Mar 25, 2018 @ 9:35am
Solved. I'm an idiot using the wrong modkit.
Thank You for being patient with me and helping me so much!
grumble314 Apr 2, 2018 @ 6:31pm 
Where can you get the 106e modkit the one I downloaded 106d from moddb has errors.
Last edited by grumble314; Apr 2, 2018 @ 6:32pm
Ufnv  [developer] Apr 3, 2018 @ 2:49am 
106e and 106d are the same. What kind of errors do you have?
grumble314 Apr 3, 2018 @ 7:45am 
It compiled fine but there was an error 242 67. The line in question is OtherRace = call GetRaceByID(this.CheckStopWarPlayerAbuse) I fixed this by changing this to Race, but when I run rtq_es.bat and copy the 4 files into my mod directory the text for the races is jumbled and alot says error. https://steamuserimages-a.akamaihd.net/ugc/929305895829811002/29695750573FBF6A1C76EBF183B636DEE788D438/
Last edited by grumble314; Apr 3, 2018 @ 7:55am
grumble314 Apr 3, 2018 @ 8:00am 
I should add this was all without changing any of the .a files. The first time then I changed race.a to clear the error same indications.
Last edited by grumble314; Apr 3, 2018 @ 8:01am
grumble314 Apr 3, 2018 @ 8:36am 
Got the modkit from http://www.softwarware.com/forum/viewtopic.php%3Ft%3D389&prev=search and other than having to change the rtq_es.bat(different commands between the versions for some reason and russian one cased exe to die) can compile the downloaded files with out the races looking wierd when starting a new game.
Wilberforce May 15, 2018 @ 4:45pm 
Humm cant seem to get the modkit to work for me... it keeps making the same error as grumble314 had some problems with.... I to have tryed to change the rtq_es.bat file but i still get the same friggin race.a warning in line At 1242 67 : Attribute not predefined CheckStopWarPlayerAbuse.
And if i use the 4 compiled rtq files i get the same messed up race meny as grumble314 uploadet a pic of.

Originally posted by author:
grumble314 has Polaris Sector 3 Apr @ 4:45pm
It compiled fine but there was an error 242 67. The line in question is OtherRace = call GetRaceByID(this.CheckStopWarPlayerAbuse) I fixed this by changing this to Race, but when I run rtq_es.bat and copy the 4 files into my mod directory the text for the races is jumbled and alot says error. https://steamuserimages-a.akamaihd.net/ugc/929305895829811002/29695750573FBF6A1C76EBF183B636DEE788D438/

PS. I just have to say i get this error no matter what when i try to compile the modkit 1.06d even if i dont change a single sign or space.

Hope some one can give me a hint to what im doing wrong. :steamsad:
Last edited by Wilberforce; May 15, 2018 @ 4:48pm
Wilberforce May 27, 2018 @ 8:47am 
OK. I just found the fix for the problem.

1. Download the ModKit 1.06d from this Russ forum site
(its clean no bs.) http://www.softwarware.com/forum/download/file.php?id=605

Unpack to anyfolder you want.

2. Download this CMD exe file. http://www.softwarware.com/forum/download/file.php?id=645

(its allso clean i had it run trough by bitdefender)

And put it in the ModKit folder you just made.
its a compiler that will go trough all the modkitfiles and sort em out in nice folders for easy use.

It will put all the files you need for the mod in the bin folder, copy em rtq files...and remember the lang file its both rus and eng.

Place em in the main game modfolder you have created. And you are good to go.

If you dont know how to make a mod path then go to your dokuments mygames folder and find the Polaris Sector folder. inside you will find the Remember.cfg file, Right after Locale variable,(Language Eng or Rus) insert the line like this: CurrentModPath "MyMods/" This will mean the game will first be looking for the resources in the "MyMods/" subdirectory of the main game directory. So instead of overwriting files, you can put all the modified files there

Ohh... sorry for my spelling.

Last edited by Wilberforce; Jun 23, 2018 @ 11:07am
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