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I have been away from Polaris Sector for a long time (and recently have been playing it again), and I seem to remember that more Colony Modules USED to give more starting production, i.e. EACH Colony Module had a production value ( I think it might have been 0.5 production per colony module). When did this change?
I used to depend on getting more production from more Colonial Modules in a new colony, now that seems to be GONE.
But you could make it a LOT larger in size and mass, and somewhat larger in power required, to fit on a ship. It would need a lot more power on the surface to operate its various production facilities, but that would be supplied by the power reactors that formerly supplied the colony ship's engines.
I thought I remembered Colony Modules being a lot more effective when the game first started (I have been playing other games for a long time).
I find the size of the power plants to be too small for the total amount of space they are taking up on board ships. There should be at least some much larger but more efficient power plants (I am talking about 15 by 15 or even 20 by 20). We still need the smaller plants as well. I often end up with about half of the space devoted to power and fuel.
You can build up to 5 Colonial Modules (as a building), and their food/production incomes stack. Plus their acting like a dome on domed planets.
Using more than 5 colony components in a colony ship has no benefit beyond the extra initial population. (which you should be using passenger modules more)
However, landing more people than your colony can support (if it's not an Earth-like or Gaia) means you lose all the extra people.
So this would give you the option to build cheap and fast colonizers (due to lower component count) to claim territory but also delay getting the colonies to be useful as they will first have to build the colonial modules up to the max.
Or you could "fill" in your territory / colonize secondary targets with more expensive and slower colony ships with multiple colony components.
Essentially a more dynamic outpost/colony type system that MoO3 used.