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It must be noted, however, that macOS 10.15 still has OpenGL support. It's deprecated, but it hasn't been taken out entirely like Apple threatened.
Shadow Tactics is based off the Unity Engine and it does run on Mojave more or less well as long as you have a dedicated graphics card (not so much luck for integrated GPUs by Intel)
All that is needed (probably) is recompiling the whole Unity project for 64 bit.
I really don't want to sound callous here, but its inevitable when I have to say: This should not have been news to you. Apple made its plans very clear, and were showing warnings on 32bit incompatible apps (not just games) for a very long while before they pushed 10.15 out.
A lot of mac gamers jumped the gun to Catalina, so many games out there simply will not run on it. If you had anything you wanted to play, you should have stuck with Mojave.
You could re-install Mojave on a new partition or external drive to boot from.
You could try a VM solution which lets you run an older macOS within it.
You could just go back to Mojave outright, ditching Catalina for now until more time has passed and you have cleared any game backlog to your satisfaction to move forward.
Since 10.14 can read the contents of any 10.15 partition (APFS/HFS+) you only need to make a smallish ~12 Gb partition to keep 10.14 as your secondary OS for running 32bit games. You can keep the games themselves on any other partition, e.g. in the 'Apps' folder of 10.15, just symlink them to the 'Apps' folder of 10.14 when you boot into it.
Just staying on an old version is not an option for some.
If you really wanna play it do the above mentioned options, or dual boot windows, or parallels
My point was that I wouldn't invest in future purchases from a company who doesn't intend to support my "minority" platform. Putting something out which within 2 years is known will be obsolete and continuing sales with no intention to update the product is not a great look.