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Games like X-Com use random generation for replay value... but they are not pre-designed levels and intricate puzzles like this game. Of course a game with random generation is going to have more replay value... but different games bring different things to the table.
100 hour campaign is an absurdly unrealistic expectation for a game like this. Portal 2's campaign takes what, 10 hours?... and its one of the best games out there.
I know developers did great work here. I'm not denying it. I'm not evaluating the developers, but talking about the product itself. I don't play developers, I play the game, the product.
I specifically said that I don't want the game price to be lowered. I WANT THE LENGTH OF THE GAME TO BE LENGTHENED. Cause it grants you to be more immersed in the game.
GTA is the very definition of fetch quests. Divinity is a freaking RPG, not a tactical strategy game, and I beat XCom on Hard difficulty in 25 hours.
Its a pity everyone seems to talk about the price and the content instead the game, some people dont play the game, the product, but instead the forum.
I was under the impression that everyone can decide what an experience is worth to them and spend their money accordingly, but you seem to say otherwise.
Doom was $60 and it was about 12 hours.
Dues Ex was $60 and it was about 30 hours.
Examples are numerous.
When you say a $60 is 100 hours you are only referring to the RPG genre and no other genre.
And to make a 100 hour game composed completelly of missions like this would be a ridiculous amount of work. Your talking about 50-70 missions. There is no way they could make that investment up in sales.
How about $80 with 30 missions?
I think many people would agree when I put it like this.
Original Game 13 missions $40
DLC1 8 missions $20
DLC2 8 missions $20