Shadow Tactics: Blades of the Shogun

Shadow Tactics: Blades of the Shogun

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Gamebot Dec 7, 2016 @ 5:28pm
Problem is not the price, but the length.
Shadow Tactics is an outstanding game. Story and characters are surprisingly solid. For the quality, I can't think of any better game in the same genre. However, at first glimpse, it looks like a model with trendy sunglasses and a fancy jacket, and No Pants. To match the price and the quality, length of the game also matters.

Most decent games in the range of $40 ~ $60 provide about 100 hours of game time. I've tried the Demo, and it seems the game takes about 1 hour per mission. There are 13 missions, so I'm guessing it'll take 20~25 hours when I finish the game. It's extremely short. To make the game a perfect one, it should have included at least 20 missions.

Some people say that there're replayability and achievements, but if you play other games(GTA, Witcher, Divinity, X-com, Fallout, Borderlands) like that, it takes at least 200~400 hours. Shadow Tactics is mostly linear, or gives you 2~3 options at best, so it won't actually grant you much replayability.

Most of you guys didn't actually finish the game, and the same goes for many positive reviews on Steam. After 10 days later, if the content of the game is not rich enough, there might be some people who actually regret the purchase.

I'm not complaining about the price. I don't want the price to be lowered. It's just hard to be immersed in the game when the length of the game is only 25 hours. I just wish devs could make more DLCs. If devs can make 5 to 15 more missions with the same quality, I can pay whatever they want.
Last edited by Gamebot; Dec 8, 2016 @ 7:40am
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Showing 1-15 of 171 comments
Awesomo Dec 7, 2016 @ 5:34pm 
Give me 20 hours of awesome gameplay over 100 hours of drawn out BS fetch/grind quests anyday. And no, 20 hours is not extremely short, not even close. Your whole 100 hour thing is completely ridiculous.
Vault Traveler Dec 7, 2016 @ 5:35pm 
Comparing several games from developer studio with 100+ (edit: for example CD Project does have over whooping 450!) employees with several games in their book to a pretty young developer with 20 employees (edit: daedalic under 150...) with 2 games(?) is pretty daring.
Last edited by Vault Traveler; Dec 7, 2016 @ 5:41pm
Loo Kazoo Dec 7, 2016 @ 5:43pm 
If you think 100 hours of gameplay for a pre-made campaign in a non-RPG game is the norm... you are mistaken. Half the games you quoted are RPG's which usually have tons of filler quests that fill in most of that time.

Games like X-Com use random generation for replay value... but they are not pre-designed levels and intricate puzzles like this game. Of course a game with random generation is going to have more replay value... but different games bring different things to the table.

100 hour campaign is an absurdly unrealistic expectation for a game like this. Portal 2's campaign takes what, 10 hours?... and its one of the best games out there.
Last edited by Loo Kazoo; Dec 7, 2016 @ 5:48pm
Okami Dec 7, 2016 @ 5:47pm 
I agree with OP. this game will benefit from more content. the base is rock solid, and this is the most important. nowaday, AAA games have shaky fundation, and stack up hundred hours of boring/unsatisfing gamplay. This gem is the opposite. Solid rock base. now pls pretty pls, build up some more. Besides and contrary to mainstream cashgrab games, The DLC model could fit this game pretty good ; with added content (map, mission, character etc...). we won't mind some freebies too ;)
Last edited by Okami; Dec 7, 2016 @ 5:47pm
Gamebot Dec 7, 2016 @ 5:53pm 
Originally posted by LilDunDun:
Give me 20 hours of awesome gameplay over 100 hours of drawn out BS fetch/grind quests anyday. And no, 20 hours is not extremely short, not even close. Your whole 100 hour thing is completely ridiculous.
Are you saying the games like GTA/Divinity/X-Com are fetching/grinding games? If you want to compare something, you should be at least half-objective.

Originally posted by Finanzberater:
Comparing several games from developer studio with 100+ employees with several games in their book to a pretty young developer with 20 employees with 2 games(?) is pretty daring.
I know developers did great work here. I'm not denying it. I'm not evaluating the developers, but talking about the product itself. I don't play developers, I play the game, the product.

Originally posted by iceburn91:
Man you can buy at k i n.g ui.n for 20$. And actually the game is pretty good
I specifically said that I don't want the game price to be lowered. I WANT THE LENGTH OF THE GAME TO BE LENGTHENED. Cause it grants you to be more immersed in the game.
Last edited by Gamebot; Dec 7, 2016 @ 5:55pm
Awesomo Dec 7, 2016 @ 5:57pm 
Originally posted by Gamebot:
Are you saying the games like GTA/Divinity/X-Com are fetching/grinding games? If you want to compare something, you should be at least half-objective.

GTA is the very definition of fetch quests. Divinity is a freaking RPG, not a tactical strategy game, and I beat XCom on Hard difficulty in 25 hours.
Last edited by Awesomo; Dec 7, 2016 @ 5:57pm
Vault Traveler Dec 7, 2016 @ 5:58pm 
As more well fleshed out content would be awesome, sometimes you have to accept what's available.

Its a pity everyone seems to talk about the price and the content instead the game, some people dont play the game, the product, but instead the forum.
Last edited by Vault Traveler; Dec 7, 2016 @ 5:59pm
Aducan Dec 7, 2016 @ 6:01pm 
Please link me to this time:money ratio everyone keeps refering to.

I was under the impression that everyone can decide what an experience is worth to them and spend their money accordingly, but you seem to say otherwise.
Viper Dec 7, 2016 @ 6:01pm 
Length matters on the Genre. This is not an RPG. Which all the games you referred to are.

Doom was $60 and it was about 12 hours.
Dues Ex was $60 and it was about 30 hours.

Examples are numerous.

When you say a $60 is 100 hours you are only referring to the RPG genre and no other genre.

And to make a 100 hour game composed completelly of missions like this would be a ridiculous amount of work. Your talking about 50-70 missions. There is no way they could make that investment up in sales.
Last edited by Viper; Dec 7, 2016 @ 6:06pm
Vault Traveler Dec 7, 2016 @ 6:06pm 
Well i would lie if i would say i didnt play skyrim or fallout 3 way over 1000+ hours while my friends barely reach 12-15 hours.... but lets face it, while our money wont grow on trees this whole playtime per hour topic went completely ♥♥♥♥♥♥♥ over the last few years, i can understand that games like Call of Duty with their 3-4 Campaign did some damage but its crossed the line already.
Last edited by Vault Traveler; Dec 7, 2016 @ 6:08pm
Gamebot Dec 7, 2016 @ 6:11pm 
I really want to call it GOTY game, but it'll be hard to call it GOTY when it only provides 25 hours of game. I know many people might misunderstand my intention, but the game really needs more playtime, not lowered price.

How about $80 with 30 missions?
I think many people would agree when I put it like this.
Original Game 13 missions $40
DLC1 8 missions $20
DLC2 8 missions $20
his1roguenation Dec 7, 2016 @ 6:12pm 
Autistic statements like these are the reason I am not a game developer.
exxexeex Dec 7, 2016 @ 6:20pm 
OP is right. I saw many comparing about commandos and desperados and this game; many comments said it is better than the other. Actually i couldnt play the game because of an technical issue but i cant believe it can be better than the other two because of a few things and one of them is the length. I dont say this game is not good, it doesnt worth to buy but if you compare it in its genre it is short. Thats a fact.
Gamebot Dec 7, 2016 @ 6:20pm 
Originally posted by LilDunDun:
Originally posted by Gamebot:
Are you saying the games like GTA/Divinity/X-Com are fetching/grinding games? If you want to compare something, you should be at least half-objective.

GTA is the very definition of fetch quests. Divinity is a freaking RPG, not a tactical strategy game, and I beat XCom on Hard difficulty in 25 hours.
I don't think you actually played GTA/GTA online. Go to GTA forum and say "GTA 5 is a fetch game." Let's see how people respond. As I said, you should be at least half-objective.
Last edited by Gamebot; Dec 7, 2016 @ 6:23pm
Viper Dec 7, 2016 @ 6:21pm 
RPGS are very long because most of the time is just traveleing from place to place. The Quality of play is very up and down..not consistently at ahigh level. Great for 30 seconds... travel for 5 minutes. On the other hand a game like this the game is at a high level most of the time ..with very few lulls. So when you say a game is 100 hours long. How much real content is actually there.
Last edited by Viper; Dec 7, 2016 @ 6:22pm
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