Shadow Tactics: Blades of the Shogun

Shadow Tactics: Blades of the Shogun

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changarid Dec 4, 2016 @ 1:15pm
Could you add some more control options?
What I miss with mouse and keyboard:

* cycle next character
* cycle next skill
* invert the mouse rotation axis (I put the toggle to mouse mid key, which feels as if I were holding the world tight when I hold down the key. When moving mouse to the right I would expect to rotate the world right and my view in the opposite direction, but instead the world moves left and my view moves to right. This is very confusing. )
Last edited by changarid; Dec 4, 2016 @ 1:17pm
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Showing 16-28 of 28 comments
changarid Dec 8, 2016 @ 5:52pm 
ahh, ok thanks, I missed that
Maaaaaaaaaaaaax Dec 9, 2016 @ 2:19am 
we are currently looking at inverted axis support and wanted to be sure all cases are covered!

Can you give us a detail on what would be the best for you? Do you only have problems on the horizontal axis? Or would you like to adjust it on a Vertical/Horizontal base? For which features do you need inverted axis(Cam Movement, Cam Rotation, Cam Panning, Aiming)?

Thanks for your help! :)
Last edited by Maaaaaaaaaaaaax; Dec 9, 2016 @ 2:29am
mrsmr2 Dec 9, 2016 @ 2:24am 
How about adding a key to allow panning the camera? We have alt for rotation and using ctrl or similar to replicate the mouse middle button click mode would be perfect.
Maaaaaaaaaaaaax Dec 9, 2016 @ 2:29am 
Originally posted by mrsmr2:
How about adding a key to allow panning the camera? We have alt for rotation and using ctrl or similar to replicate the mouse middle button click mode would be perfect.
We are looking into making the "Pan" button rebindable so you can assign any key you want :)
Last edited by Maaaaaaaaaaaaax; Dec 9, 2016 @ 3:03am
mrsmr2 Dec 9, 2016 @ 3:02am 
Excellent, thanks
Gamebot Dec 9, 2016 @ 5:58am 
Mouse invert is enough, so I could rotate the world clockwise by moving mouse to the left. After over 10 hours, I don't actually need the mouse invert, but it's still a big difference for newcomers.


I think the real problem is key bindings. I find current key bindings(Shadow Tactics, Classic RTS) pretty uncomfortable and inefficient. Please consider changing key bindings.

- 'Select Other' : I'm not sure what it does. It doesn't work.

- 'Camera Move' keys on WASD and QE

- 'Skill keys' on RTFGH

- 'Execute Shadow Mode' keys on ZXCVB. Moving your left hand to the right side of the keyboard is quite inefficient way, and it's easy to make mistakes. And I'm not sure why there's ')' on the key bindings.(refer to the screenshot.) Maybe it's some kind of bug.
http://steamcommunity.com/sharedfiles/filedetails/?id=814962021

- Key Bindings are more intuitive when it's symmetrical. 'Select character' keys on 12345, 'Reset Shadow' keys on 67890. Original keys were [ J K ' ` L ], and I couldn't use any of those keys cause I couldn't remember where they are. Honestly, I can't understand why someone made key bindings like that. Maybe I'm just missing something.


Select Skill 1 : F
Select Skill 2 : R
Select Skill 3 : G
Select Skill 4 : T
Select Skill 5 : U
Select Knock Out : Y
Tanuki Howl : H

Crouch : SPACE
Use-Mode : LCTRL
Activate Shadow Mode : LSHIFT
Save Waypoints : TAB

Select Hayato : 1
Select Yuki : 2
Select Mugen : 3
Select Aiko : 4
Select Takuma : 5
Select Other : -

Execute Shadow Mode : MOUSE BACK (mouse 4)
Execute Shadow Mode Hayato : Z
Execute Shadow Mode Yuki : X
Execute Shadow Mode Mugen : C
Execute Shadow Mode Aiko : V
Execute Shadow Mode Takuma : B

Reset Shadow Mode All : BACKSPACE
Reset Shadow Mode Hayato : 6
Reset Shadow Mode Yuki : 7
Reset Shadow Mode Mugen : 8
Reset Shadow Mode Aiko : 9
Reset Shadow Mode Takuma : 0

Select Character MOUSE : R
Move : MOUSE L
Do Skill : MOUSE L
Cancel : MOUSE R

Camera Move Right : D
Camera Move Left : A
Camera Move Up : W
Camera Move Down : S
Camera Rotate Left : Q
Camera Rotate Right : E
Reset Camera : J
Camera Rotate Free : MOUSE M (mouse 3)

Highlight All : MOUSE (mouse 5)
Continue Dialogue : ENTER
Skip Cutscene : SPACE
Quickload : F8
Viewcone Mode Cycle : `(BACKQUOTE)
Veiwcone Marker : MOUSE R
Activate Viewcone : MOUSE R
Questlog : N
Quicksave : F5
Minimap : M
Last edited by Gamebot; Dec 11, 2016 @ 4:31pm
FroBodine Dec 9, 2016 @ 6:18am 
I would just love to have the camera x rotation inverted. So, when I hold the Alt key and move the mouse, I would like the camera to rotates in the opposite direction that it currently rotates.

What is cam aiming?

What are the eye tracking options for? I don't understand what these do? I don't understand what happens when I select the various eye tracking options.
Gamebot Dec 9, 2016 @ 6:30am 
Originally posted by FroBodine:

What are the eye tracking options for?


Originally posted by phwitti:
Some gaming-laptops from msi or alienware have build-in eye tracker -- additionally you can buy them and attach them to your screen.

For those who have one, these buttons add one-button shortcuts for some features of the game. The 'Eye Tracking' Button enables the Viewcone of the Enemy you're currently looking at and the 'Eye Tracking Center' Button centers the cam to the point you're looking. There are some other features, that are slightly more intuitive with eye tracking enabled.

None of these are mandatory, but if you already have an eye tracker it's always nice, if games make use of it. (most of AAA games also have eye tracking features implemented these days)

Last edited by Gamebot; Dec 9, 2016 @ 6:30am
FroBodine Dec 9, 2016 @ 6:56am 
Interesting. I have never heard of this technology for games. And I buy a ton of games and have never seen this in the options until now.
Last edited by FroBodine; Dec 9, 2016 @ 6:57am
Gamebot Dec 9, 2016 @ 7:09am 
Originally posted by FroBodine:
Interesting. I have never heard of this technology for games. And I buy a ton of games and have never seen this in the options until now.
Yeah, me too. I'am not thinking of buying Tobii for now cause it seems to be kind of a prototype, yet I'm so surprised that they actually put it in the game.
mrsmr2 Dec 20, 2016 @ 8:17am 
Originally posted by Maaaaaaaaaaaaax:
Originally posted by mrsmr2:
How about adding a key to allow panning the camera? We have alt for rotation and using ctrl or similar to replicate the mouse middle button click mode would be perfect.
We are looking into making the "Pan" button rebindable so you can assign any key you want :)
Thanks very much for adding this into the latest patch.
Last edited by mrsmr2; Dec 20, 2016 @ 8:17am
bumpy_flapjack  [developer] Dec 20, 2016 @ 1:19pm 
Originally posted by mrsmr2:
Originally posted by Maaaaaaaaaaaaax:
We are looking into making the "Pan" button rebindable so you can assign any key you want :)
Thanks very much for adding this into the latest patch.

Ninja sneaky style! :stshuriken:
FroBodine Dec 20, 2016 @ 1:45pm 
There's a new patch?!? And I'm still at work!! Stupid work!
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Date Posted: Dec 4, 2016 @ 1:15pm
Posts: 28