Shadow Tactics: Blades of the Shogun

Shadow Tactics: Blades of the Shogun

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hans Nov 26, 2016 @ 8:16am
Pause Enemy Wakeup time when character is near
Hello,

I played your demo and I am really amazed by what I've seen. ST is defietly a sure buy.

I tried it out playing with gamepad and it worked really great. I played it on hardcore (as in good old commandos / desperados times) without killing anyone.

It was sometimes a little bit of trouble as the knockout time is very short. Would you consider to either

a) make the knockout time longer
b) give the player a possibility to tie enemies up or
c) stop the wake-up clock when a character is nearby.

It looks to me like a design choice, as I came through pretty well, but it was really annoying sometimes to always knock the enemies out again and again. I would prefer option c), as it would bind a character, which makes it relevant on your tactics. But then you have enough time to work with the others without always switching and having to knock them out again. So this would be more of additional comfort.

Cheers
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Showing 1-6 of 6 comments
coru  [developer] Nov 26, 2016 @ 8:19am 
As you correctly realized this is a design decission.
A small trick that you can use is: If you knock them out and pick their knocked out bodies up they wont wake up :) The time only runs down as long as they are lying on the ground.
Especially with characters that can carry corpses while staying crouched this is a great way to take 1-2 guards out for as long as you need.
hans Nov 26, 2016 @ 4:01pm 
Thank you for the quick reply,
I noticed that trick. Maybe you can consider this comfort improvement after the first major issues are fixed. Playing with mouse and keyboard it is not that important, I guess, but as I tried to play it with my gamepad (and I am not that used to it) it is really stressful. And it is not very motivating to have to reload because you forgot to knock the guy down, especially if you have to concentrate on another character.

Keep on the good work.

Cheers
nightelfweiwei Nov 27, 2016 @ 8:17am 
I prefer option b, conmandos way
Ruzen Nov 27, 2016 @ 9:20am 
not every game has to be clone. This game have some good rules too. I prefer this way. It's much more challanging
mopple Nov 27, 2016 @ 9:32am 
Yes, I'm with Ruzen here. If you could bind enemies, a non-leathal playthrough would not really be different from the normal one.
Originally posted by mopple-the-whale:
If you could bind enemies, a non-leathal playthrough would not really be different from the normal one.

Exactly. In Commandos you could just tie up everyone and completely empty the map if you wanted to. If you decided to kill everyone or just tie them up, didn't make a difference in the end when the map was empty just the same.

In Shadow Tactics, due to the guards waking up, there's a clear distinction between the two styles. I already prefer this approach over Commandos.
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Showing 1-6 of 6 comments
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Date Posted: Nov 26, 2016 @ 8:16am
Posts: 6