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I don't really understand your thoughts about Hayato - what do you mean like a hand grenade?
I agree that the disguise isn't that useful on speedruns, however for non-speedruns I think it's overpowered - she shouldn't be able to distract a guard indefinitely, and if she's in view of a guard for too long they should start to get suspicious.
Personally I generally dislike Takuma as I don't find him that useful:
- I've used his grenade once only thus far at the end of the Saganuma village mission to kill the returning guards, but that was out of sheer laziness. I did use it on Kaga-sama's camp, but that was just to get the badge.
- His sniper rifle can be useful, but since matchlocks have a good range (as in you can crouch in an enemies view and still be in range) I don't use it that much, and if it wasn't available I don't think I'd miss it. Over half the missions he's in have bagdes saying not to kill anyone with it!
- Kuma can be useful, but as I've said above I didn't use him that much and I think you could probably give him to Yuki. If I remember rightly I think she's actually in all the missions with Takuma anyway
Its not the "we want you to play this way!" solution, but it is one that we deliberately left in the game because it can create fun environments where people come up with creative solutions.
I dont think that you can cheese your way through the whole game with this, since where it works is limited and many setups consist of guards that cant be distracted that way.
Lol I thought about sword wind cutting across levels but that's jaw dropping.
Then you are happy and the devs are happy and everyone wins.
:)
They do look at kuma though and if you spam kuma well enough, you can make a samurai or strawhat just face the wall for a good few minutes while you calmly walk up to them and stab them.
For the next game I would like to see some small buffs to the skills of whoever takes Aiko's role as the spy. I think her whole kit can be a little annoying to use compared to other characters because of how situationally strong her disguise can be. Things like removing the disguise on crouch or ladder climbing are annoying, and should probably only happen if an enemy has full-vision of her in that state. I feel the hairpin and blinding powder are also kind of weird, hairpin should probably be completely silent, or at least have a shorter noise range than knife/katana melee attacks to make her more useful clearing dual guards from behind. The blinding powder should instantaneously shorten enemy vision instead of gradually, and maybe last a bit longer before it starts expanding again.
For her disguises, I feel there is more deepth to play with... right now you can get different disguises on a level but they all work the same way, and you don't even get the flair of changing to other disguises if you have them. Making them less conspicuous to enemies in certain areas, or to samurai would make for more strategic choice. I wouldn't mid if she takes some nerfs in other forms to compensate, like civilians being able to reveal her disguise when she's doing something suspicious.