Shadow Tactics: Blades of the Shogun

Shadow Tactics: Blades of the Shogun

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brainscience May 31, 2017 @ 2:44pm
General and unobvious tips!
This game is hard(for me)! Any tips would be hugely appreciated. Like things that improve quality of life of approaching dudes/navigating the map that may not be in the tutorial. Looking for nifty tricks. I play on normal!
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Showing 1-6 of 6 comments
Bertie May 31, 2017 @ 2:52pm 
People will have loads of these, but here's a few from me to get you going:

- Don't worry about being spotted, as you have a couple of seconds grace before they will do anything about it
- Remember that you don't HAVE to kill people. If you can get by someone without taking them out and they're not going to cause you any more trouble then just leave them be
- Try the mission badges as they'll force you to do things differently and those solutions might help you in later missions
- If you've planned something and it doesn't work don't instantly press the quick load button. Sometimes you might end up in a more desirable state if you just let the game run for another 30 seconds (eg. if enemies decide to bunch up you could use Mugen's sword wind, even if your initial plan was to take them out one at a time).

If you've got any specific problems with the levels then just let us know and we'll help you out :)
ATLOW May 31, 2017 @ 4:56pm 
Every situation is like pulling needles carefully, so understand how the units move, there are three type of enemies, normal ones, Straw hats and Samurai ones try going for the lowest rank first because Straw hats are usually in one well guarded place and the Samurai ones are strong so aim for the normal ones with every piece of equipment you have from the sake to the pistol. Almost every situation has a blind spot of some sort where the attention to guard A for example is little so you could try and throw a rock near guard B who is watching A and then quickly disposing the body of A, it's so much fun.

Don't use skills individually use them combined because they are much much more effective that way so use Shadow something [shift]

I hope that helps
Last edited by ATLOW; Jun 1, 2017 @ 6:54am
threedot14 Jun 2, 2017 @ 6:47am 
Some tips I consider unobvious, because I don't think the game high lighted this.

- You can throw corpses on people to stun them. Mugen can throw it on the same level. But others (except Takuma) can throw it from towers on to someone below. This may be particularly useful on grouped patrols.
- You can chain Yuki's birdsong. I.e. call some guard to location A from his original position X, and then move back, and call again from A to B. Just be warned that the guard may run between A and B, even if he walks from X to A.
- Similarly you can chain birdsong and the tanuki.
- The grenade doesn't hurt Kuma.
- You can knock people out, but cannot tie them up to prevent from waking. But you can throw the unconscious but alive bodies off cliffs/into water/in houses to get rid of them permanently. (I don't recall if hiding in bush counts. I also don't recall if this counts as a "kill") It is useful when you have no weapons. (Spoiler alert: In one of the missions you start with no melee weapons aka no knives)
- If you knock people out, they will only raise alarm when they wake up AND see someone else unconscious. i.e. you can knock 2~3 people out at once, but if you take care to carry the bodies into separate locations, they will wake up, do their (individual) search, and not raise an alarm.
- The game does teach you this, but it's worth repeating: foot steps in snow is a great tool. even better than sake bottle.
- Again, game does teach this: but want to emphasize that enemies cannot see dead-and-lying-on-the-ground bodies in their low visibility zone (striped green.) They will see you making a kill in the same zone though. This was a revelation to me: the fact I don't know have to move the dead body (immediately) after the kill enabled me to play some scenarios differently.
Demon of Razgriz Jun 2, 2017 @ 5:20pm 
Originally posted by threedot14:
Some tips I consider unobvious, because I don't think the game high lighted this.
- You can knock people out, but cannot tie them up to prevent from waking. But you can throw the unconscious but alive bodies off cliffs/into water/in houses to get rid of them permanently. (I don't recall if hiding in bush counts.
- If you knock people out, they will only raise alarm when they wake up AND see someone else unconscious. i.e. you can knock 2~3 people out at once, but if you take care to carry the bodies into separate locations, they will wake up, do their (individual) search, and not raise an alarm.
For the bush thing, No, it does not get rid of them, they will wake up.
As for the second point, I never knew that. I could have used that to make some missions easier, lol.
Reskal May 13, 2024 @ 8:27pm 
Originally posted by threedot14:
- Again, game does teach this: but want to emphasize that enemies cannot see dead-and-lying-on-the-ground bodies in their low visibility zone (striped green.) They will see you making a kill in the same zone though. This was a revelation to me: the fact I don't know have to move the dead body (immediately) after the kill enabled me to play some scenarios differently.

Really precious hint, thanks !
Lanosa May 22, 2024 @ 12:28am 
I tried the throw unconscious people to water in "not kill" badge missions, and do that removes the badge. So yeah, throw unconscious guards to the water kills them. Not count as kill if you throw them into a barrel or well though. And, if you throw an unconscious guard into a house, they eventually will wake up and go out looking for you.
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