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View Posts,
do a alittle skimming, can tell what sort of character one possess.
Btw, I started 3 days ago, this game is really not difficult after doing tutorial.
Using brain helps a lot.
My post is 100% right, there are so many posts saying that you should let the AI fight for you, and not fire your cannons, HOW is this a good design? is sailing around trying to avoid fights in a pirate game?
He might be right, but if he requested a refund, he has played the game for less than two hours.
If this game about becoming a dangerous pirate captain would have you be that uber pirate captain in under two hours, I would be dissapointed. In most RPG games you start out small, counting every penny, being very careful about what you do,.... If he played Dragon Age, I guess he would try to fight a dragon after playing for an hour, and come here to complain how he could not kill that dragon without cheats: what a horrible design for a game that has dragons right there in the title!!!!
ya early on can be rough but after a certain point you can just be flushed with cash and have a stockpile of silverware at a port to use as a bank once you maxed out the kingdom bank with 15k GP.
when i start to having too much gold on me i like to sail to the port that sells goods at a discount, i buy all the silverware i can hold then i store it at a port that has has everything marked up by 15 percent. when ever i need to withdraw money i just go to that port and sell the silverware.
things become a lot more easier once you get the hang of boarding and have good enough boarding equipment to be able to board other ships pretty easy. boarding is how u can end up upgrading to better ships without buying them.
oh another thing that makes this game wayyy more fun, coop. been playing with 2 of my buddies and its lots of fun
And yes, sometimes its smarter not to fight every fight on way. But at the end you cannot avoid all fights, to do the quests and legends and other challenges you have to fight.
And its surely smart to read the guides made by community. :-)
Are you serious... cannon balls cost ONE (1) coin each LOL! Thats expensive? Sorry, everything you just wrote reminds me of someone who just wants everything from the start without trying to grind for it themselves. This game isnt that hard to get going. Do the first few main storylines to get you crew, do some fights, hell, even do some trading. Its friggin easy.
And you saying "I DGAF about your experience with the game.", then why the hell are you posting about YOUR game experience? Maybe WE dont GAF about YOURS. Read some damn guides, use YouTube... stop coming here crying about what you CANT do and figure out a way TO do it. Holy crap...
Money is hard to get at the start, as ANY game SHOULD be. Buy items from the green % town, sell them at the red % town, and within a short time you will have more than enough money to upgrade to a new ship, wash and repeat. If that doesnt work, then go fight. The AI is pretty damn easy... TOO easy imo. Use your range. Dont sit there and try to slug it out with 3 pirate ships when you can use your speed to get away and your range to smack them to bits.
Let me make this very clear to you, this is a sailing game, a pirate game, and I am having an amazing time with it and a hell of a lot of fun. So dont say "we", because it seems like its only "you".
+1
Vanilla skyrim even on hardest settings is super easy to fight every battle from the start and be Overpowered really fast. Modded survival skyrim is so difficult even mudcrabs are too strong for a starter player. Tempest is modded skyrim. Its just sooo hard at first. You cant even go toe to toe against foes, you are REQUIRED to let the ai battle for you while you scrounge up the loot for yoruself. Thats not really fun or engaging.
Game isnt bad or "flawed" but its damn hard and anyone rational/not quick to anger will agree and attest to this. There are so many reviews about how the game has a weak early presentation with what seems to be unlimited grind (sinking ships gains about 40-120 coin, you spend more on cannon balls than what you make often early game) But the game opens up when you do get money and a brig class ship to finally fight on your own terms.
Yes pirate ports give free cannonballs but they dont do enough damage seeing as you have to trade salvos with them, you will often get outgunned. Yes you can sieze enemy ships but its a crapshoot since your crew bar may be 1000 and thiers is 300 but will still lose as thier crew is superior so its hard to know for sure if its safe to board.
OP went about it all wrong going the (and this is paraphrasing his opening post) "OMG this game is horribly made, too hard, too boring, needs cheats to have fun!". But there is truth to it, money is important and sure while i dont want for things to be just handed to us the game could stand to up the money reward in the early game so we can leave the crappy starter ship real soon.
I myself had to exploit to start having any fun and im having a blast. I found that in the early game i can just farm money by buying tons of coffee at a cheap port and selling it to an expensive port. Now some would call that a game feature and not an exploit but the thing is a real trade system would have the value of whatever your trading at the port decrease as you have already sold a sizable amount there already. So even the trading system is kinda flat, dull and needlessly grindy. You cant buy coffee at port A to sell to port B and use profits to buy something cheap at port B to sell at port C. Its just really thin and two dimensional.
To OP id say a better pirate/trade game would be Rebel Galaxy. Its set in space but its basically this game done better (objective opinion). Open world, Broadside ship combat (despite being in space you move on a single plane as if on an ocean), an actual trade system influenced by things like planetary government type, current event (war, famine, pirate occupation, ect), and planet type whos prices ebb and flow through out the game, fast and fun ship purchase trade in system where you never lose the value of your ship and counts tward the purchase of your next ship (so you can try all the ships without being penalized for buying one you didnt like).
Im having a blast here in Tempest, Rebel Galaxy came out for free on psn last month and loved it, Tempest is scratching that "more of the same" itch for me with its unique relics combat. Go trade early game, buy a shield relic, win every engagement and thats where the fun starts here.
Unfair thinhs to me:
-the ♥♥♥♥♥♥♥ invulnerable Leviathan. Rly hard to dogde that beast in a slow and sluggish startership. A few times I immobilized a ship to capture it, but the beast killed the ship before I could enter it. Thats pretty unfair.
-sometimes I immobilized 2 ships to enter them, but after I captured the first ship, the other immobilized ship was despawned.
Thats things simply suck, bad designed.