Everybody's Gone to the Rapture

Everybody's Gone to the Rapture

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Beanorooski Apr 15, 2016 @ 12:52am
We need to figure out how to MOVE/RUN FASTER
Anyone tried editing the game files? Any luck?

The speed at which you move in this game is ridiculously effing slow. Even "running" is what i would call "walking-slightly-fast-but-not-that-fast-speed". But even that don't happen immediately when you hold down the key/trigger, you have to build up speed. It also don't work indoors.
Last edited by Beanorooski; Sep 3, 2017 @ 11:14am
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Showing 1-15 of 17 comments
St. Timmy's Apr 15, 2016 @ 5:29am 
Is it momentum based? I kept thinking that "run" was broken. I tried rebinding to another key to see if something was amiss and had the same result.....couldn't really see any increase in speed. I played for roughly two hours last night, and while I was enjoying the story, I stopped playing due to the "slow" nature of the game. It tried my patience. Definitely hoping that players can alter the game files to increase run speed, otherwise.........facepalm.
Misterfooks Apr 15, 2016 @ 5:38am 
Hi there, the "Run" button is not instantaneous - holding it down will build speed over a few seconds.

As a side note, there is a design reason for us not to increase the walk speed, as seen here: http://www.thechineseroom.co.uk/blog/askuspart2

"Is there going to be a new speed up on the Sprint option in Rapture?

Ok, this isn’t going to happen for two reasons. One is technical and the other is artistic. Firstly, you can’t just retrofit a faster run speed to the game as everything is timed and interrelated. If you’re going to move faster, you are going to start allowing the player to fire multiple triggers - firing one after another before current events have finished. That has a knock-on to the tracking system sitting under the surface which impacts AI, dynamic lighting, procedural audio. It’s a house of cards. You’d also start introducing the capacity to parkour accidentally, because you build momentum as you move and, if you move faster, you build more momentum and that means you start being able to get to new places and that means getting stuck in hedges, gardens and so on. And suddenly you are back into weeks of bug hunting and fixing. It just doesn’t work.

And then artistically - moving faster would mean firing multiple cues. You’d have scenes either playing over each other, or cutting out suddenly. You’d have audio and music falling over each other. It’d be a mess. And it’s just not a fast game. It might be a little annoying if you are trophy hunting, but you are trading things off - and if you increase sprint speed, you lose far more in atmosphere and experience. And some things are just slower, that’s the way they are designed. Tarkovsky films are slow. Dune is a slow, dense novel. That’s OK, even if it means they are not optimised for everyone. Rapture moves at a certain speed, and to change it would be to compromise the vision we had for the game."

Thanks!
inspiredthinking Apr 15, 2016 @ 5:44am 
Agree misterfooks engineered this way, however the run is definately better than walking especially between villages and open areas.
Pauca Verba Apr 15, 2016 @ 5:45am 
All of that does not matter when you just getting lost and walking around with a speed of a snail, trying to figure where you missed a turn, but any of your movements is so damn slow... Would be good if you made running faster when you are far away from any trigger, and the closer you get to them - the more you slowing down.
St. Timmy's Apr 15, 2016 @ 6:03am 
Misterfooks, thank you for your response.
Nick Prosper Apr 15, 2016 @ 9:42am 
Thanks for the reply...I guess they should not have opted for a OPEN WORLD if you cannot run. Can you imagine Assassin's Creed, or Far Cry, or Dying Light as open world games that all you can do is walk?

Next open world allow some running. I was playing the game, and i enjoyed it for the most part of my 1.5 hours of playing. But I had to turn it off because it was too slow. Opted to sit in a Dallara IndyCar DW12 at 220Mph to make up for slow game play.

Will give it another go here now, but this slow walking will be the death of me today
soopytwist Apr 16, 2016 @ 6:40am 
Originally posted by Misterfooks:
...

"Is there going to be a new speed up on the Sprint option in Rapture?

Ok, this isn’t going to happen for two reasons. One is technical and the other is artistic. ...
That's good to know Misterf00ks. Means I don't have to buy your piece of crap game.
Prolence Apr 16, 2016 @ 7:05am 
Personally I find the running speed being quite good as it will get noticeably faster when holding down, though I like taking it slow in these kinds of games anyways so might just be that. Hopefully someone can see an alternative way for those that wants it, though.
Axion Apr 16, 2016 @ 3:49pm 
Originally posted by soopytwist:
Originally posted by Misterfooks:
...

"Is there going to be a new speed up on the Sprint option in Rapture?

Ok, this isn’t going to happen for two reasons. One is technical and the other is artistic. ...
That's good to know Misterf00ks. Means I don't have to buy your piece of crap game.
I find it hilarious thta half the devs name is fitlered out
MY TEAM SUCKS Apr 16, 2016 @ 3:55pm 
can skip all the crap from the dev
run too fast=unable to render fast enough
Frozen Esper Apr 16, 2016 @ 7:16pm 
@DEV:

Please make it so you can run in the game. It is the only reason why I am not buying it. It does look like a good game, and the music sounds great. As soon as you make an option to run, I will open up my wallet for you! :)
Last edited by Frozen Esper; Apr 16, 2016 @ 7:17pm
Kain067 Apr 17, 2016 @ 6:54am 
It is flat out way too slow. And I love open world 1st person narrative games more than just about anyone. But this walking speed (even with "run", which in real life might be a run speed, but in a game it is not even close) just mixes a constant frustration into the game that almost ruins the whole experience. I see a possible path across a field - "ughhh, do I really want to walk all the way over there if it turns out to not be a path, or just a path to a previous area, or an area that will skip a bunch of scenes if I go there, and 10 minutes later figure out I've skipped a bunch of stuff and have to walk 20 minutes back..."

As you can see, it really does serve to RUIN a good portion of the game. There is nothing aesthetic or contemplative about it. It's just a constant frustration. I think my spacebar (which I rebound run to, because my pinky would die if I had to fricking hold down shift every second of my playtime) is about to be smashed into my desk from how hard I find myself pushing it, hoping I can get some extra speed out of it... and I tried playing with the controller, and almost broke the trigger.

And on top of all this, there is certainly something WRONG with the run speed - it's bugged. Because when you look down at the ground, you actually run much faster for a second or two. When you look up, it slows you back down to regular walking speed. It seems like somehow run speed is tied to mouse/stick looking movement. So that's telling me there's something bugged somewhere.

Well, the beauty of PC games is that we can make smarter decisions than the developers, oftentimes. We need to mod this thing. Extra "trigger" bugs be damned. I say 3x the run speed would be just about right.

Of course, by the time the mod would be released, I will have long ago been done with and uninstalled this game. So basically the game is screwed. Which is a real shame, because I'm loving the environments and the story so far.
Last edited by Kain067; Apr 17, 2016 @ 6:57am
JayCArrow Feb 27, 2018 @ 3:28am 
Ok I get your point about "art" but from a player's point of view the offered speed of walking really sucks (sorry for that bad word).

I have played open world games like Vanishing of Ethan Carter... there you can "run" and I am talking about RUNNING not crawling.

You really should think about implementing to "run".

Thanks.
It's possible to increase the walk and run speed but it requires the installation of a program called Cheat Engine. Just follow the guide uploaded on the guides page by miao290.

As expected, increasing the run speed (I left it to the default of 3, faster than really necessary) drastically improves the game.
It makes exploring much less daunting and does not detract from the experience in the slightest.

I understand why the devs made the choice for the movement speeds (from the Dear Esther commentary) but I feel this is something they should trust the players to control.
As it stands, the already slow movement speed that is further slowed down by being indoors or witnessing certain triggered events breaks the immersion and further discourages the player from moving in potentially wrong directions (i.e. exploring).
Last edited by NO THIS IS HATTRICK; Aug 15, 2018 @ 4:59am
crysis Sep 15, 2019 @ 9:12am 
I believe the reason for super snail slow movement is to bolster the longevity of the game. If it were faster, normal speed instead of slow speed the game would probably be over in one hour so slow prolongs the game and gives the impression it is more than just a walking sim.

Fair enough, but as mentioned by Kain067, there is a tendency to be heavy handed on your hardware in a subconscious need to speed up because this slow is abnormal. But, saying that, when you are used to fast paced games then come into this game you have not allowed yourself to adapt to the pace so quickly become irritated by it. You just have to accept it and go with it's flow or bemoan and put it down.

Still love the aesthetics and environment of the game, but never go back to it because it is annoyingly slow, I want to maintain fond memories of the game, not be irritated by it.
Last edited by crysis; Sep 15, 2019 @ 9:14am
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