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As a side note, there is a design reason for us not to increase the walk speed, as seen here: http://www.thechineseroom.co.uk/blog/askuspart2
"Is there going to be a new speed up on the Sprint option in Rapture?
Ok, this isn’t going to happen for two reasons. One is technical and the other is artistic. Firstly, you can’t just retrofit a faster run speed to the game as everything is timed and interrelated. If you’re going to move faster, you are going to start allowing the player to fire multiple triggers - firing one after another before current events have finished. That has a knock-on to the tracking system sitting under the surface which impacts AI, dynamic lighting, procedural audio. It’s a house of cards. You’d also start introducing the capacity to parkour accidentally, because you build momentum as you move and, if you move faster, you build more momentum and that means you start being able to get to new places and that means getting stuck in hedges, gardens and so on. And suddenly you are back into weeks of bug hunting and fixing. It just doesn’t work.
And then artistically - moving faster would mean firing multiple cues. You’d have scenes either playing over each other, or cutting out suddenly. You’d have audio and music falling over each other. It’d be a mess. And it’s just not a fast game. It might be a little annoying if you are trophy hunting, but you are trading things off - and if you increase sprint speed, you lose far more in atmosphere and experience. And some things are just slower, that’s the way they are designed. Tarkovsky films are slow. Dune is a slow, dense novel. That’s OK, even if it means they are not optimised for everyone. Rapture moves at a certain speed, and to change it would be to compromise the vision we had for the game."
Thanks!
Next open world allow some running. I was playing the game, and i enjoyed it for the most part of my 1.5 hours of playing. But I had to turn it off because it was too slow. Opted to sit in a Dallara IndyCar DW12 at 220Mph to make up for slow game play.
Will give it another go here now, but this slow walking will be the death of me today
run too fast=unable to render fast enough
Please make it so you can run in the game. It is the only reason why I am not buying it. It does look like a good game, and the music sounds great. As soon as you make an option to run, I will open up my wallet for you! :)
As you can see, it really does serve to RUIN a good portion of the game. There is nothing aesthetic or contemplative about it. It's just a constant frustration. I think my spacebar (which I rebound run to, because my pinky would die if I had to fricking hold down shift every second of my playtime) is about to be smashed into my desk from how hard I find myself pushing it, hoping I can get some extra speed out of it... and I tried playing with the controller, and almost broke the trigger.
And on top of all this, there is certainly something WRONG with the run speed - it's bugged. Because when you look down at the ground, you actually run much faster for a second or two. When you look up, it slows you back down to regular walking speed. It seems like somehow run speed is tied to mouse/stick looking movement. So that's telling me there's something bugged somewhere.
Well, the beauty of PC games is that we can make smarter decisions than the developers, oftentimes. We need to mod this thing. Extra "trigger" bugs be damned. I say 3x the run speed would be just about right.
Of course, by the time the mod would be released, I will have long ago been done with and uninstalled this game. So basically the game is screwed. Which is a real shame, because I'm loving the environments and the story so far.
I have played open world games like Vanishing of Ethan Carter... there you can "run" and I am talking about RUNNING not crawling.
You really should think about implementing to "run".
Thanks.
As expected, increasing the run speed (I left it to the default of 3, faster than really necessary) drastically improves the game.
It makes exploring much less daunting and does not detract from the experience in the slightest.
I understand why the devs made the choice for the movement speeds (from the Dear Esther commentary) but I feel this is something they should trust the players to control.
As it stands, the already slow movement speed that is further slowed down by being indoors or witnessing certain triggered events breaks the immersion and further discourages the player from moving in potentially wrong directions (i.e. exploring).
Fair enough, but as mentioned by Kain067, there is a tendency to be heavy handed on your hardware in a subconscious need to speed up because this slow is abnormal. But, saying that, when you are used to fast paced games then come into this game you have not allowed yourself to adapt to the pace so quickly become irritated by it. You just have to accept it and go with it's flow or bemoan and put it down.
Still love the aesthetics and environment of the game, but never go back to it because it is annoyingly slow, I want to maintain fond memories of the game, not be irritated by it.