Kitty Powers' Love Life

Kitty Powers' Love Life

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Ratrick Feb 15, 2018 @ 5:37am
Suggestions
Just a few small suggestions, nothing important. Love these games! Love you, Kitty! <3

I think it would be great if we could choose to wear hats/headbands/headwear on our avatars! I haven't seen a way to do so, but my villagers get flowers and kitty ears! How rude! Also when I change my villagers hairstyle it removes the headgear, and I'd like if it stayed with the outfit. It doesn't go away when I dye the hair though. I don't know if this is a bug or not.

It would be nice to be able to move the buildings instead of demolishing them, and it would be nice to choose when to move on in the end game, but I know this has already been suggested.

This last part is super specific and silly, but it would be great if some of the new hair, like the buzzcut for ladies got added to Matchmaker's avatar system! Don't quite like being bald, but I don't really have hair. I love the buzzcut but it's bothering me that my avatar id cards don't match now! Just silly request, to add new hair and maybe clothes to the avatar creator in Matchmaker. So we can have matching avatars in both games.
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Showing 1-14 of 14 comments
Captain_Narol Feb 15, 2018 @ 8:19am 
A feature I would like to see is the possibility to export back in KKM the people who have broke up with their partner.

After all, they are single again and need some help for their next attempt to find the right one !!

(Keeping the infos you have already on them, of course, are they are in your job database).

You could even make that in case of the " ex coming around" event, it's the real ex who shows up !
Alonnie Feb 15, 2018 @ 11:23am 
After a successful hypnotherapy session, you need to rebook the partner & select the bad habit issue (marked orange) for the issue to be resolved. It would be nice if it could resolve automatically after a successful session.


Also some interface suggestions..
It would be super helpful if the kitty book showed more information. For example, instead of seeing the number 6 to represent 6 active problems a client has, you would see two numbers, the number of orange issues & the number of red issues. (It's easy to miss an urgent problem when you're juggling 12 people).

In addition, it would also be really really helpful if the number of friends and aquantances a client has is shown in the kitty book.
Ratrick Feb 15, 2018 @ 12:19pm 
These are good suggestions! :D I think the Kitty Book already shows the number of aquaintences and friends and enemies on each tab without having to open it, but perhaps I misunderstood what you were suggesting.

I'd like to see the number of strikes I have on a client easily when in the hotseat, bc sometimes I forget how many I have and probe for more info and upset them. If I got two strikes earlier in the day and thought I only had one. It's a bit of a guessing game and I'm not sure if it needs to be. You're already taking a risk by asking and sometimes I do two instead of three bc I'm not confident they have something they need to tell me.
Quisty Feb 15, 2018 @ 12:25pm 
Great suggestion, Natalie. It would make sense to see the number of friends a person has when scheduling activities. Sometimes several townsfolk seem like they would enjoy an activity and it would be helpful to know which one has the lowest friend count.
Ratrick Feb 15, 2018 @ 12:28pm 
Oooh I definitely misunderstood. Yes, I agree, that's a great idea. When sceduling it would also be helpful to see who is scheduled with the client in addition to who the client is scheduled with bc sometimes I accidentally have them both schedule with each other and when successful they have two activities together when I need to have one per so I can make more friends. And if I cancel one of two activities, it says they haven't seen each other, though they have, and they get a strike, so I have to put it back to avoid making enemies.
Captain_Narol Feb 15, 2018 @ 12:37pm 
Also, I would like to be abble to see which location is needed for an activity just by browsing over it, so that I can build appropriately and select new couples based on the locations that I already have.

Right now I think you can only know by trying to invite someone to practice that activity with you and then it shows the missing location next to the cross. (Or did someone found a trick to do it a simpler way ?)
Quisty Feb 15, 2018 @ 12:56pm 
Originally posted by Captain_Narol:
Also, I would like to be abble to see which location is needed for an activity just by browsing over it, so that I can build appropriately and select new couples based on the locations that I already have.

Right now I think you can only know by trying to invite someone to practice that activity with you and then it shows the missing location next to the cross. (Or did someone found a trick to do it a simpler way ?)

I agree, a tooltip would be nice and non intrusive.
Pips~ Feb 15, 2018 @ 3:02pm 
Originally posted by Casey:
Oooh I definitely misunderstood. Yes, I agree, that's a great idea. When sceduling it would also be helpful to see who is scheduled with the client in addition to who the client is scheduled with bc sometimes I accidentally have them both schedule with each other and when successful they have two activities together when I need to have one per so I can make more friends. And if I cancel one of two activities, it says they haven't seen each other, though they have, and they get a strike, so I have to put it back to avoid making enemies.

Definitely agree with this, I always found it tedious to have to go through the entire schedule just to make sure I haven't already scheduled a friend up with someone through the other person. Could easily have the button with said acquintance that has scheduled something with your client tell you that they have already scheduled an activity with you.
Dolly Feb 17, 2018 @ 12:48pm 
Originally posted by Captain_Narol:
A feature I would like to see is the possibility to export back in KKM the people who have broke up with their partner.

After all, they are single again and need some help for their next attempt to find the right one !!

(Keeping the infos you have already on them, of course, are they are in your job database).

You could even make that in case of the " ex coming around" event, it's the real ex who shows up !
I Love that idea!
MsKittyPowers  [developer] Feb 18, 2018 @ 2:03am 
All of the character hairstyles are available but are restricted to different types. This is so that when your avatar is in someone else’s game they have a chance of identifying what type your avatar is.
Ratrick Feb 18, 2018 @ 3:49am 
Originally posted by MsKittyPowers:
All of the character hairstyles are available but are restricted to different types. This is so that when your avatar is in someone else’s game they have a chance of identifying what type your avatar is.
Hmm. Am I doing something wrong then? Because I thought the buzzcut was new in Love Life and I'm a geeky type in both games and it's not showing up in the editor in Matchmaker. The suggestion I had was to add the new Love Life hairstyles to Matchmaker so my avatars can be the same in both games, unless the buzzcut is already in Matchmaker but not in the geeky section.
MsKittyPowers  [developer] Feb 22, 2018 @ 8:36am 
Oh yes sorry that hairdo is new to Love Life so isn't available in Matchmaker :-) I will speak to Ben to see if we could add them to Matchmaker in a later update :-)
Last edited by MsKittyPowers; Feb 22, 2018 @ 8:36am
MsKittyPowers  [developer] Feb 22, 2018 @ 8:48am 
Originally posted by MsKittyPowers:
Oh yes sorry that hairdo is new to Love Life so isn't available in Matchmaker :-) I will speak to Ben to see if we could add them to Matchmaker in a later update :-)

I just had a chat with Ben and he said we haven't got as much memory allocated to characters in Matchmaker, so sadly we can't add the new parts to the characters :-(
Felicat Dec 1, 2018 @ 4:11am 
Ooh this is really old, but I'll post here anyway! Perhaps give us the option to discuss the delay of a relationship level up event if one partner is working out an issue? Something where we call in the partner asking to level up, and then suggest a compromise of waiting till their partner is more secure? This would let us delay the even till both people are ready, without suffering the large relationship drop that comes with a failed event. Also, a way for a repressed client to come out with the inner type AFTER using a love juice.
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