Kitty Powers' Love Life

Kitty Powers' Love Life

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radigost Sep 8, 2018 @ 8:34am
City management
Hello kittens!

Have anyone figured out the best village' placement? Is it better to place houses in the middle and other buildings around them, so there would be more contact between neighbours? Or vice versa, so each pair would have more time to talk to themselves?

Any help would be appreciated, because Im trying to make a guide on Kitty Powers' Love Life, and I think it would be useful for new players! :hee:
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Showing 1-11 of 11 comments
justEthaniguess Sep 8, 2018 @ 2:56pm 
It's probably best to place houses close together, since residents who live nearby each other are more likely to become acquantainces. I don't think you need to be concerned about houses being close together leaving less intimate time for couples. The only times that people will interact with residents other than their partner are:

  • When a stranger invites another over to their house to become acquantainces
  • When two strangers meet coincidentally at the same location to become acquantainces
  • When two friends (or enemies!) meet coincidentally at the same location
  • An activity between two friends or acquantainces that is scheduled by the player (one that is based on their interests).

The first three events don't seem to interrupt intimate time between two partners and the fourth can be regulated by the player by simply not scheduling any more activities for a resident, if having too many friends is leaving too little time in the resident's schedule for their partner (although I'd still always recommend each resident having a few friends, in case they start to feel lonely or need to come out to someone). Because of this, I don't think there's any real disadvantage in keeping residents' houses close together. I think a central location is also more beneficial for houses, since this leaves them open to a larger area of the town and gives them a larger choice of nearby locations to visit on their daily basis.

For new players, it's worth bearing in mind that while the starting size of the town is 8 x 8 squares, when fully upgraded, the town is 14 x 14 squares. I think the town can be upgraded three times as you level up on your first playthrough, and each upgrade increases the width and length of the town by two squares. (i.e. 8 x 8 to 10 x 10 to 12 x 12 to 14 x 14). It's fine to build a few locations on the edge of the town before it is fully upgraded, but make sure not too completely block off the outer edges of the town until it is fully upgraded.

Also, when unlocking a new type, make sure that there is at least one location in the town that the resident will 'love' (these are likely to be locations that are unlocked once selecting the new type to advertise to, but you can always check what type will like the location on the shop menu). Before moving in new residents, try to guess what type they are. Then, ideally move them into a house which has locations nearby that will satisfy both partners in the couple. However, when you start getting loads of locations, it's best not to bunch up all the locations that are loved by a specific type in the same area. You should try to spread them around a bit.

If you think that you've built a row of locations that is isolated from the rest of the town, I'd recomnend trying to find a way to reconnect them to another road. You can use the tool to build new roads to build a road from the isolated area to a road from a less isolated area. Just make sure that you still have room to build more locations, if you haven't built them all already. Unless your residents complain about not being able to visit certain locations in the KittyFeed, you probably don't need to build additional roads like this until you've expanded your town more than once.

Sorry if this post is a bit long, just trying to give any help that comes to mind. It's been a while since my first playthrough and, while this strategy worked for me, it may not be optimal, so feel free to correct anything you disagree with. If anything I've said is a bit vague or if you've got any more specific questions, just leave another comment here and I'll try to answer it when I see it. :)

Last edited by justEthaniguess; Sep 8, 2018 @ 2:59pm
radigost Sep 8, 2018 @ 3:11pm 
Thank you very much, it is wonderful that you took your time for such a long post! It even cleared a few questions I had myself, because I werent quite sure whether they interact more while being close to each other. Also, maybe you know if residents fill up time slots named 'watching paint dry' or 'daydreaming' with other activity themselves or is it only up to player?
You are a sweetheart!:squirtyay:
Last edited by radigost; Sep 8, 2018 @ 3:11pm
justEthaniguess Sep 8, 2018 @ 3:34pm 
Aw, thanks :). Just going to quickly correct an error I just noticed while taking a look at some old screenshots of mine. The starting size of the town is actually 6 x 6 instead of 8 x 8 and the town can be upgraded up to four times instead of three. The finishing size of the town is still 14 x 14.

As for your new question, 'boring' activities (e.g. mindless tv, gazing out of the window, etc.) cannot be completely removed, but the number of these activites will automatically reduce if there are nearby locations that the resident enjoys visiting (as residents will visit these instead). This is why it's good to place residents nearby locations they are interested in. This is also why, when you do have lots of interesting locations in town, these 'boring' activities mainly show up late at night (when many locations are automatically closed to visitors).

Also, one more thing I forgot to mention that I knew some people were annoyed about was that the abandoned mansion can only be obtained as a location by converting one into a location after expanding your village (you cannot purchase it from the shop). If you demolish all the abandoned mansions or convert them all into houses, you cannot obtain one again until you start a new town. There is no need to reset your game if this does happen to you however as you get the option to start a new love village once you get your current village to obtain town status. You won't lose unlockables or money by doing this, but you will lose your old town. The new town will have new abandoned mansions that can be converted into locations .

Again, thanks for your comment. I'm just glad to know that my comments are helping this community :D. Happy matchmaking (or lovelifing)!
Last edited by justEthaniguess; Sep 8, 2018 @ 3:35pm
radigost Sep 9, 2018 @ 5:56am 
Dear Ethan!
I thank you for all your work and I need your help again! I wonder if you know clear indicators for love/like/dislike/hate in residents' dialogue. I'm doing some kind of table, gathering all the data to later make an in-depth guide, and I definitely couldnt do without your support! It looks something like this (I dunno if it will display correctly):
my excel screen heh [imgur.com]
As you see, sometimes I'm not entirely sure whether I interpret their phrases correctly. And maybe you know if second personality affects residents' negative score of some activities or is it totally dependant on their main personality?

P.S. I apologise for my grammar in advance, not a native speaker, unfortunately :shelterfrog:
Last edited by radigost; Sep 9, 2018 @ 5:58am
radigost Sep 9, 2018 @ 8:29am 
And, Im sorry for trying to add you to my friends' list, I completely understood your point and I wholly agree on it. I just wanted to pm you so it would be easier for you to reply if you'd wish, but couldnt do that without being in your friends' list. I apologise!:csd2huh:
justEthaniguess Sep 9, 2018 @ 4:46pm 
Second personality only comes into effect once a resident has successfully come out to another person. However, once they have come out, their reaction to interests will be the best of either their main or second personality. For example, if a person is vintage but has come out as having an edgy second personality, if vintage types hate the interest but edgy types don't feel one way or the other, the person will respond with a neutral reaction (since this is better then the hate reaction). However, if vintage types love a different interest but edgy types hate the same interest, then the person will love that interest regardless of their inner edgy type. Second personality only has an impact on residents' opinions on interests, opinions on other things like clothing and places is unaffected by the secondary personality. (EDIT: Secondary personality can also affect a resident's opinion on other people's secondary personalities when they come out, but only if the opinion of the secondary personality is more favourable than the opinion of the first personality. So, i.e. a person with an Edgy secondary personality can come out to a person with a Vintage main personality and Edgy Secondary Personality, if the Vintage type has already come out.)

I'm guessing that you're making your Excel table by looking at how friends react to different interests when scheduling activities? If so, then I'd recomnend judging their opinion of interests by their body language rather than what they actually say.

  • If the resident has a very happy reaction showing stars and hearts, this means they share the exact same interests on their profiles.
  • If the resident shows lots of hearts but no stars, then this means that they love the activity.
  • If the resident shows less hearts and has a slightly less eager reaction and a slightly smaller increase in mood, then they like the interest.
  • If the resident has a slightly awkward reaction and no mood change, then they feel neutral towards the interest.
  • If the resident has an awkward reaction and has a drop in mood, they dislike the interest.
  • If the resident bursts into tears and has a larger drop in mood, they hate the interest.

This is the body language shown in events where you try to make two residents become friends, so the body language in different scenarios (such as the Love Eggs minigame) might be slightly different.

I've also noticed that residents only have interests that other people of the same type either love or like (i.e. if a Geeky type has geocaching as an interest on their profile, you can assume other geeky types will also love or like geocaching). A similar sort of system also works for guilty pleasures (e.g. if a person comes out as having an inner edgy type and has tropical fish, campfires and management skills as guilty pleasures, you can assume these are interests that edgy types would love or like). You can also assume that these interests would not be liked by the main personality type of that client (so if the client was geeky, you could assume that other geeky types would have a neutral or worse reaction to these guilty pleasures, unless they had a second personality which loved or liked the guilty pleasures).

If you want to determine whether a resident loves or likes an interest using the KittyFeed, wait for them to talk about performing it on the KittyFeed. A pink smiley face indicates that they love the interest. A green smiley face indicates they only like the interest. An orange frowny face indicates that they dislike the interest. A red frowny face indicates that they hate the interest. This applies whether an interest is the client's own interest or another person's interest. A client might also talk about multiple things in one post though and show multiple faces if they do, so try to link the correct face to the part where they're talking about the interest (the other faces will belong to different parts of the post).

Also, no worries about the friend request, I'm still flattered that you like talking to me. Also, your English isn't absolutely perfect, but it's still really good. I wouldn't even have realised you were a non-native speaker, if you didn't mention it!


Last edited by justEthaniguess; Sep 11, 2018 @ 1:56am
al_x_ator2411 Sep 15, 2018 @ 7:44pm 
Regarding the town management, I find having the houses close to each other in a central location (around Kitty Towers) works best. I'm in my 3rd village and I only had one complain about a location being too far. The problem was fixed by moving the location just 1 square closer to the houses.

In my profile I have a screenshot of my 2nd village when it was fully expanded with everything built. It worked very well.
MsKittyPowers  [developer] Oct 20, 2018 @ 12:31pm 
Gosh what an amazing thread. I’m constantly amazed by our players. What a wonderful bunch of people you are ❤️
justEthaniguess Oct 20, 2018 @ 2:25pm 
Thanks Kitty! I absolutely love your game and I just want this game and its community to thrive like it deserves to. I'm hoping that helping people in Steam discussions and such will make people happier and understand more about this game. I've really appreciated the work you've put into this game and how much you've engaged with the community (I still remember how active the community was in the first few weeks of release and seeing you engage with the community and acting on everyone's feedback). It does mean a lot that me and other people like me get recognition from you for helping others as well. Please keep being awesome, Kitty!
al_x_ator2411 Oct 23, 2018 @ 5:20pm 
None is as wonderful as you Ms Kitty; thank you for all the fun you've brought us with your games! :steamhappy:

And yes the community of players are great people who have produced extremely helpful guides. A great thanks to all of them as well.
radigost Oct 23, 2018 @ 9:08pm 
YAY, I would never had thought Kitty Powers herself would reply in this thread! Can't wait for your new game, although my poopy phone would probably heat itself into hell, but it's just unimportant stuff! :squirtyay:
And Kitty Powers series is like the first "casual" stuff I'm so into I'm actually writing a guide about! With the help of this wonderful community c:
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