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Was tryin to make a nice lil cutscene with the scientist once and the turning glitch kinda made me scrap it. I now regret scrapping it but que sera sera I guess.
I don't need no fancy waking animations I just want it to function.
Lemme edit the stats of humans, health, weapon stats, and all the good stuff. I've had my attempts at it and I fail at every turn and I don't wanna reverse engineer no more. ;-;
skill issue ngl
I'm 99% sure you can trigger clickable objects in editor mode and that's not a good thing.
I can set it up so if you enter your mouse in the trigger it disables itself. It's amazing for one-off mini cut scenes or more complex stuff I like to do that shouldn't be repeated. But if you go over it in editor mode it turns itself inactive. Needless to say your work don't work no more. This bug must perish.
Imagine you have a human spawn room next to the exit, You have contamination syringes. infect the guys from the spawner, boom! you exited the level and won without a challenge. You can have a prevent click there, But you also lose the players control over the zombies in a human filled choke point, It's not an easy decision to make or a fun one.
It'd be nice to have humans from spawners sweep the areas you intend for them to go instead of them just accumulating on the same floor or room.
Would make my life easier.