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When you pause the time, you are still playing so the time continues, when you play in fast forward the time do not go faster either, so you can use that to your advantage.
If we changed that, the timer would stop when you pause and accelerate when you fast forward, making it harder in this case.
Both approach have downsides, we made a choice and we'll stick to it!
I actually have no problem with accelerating time in fast forward. Its the level time.
Shame. If you ever change your mind, let me know, I'll update my review.
Thanks.
The timer not stopping on pause but also not speeding up on fast forward is nonsensical.
By the way, you know challenges are optional and not necessarily meant to be done the first time you play the levels? I mean if the challenge is too difficult the first time, skip it and come back to it later, you might have acquire some skills that helps you finish it.
A lot of people are blocked in this particular challenge, but the solution is to just use the shortcut on the roof between the 2nd and 3rd buildings. Smashing through the doors takes too much time.
So playing with fast forward and reading the level layout (the roofs are literally filled with sleeping zombies as a hint...) is precisely the point of this challenge so tying the timer to the game timer would ruin this completely!
Look, I can't make you change this, and I won't try further than this, its mine to complain and leave reviews, its yours to dismiss or accept. Life goes on.
So, in a nutshell, you shouldn't set the same time limits on a game on different plattforms with different input methods. Or would you set the same time limit for this game, if it was ported to a system with joystick input? Think about it.