Zombie Night Terror

Zombie Night Terror

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mitropower Oct 5, 2018 @ 7:45am
The timer needs to stop on pause
It's really rubbing me the wrong way. This felt a lot like a strategic lemming like game until running came in, then it started being about "the fastest mouse mover in the west" tacticals. Its sort of annoying. I have no beef with runing as a playh concept, but the timer really needs to stop when play is paused. Thank you.
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Showing 1-13 of 13 comments
Are you talking about the time speed feature or when you press escape back to pause menu that isn't properly pausing the timer?
Link.  [developer] Oct 6, 2018 @ 10:12am 
This has been asked multiple times, and this won't change.

When you pause the time, you are still playing so the time continues, when you play in fast forward the time do not go faster either, so you can use that to your advantage.

If we changed that, the timer would stop when you pause and accelerate when you fast forward, making it harder in this case.

Both approach have downsides, we made a choice and we'll stick to it!
mitropower Oct 6, 2018 @ 12:44pm 
Bummer. I really liked the game up to this point.

I actually have no problem with accelerating time in fast forward. Its the level time.

Shame. If you ever change your mind, let me know, I'll update my review.

Thanks.
ExecutiveOdin Oct 6, 2018 @ 9:01pm 
Yeah I got to fast and ravenous and I quit. Not fun anymore.
The timer not stopping on pause but also not speeding up on fast forward is nonsensical.
Link.  [developer] Oct 7, 2018 @ 1:34am 
The timer represent the time you spend on the level in real life, nothing else! Pausing the time or using fast forward does not change the fact you spend X minutes playing this level...

By the way, you know challenges are optional and not necessarily meant to be done the first time you play the levels? I mean if the challenge is too difficult the first time, skip it and come back to it later, you might have acquire some skills that helps you finish it.

A lot of people are blocked in this particular challenge, but the solution is to just use the shortcut on the roof between the 2nd and 3rd buildings. Smashing through the doors takes too much time.

So playing with fast forward and reading the level layout (the roofs are literally filled with sleeping zombies as a hint...) is precisely the point of this challenge so tying the timer to the game timer would ruin this completely!
ExecutiveOdin Oct 7, 2018 @ 8:55am 
You guys are explaining the joke here.
mitropower Oct 7, 2018 @ 8:56am 
Well, its not entirely, the time is tied to level/challenge goals, so its not just representing time in real life. It makes me compete with the machine in how fast I move the mouse, change command and aim at zombies. This is not really a CS:GO kind of game.

Look, I can't make you change this, and I won't try further than this, its mine to complain and leave reviews, its yours to dismiss or accept. Life goes on.
bioxid Oct 17, 2018 @ 5:59pm 
just so you know, there were runner lemmings too.
mitropower Oct 20, 2018 @ 11:48am 
The running as a concept is not a problem. The timer is the problem and setting goals/challenges based on it while the timer represents real world time and not game time.
e_rhymes_d Jun 11, 2019 @ 6:04am 
i totally agree with the devs on this. it takes the fun out of the game - those timed levels really help to add a sense of urgency when most other levels don't have it. they even extended the time for one of the bosses.. only wish that the freeze and pause mechanic was used in more levels than the last.
dubzggately Sep 5, 2019 @ 7:42pm 
Try playing on iOS where you can’t quick pause with a keyboard at all....it takes practice but all achievements are doable...if I can do them on iOS anyone can.
Last edited by dubzggately; Sep 5, 2019 @ 7:43pm
B4U Feb 9, 2024 @ 4:01am 
And that's exactly what I was thinking while trying the challenge. This game is designed for touchscreens, and now I know it is. It takes quite a lot more time to aim with trackpad than to point on screen. The time in the mission should be adjusted to the platform the game is running on. Maybe I'll give it a try when my mouse is connected. Only thing is, when I actually do connect a mouse, I'm planning to play something other or (most of the time) want to work on something. This game is a 'casual game' for me I want to play in between doing something real, so I'm for e.g. sitting on the bus or being on a break from work.

So, in a nutshell, you shouldn't set the same time limits on a game on different plattforms with different input methods. Or would you set the same time limit for this game, if it was ported to a system with joystick input? Think about it.
DaPostmaster Feb 11, 2024 @ 2:28pm 
I don't know... I like the timed levels, Fast and Ravenous is one of the best "Deadly Addiction" levels, in my opinion. Not every level is like that, you know. It's a fun change of pace. I mean, there are only, like, 4-6 levels in the entire game that put you on the clock.
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