Full Metal Furies

Full Metal Furies

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Bluishzulu Jan 24, 2018 @ 12:43am
Game Crash on start
After 15 minutes of perfect performance I restarted the game only to find it kept giving me the standard crash message plus: "Cannot initialize FMOD low-level API..." etc et. just wondering if anyone else has encountered this/has a fix.
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Showing 1-9 of 9 comments
Cellar Door Games  [developer] Jan 25, 2018 @ 5:42pm 
We're actually looking for people who are having this issue. If you could help us log some information regarding the crash, it'd be very helpful in finding a solution. Could you do the following for us?

1) In Steam library, right click on Full Metal Furies and select Properties
2) Click on Beta tab and enter beta access code "icanthearanything" (minus quotes)
3) Click Check Code then select "audio-debug - Test build for collecting audio logs"
Update will download (though you may need to verify your games files), when finished you will see "Full Metal Furies [audio-debug]" in Library
4) Start game. After crash, go to your crash logs folder and there will be a fmod_log.txt file. Copy and paste contents here.

Note: you can revert back to retail build by selecting "NONE - Opt out of all beta programs" in Properties -> Beta
Tinox Jan 26, 2018 @ 6:42pm 
I've had a similar crash happen. Backstory: the game ran fine on my tower computer, but crashed on my laptop the first time I tried to run it. Here is the original crash message:

System.Exception: ASSERT FAIL: Cannot initialize FMOD low-level API. RESULT: ERR_OUTPUT_INIT at CDGCore.CDGDebug.Assert(Boolean value, String error) at CDGEngine.FMODManager.LoadEngine(Camera2D camera, Boolean enableLiveUpdate, Boolean runAsync) at Brawler2D.GameController.LoadContent() at Microsoft.Xna.Framework.Game.Initialize() at Brawler2D.GameController.Initialize() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Brawler2D.Program.Main(String[] args)

I've run the audio-debug beta, and here is the result:

[LOG] System::create : Header version = 1.10.02. Current version = 1.10.02. [LOG] Manager::init : maxchannels = 2048 studioflags = 00000004 flags 00020000 extradriverdata 00000000. [LOG] SystemI::init : FMOD Studio Version: 00011002 (92217) [LOG] SystemI::init : maxchannels = 2048, flags = 00020000, extradriverdata = 00000000 [LOG] SystemI::setOutputInternal : Setting output to type 0 [LOG] SystemI::setOutputInternal : Setting output to type 8 [LOG] SystemI::setOutputInternal : Setting output to type 8 [LOG] OutputWASAPI::init : Mix Format (WAVEFORMATEX): wFormatTag=0xFFFE, nChannels=2, nSamplesPerSec=48000, nAvgBytesPerSec=384000, nBlockAlign=8, wBitsPerSample=32, cbSize=22. [LOG] OutputWASAPI::init : Mix Format (WAVEFORMATEXTENSIBLE): wValidBitsPerSample=32, dwChannelMask=0x00000003, SubFormat=00000003-0000-0010-8000-00AA00389B71. [ERR] OutputWASAPI::init : IAudioClient::Initialize returned 0x80010108. c:\jk\workspace\Build__1.10__API_Win\lowlevel_api\src\fmod_systemi.cpp(2751) : [LOG] FMOD_RESULT = 51 -- Error initializing output device. [LOG] SystemI::close : [LOG] SystemI::close : Stop all sounds [LOG] SystemI::close : Free software output. [LOG] SystemI::close : done. c:\jk\workspace\Build__1.10__API_Win\lowlevel_api\src\fmod_system.cpp(552) : [LOG] FMOD_RESULT = 51 -- Error initializing output device. c:\jk\workspace\Build__1.10__API_Win\studio_api\src\fmod_runtime_manager.cpp(545) : [LOG] FMOD_RESULT = 51 -- Error initializing output device. [LOG] LiveUpdate::release : [LOG] LiveUpdate::reset : Reset connection (reason Disconnected) c:\jk\workspace\Build__1.10__API_Win\studio_api\src\fmod_studio_impl.cpp(1420) : [LOG] FMOD_RESULT = 51 -- Error initializing output device. c:\jk\workspace\Build__1.10__API_Win\studio_api\src\fmod_studio_impl.cpp(4080) : [LOG] FMOD_RESULT = 51 -- Error initializing output device.
Cellar Door Games  [developer] Jan 26, 2018 @ 8:31pm 
Thank you very much for taking the time to provide this to us. Hopefully this will be enough to help us get to the bottom of this issue.
Tinox Jan 27, 2018 @ 6:34am 
Thank you as well for your quick response and for this great game. I have thoroughly enjoyed it so far.
Cellar Door Games  [developer] Jan 28, 2018 @ 6:19pm 
We received a response back from the team that works on FMOD. Unfortunately it was not the answer I was hoping for, but I'll relay it here.

"As far as we can tell it is a driver issue, as there does not appear to be anything indicating a failure from FMOD.

I would suggest making sure you are on the latest drivers available.
If that does not work you could try disabling the Razor Kraken launcher."

That last sentence is assuming you are using a Razor headset.
##### Feb 11, 2019 @ 4:59am 
I'm getting this crash aswell, tho i have nothing to do with Razer at all.
##### Feb 11, 2019 @ 5:02am 
This is the crashlog i'm getting:

Crash log generated in v1.2.1
System.Exception: ASSERT FAIL: Cannot initialize FMOD low-level API. RESULT: ERR_OUTPUT_INIT
at CDGCore.CDGDebug.Assert(Boolean value, String error)
at CDGEngine.FMODManager.LoadEngine(Camera2D camera, Boolean enableLiveUpdate, Boolean runAsync)
at Brawler2D.GameController.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Brawler2D.GameController.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Brawler2D.Program.Main(String[] args)
luck.duck Feb 16, 2019 @ 9:29am 
is this solved yet? i still cant open it
s0n- Jun 18, 2019 @ 7:06pm 
any update on this? cant play this game on steam but I can on w10 store
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