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Since it does not happen when using Win7 tests, it might have to do with a Steam configuration. Can you go to Steam > Settings > Controller, and see if any of those settings might conflict.
Also make sure you are not running any third-party controller software that may conflict (for ex. DS4Windows but that's for PS4 controllers).
I disabled it, and the issue goes away, but so does controller functionality...
I reset the controller to id as a generic, at which point steam picked it up as a DS4...
I'm running FMF right now, with no issues, and I didn't have to set up DS4 configuration through steam either, so that's a little weird (because it's responding correctly as if it were a 360 controller).
I'm not running DS4Windows either, in case you care.
Either way, thanks for the help!
Xbox 360 controller (wireless): Works
Xbox One controller (wired): Works
Xbox One controller (BT wireless): Works
8bitdo SN30 Pro (wired): Has the issue
(Emulated wired 360)
8bitdo SN30 Pro (BT wireless): Has the issue
(Emulated BT wireless XB1)
8bitdo SN30 Pro (wired): Works
(using D-input mode, instead of X-input)
So, seems like for me, its only when I'm using this third-party controller in any X-input mode. The common thread seems to be third party controllers/emulated X-input, maybe?
Tried a few things to fix it, but no luck so far:
-Disabled all controller mapping programs.
-Enabled/disabled Steam controller configuration
-Restart steam client.
-Reboot.
-Removed, reinstalled game.
Windows 10 Pro x64 v1709 (fully updated)
Steam Client is up-to-date, and not opted into the beta.
Intel i5 4690K
AMD Radeon R9 200
Doesn't seem to be a very wide-spread issue, judging by the lack of talk. At least I have some other controllers laying around!
Edit:
Okay, so this wasn't the case initially, but now its working fine when I have Steam controller configuration enabled, but has the issue when I disable it. So, no big deal then, just going to enable controller configuration!
Again, what worked for me was disabling *any* sort of third party controller emulation, registering the controller to steam , and using it as a generic controller managed by steam.
I don't have any third party software installed or enabled. I did the Big Picture Mode stuff and it didn't work.
I'm not sure why this game is conflicting with Steam's input wrapper when our previous game has no problems, even though they use the same input system. Perhaps it's because our previous game uses an older version of the Steam API.
im using Speedlink Torid SL6576-BK-02 gamepad.
I see you're using a controller with native emulation.
This seems to be an issue, for whatever reason.
Uninstall whatever drivers the pad uses, connect it in DirectInput mode, (*NOT XInput*), have steam detect the controller, and make sure all inputs function correctly, then try the game again?
I have also noticed a similar issue using emulated inputs (not using steam's controller setup) in the Divinity Original Sin games.
Removing any thirdparty emulation and going through Steam, fixes the issues for me every time.
Thanks for the quick reply. i tried to switch between modes but with the other mode my character was not able to move at all nor react to any button pressing.
So i tried your idea to switch the gamepad to other mode THEN start the game and it worked!! Now i can move any direction freely without that deadzone. I also had to reconfig the buttons because the X was the Y and the A was the B and vice versa. The only problem persist is in the menu i have to keep B as a confirm button instead of A. (It doesnt allow to reconfig this option via rebind menu altho there is an option for it with a little lock?) So this one is less annoying problem i just need to get used to it like in Monster Hunter series if anyone know that game's layout. The point is i can enjoy the game, thank you so much!