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at Nuclex.Input.Devices.ExtendedGamePadState..ctor(DirectInputConverter converter, JoystickState& joystickState)
at Nuclex.Input.Devices.DirectInputGamePad.GetExtendedState()
at InputSystem2.ControllerObj.Update(Single elapsedSeconds)
at InputSystem2.InputManager.Update(Single elapsedSeconds)
at Brawler2D.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Brawler2D.Program.Main(String[] args)
These are the crash log files.
Your error is very strange. Nuclex input is only for non-XInput gamepads. I.e., every controller except Xbox controllers.
We believe the problem lies with the drivers used in HP brand webcams. For some reason they are being detected as a controller. Please try disconnecting the webcam to see if it works.