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That's what difficulty levels are for.
I'm not denying the counter is useful, I just don't find it to be a very offensive option. It feels way more like an emergency evasive tool, personally. If when you countered you then automatically started your main combo, or got a free hard/final hit from your combo, or knocked them into the air or something like that, it would open up way more offensive options and feel much more like an attack instead of a dodge.
Is there a video demonstrating this technique? I know you can animation cancel a shot, but you make it seem as if you can keep doing it repeatedly without stopping. How does one do this exactly?
Is any specific equipment required? Skills in the skill tree?
Actually, there's a better combo than that. If you use the SAM Coating, you can just shoot an enemy normally to launch them up into the air, hold your Power Shot to slow down time and shoot them with your SAM Shot for MASSIVE critical damage, then animation cancel with your grapnel. The cooldown on the SAM Shot is only a few seconds. It's how I get all of my kills, kills almost every enemy in one go.
It's also a great technique to use with other players, especially the Fighter and Tank, as they constantly launch enemies into the air.
But using the Fighter and Tank at the same time is probably not a good idea. The Fighter relies on landing the 4th hit of her combo, and the Tank is always knocking the enemies around.