Survival Log

Survival Log

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Relationship content?
Hello!
I love this game and had an idea regarding the male and female characters; could there be a quest, perhaps in endless mode, that would allow you to recruit the other NPC to come and live with you, pending a large number of conditions were met? The two flirt and have the heart meters so this could be seen as a natural progression of the game/their relationship.

Difficulty could become harder with the person recruited, to offset the benefits/perks they provide, and there would be a possibility for them to die from illness/ exposure, which could permanently lower the morale of the character you play as.

I hope the devs see this and language translation works, because I think this is a really awesome idea. You guys rock!
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Showing 1-3 of 3 comments
Aug 16 @ 7:41pm 
Thanks for the suggestion! Currently, protagonist already has a similar relationship-related setup in the game.
We’ve also received different opinions from players regarding this type of content. We’ll take everyone’s feedback into consideration and evaluate the best direction for future improvements.
Originally posted by Ellen:
Thanks for the suggestion! Currently, protagonist already has a similar relationship-related setup in the game.
We’ve also received different opinions from players regarding this type of content. We’ll take everyone’s feedback into consideration and evaluate the best direction for future improvements.
Personally, I love that there's an NPC that can actually be interacted with in a meaningful way. After the recent patch to make the items they give more useful, they feel like a useful part of the gameplay loop. I would love to see that expanded on more.

For the neighbors and the community aid group, it would be nice if we could interact with them more, as well. As of right now, the only interactions you have with the neighbors is to antagonize them. For a looper, it would make sense if you could actually save and help them, as well. It's odd that you can help the strangers the drone finds during excursions, but not your neighbors.

On the flipside, for anyone that doesn't actually like other people in their game, could just let you ignore them and have them just slowly die off, letting you skip the NPCs being present altogether.

On the strangers that you can trade with, that eventually just end up becoming charity cases, it would be great if your help lets them get back on their feet, and they no longer need your assistance. As of right now, when they start needing help, they stay that way forever.


我个人挺喜欢游戏里能有真正可以深度互动的 NPC。最近更新把他们给的道具改得更实用了之后,感觉这类 NPC 确实很好地融入了核心玩法循环。真希望能多扩展一下这方面的内容。

至于邻居和互助会,要是能多一些互动就更好了。现在跟邻居唯一的互动基本上就是去招惹他们、拉仇恨。对于一个轮回者(玩 Loop 机制的玩家)来说,能出手救他们、帮他们才更合情合理吧。无人机外出探索时遇到的陌生人都能帮,偏偏帮不了自家邻居,这点感觉挺奇怪的。

另一方面,要是有些玩家不喜欢在游戏里跟人打交道,也可以直接让他们选择无视,任由 NPC 慢慢死掉,这样就能完全跳过 NPC 相关的存在了。

还有那些原本能交易、最后却变成“纯吃救济”的陌生人,如果我们的帮助能让他们重新自力更生、不再需要救济,那就太好了。目前只要他们开始求助,就永远都是那副需要施舍的状态了。
Originally posted by lusterredux:

For the neighbors and the community aid group, it would be nice if we could interact with them more, as well. As of right now, the only interactions you have with the neighbors is to antagonize them. For a looper, it would make sense if you could actually save and help them, as well. It's odd that you can help the strangers the drone finds during excursions, but not your neighbors.

Or at least show us a proper reason to antagonize community group. I understand that it is a common trope that your neghbors are ♥♥♥♥♥♥♥♥ and you want revenge on them but here as players we didn't see any reasons for it.
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