Door To Door

Door To Door

 This topic has been pinned, so it's probably important
Best Milkshake  [developer] Aug 4, 2016 @ 9:04pm
A Final Word For New Players
Door To Door was launched on Steam in Early Access on November 15th 2015. It's final release was launched on August 2nd, 2016.

Here are some popular questions that are asked that I hope will find any future players whom are wondering the same.

Q: I am lost, what can I do?
A: Case-File; "Dogs With Shoes" will supply you the introduction into the Lounge District. If you've skipped this Case-File, there's always Charizmo. He's an assistant bot both outside your office and in Lobby Cascade. Don't forget there are red objective arrows over your destination.

Q: Where's the story?
A: The meat of the story is MUCH more relevant and linear in Drawer 2.

Q: My performance is choppy, why is that?
A: Door To Door is built on an older version of the Unreal Development Kit that is no longer supported. It pushes these limits quite hard with an entire world without loading screens. Be sure to meet the minumum system requirements.

Q: Will the streets be more populated?
A: No. The automatas are animated with keyframe animation in-game. Any additional population would critically drop performance.

Q: The game doesn't start in full-screen, why?
A: This only happens after re-installation or after an update. Setting your resolution in-game will fix this.

Q: Will any settings, mechanics, or content be getting tweaked or added in the future?
A: No. This current version is the last version of the game to be released.

Thanks.

@BestMilkshake