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In terms on tactics, I mostly focus on unit positioning to reduce SP usage or build up Lily Gauge for ultimate attacks, than on taking advantage of things like elevations or flanking enemies. However, most maps do require a specific tactical approach: like a maze where narrow corridors make you unable to walk in formation, with powerful boss with long attack range in the end. Or a map where you have to cross the river on floating logs, and if you are not careful, you can agro more enemies then you can handle on the other side.
Progression-wise, the main story is linear, but there are numberous side-missions you can do as well. The game also introduces the charactrers gradually, and each new chapter will offer you new characters to play with, so it is unlikely you will get bored.
I'm playing on the middle difficulty and find that I'm struggling just a little bit, and yep, it keeps it from getting boring. I especially will go into a level, not knowing how some enemy will act, and then start deploying a strategy. I THEN find out what a better tactic is, but too late. I could restore the game and use a better strategy, but I'm finding it more fun to fix my mistakes over using optimal strategy