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Most opponents had special card backs. That means that they probably had a high rank and had already played tons of Raids before.
Next time I'll buy a booster for the 100 credits instead of trying another Raid.
Do you happen to be in tutorial yet?
I am seeing more and more complaints about raid. One of them concerns is multiple copies of Mind Anchor and Noise Veil.
1) Building to counter something is better than building an own strategy! As an example:
-> Carbonic Protector is probably the most feared Paragon in Raid. It's stats are worth 4.5 supply, screen is worth 0.5 supply, and the soak 2 therefore is valued at 2 supply. Slicer's ability is valued at 0.5 supply -> deploying a Slicer to counter Carbonic Protector will remove the soak 2, and 1 stat point -> counters 2.5 supply for 0.5 supply effect. You generated 2 supply advantage on the board.
-> Mind Anchor takes 1 stat away for 2 supply, that is a waste of 1.5 supply. Liberator's effect is valued at 0.5 supply. Depending on how much you undo, you will generate great supply advantage. Liberator is the strongest card to counter whatever Annunaki does. It really takes me a lot, to skip a Liberator (usually when I have at least 2-3 of them already). Additionally, you can nullify Shelling, Noise Veil and every kind of debuff with it.
2) Don't expect to be able to get many synergies out of your deck. Pick generally synergizing cards, like Rage Dok or Mass Indoctrination, instead of Double Retainer or Pulse Rifles, or Psychic Charge reliant cards.
3) Nullifies and hardremovals are high priority picks. They are the best counters and fit right into advice #1! Be cautions using a hardremoval! I've seen player lose, when they rather used one instead of contesting the board. It is more important to have board presence than it is to remove a unit.
4) Attack buffs enable you to make cheaper trades. Thus cards like Adrenal Overload, Adreanal Transformation, Mass Indoctrination, Vraxxian Gunboat, ect. are very beneficial
5) Take your time during deck building. Think about what possibly the enemy could do against each pick, and what you can do to counter his deeds. So is possibly an Archeus Cruiser or Planetery Runner is a bad choice against Paranoia. Whereas playing Annunaki and having Paranoia yourself can make these cards a good choice.
6) Take your time during turns, think about what you are going to do next. Give your opponent credability of intelligence, they might have a plan themselves. Example:
->I just played a match, wehre my opponent started with a Combat Engineer and 2x Entrench -> 5/5 unit on turn 2 ready to attack. He pressured me so hard, and ignored my two puny units I deployed. Got them to 1 HP, and played a Cypher (Counter Batteries) and left my units alone. I was able to deploy a Rage Dok on my turn 5, and was able to trade with his 5/8 Combat Engineer. I won the match by the skin of my theeth (6 HP, with a starting HP of 36)
7) An enemy strategy is only as good, as unprepared you are against it! It takes some time to get used to the raid meta. Generally, card that don't rely on other cards for strenght are good, such as Terazin Destroyer, Myrmidon Squad, Hellfire Cannon.
8) Choice of Modules: Whenever you get the chance to get a Fusion Reactor, go for it! You can win with 3 energy based modules too, but you will most likely use mostly one of them in a matchup. Maybe an otherone in an other matchup. Good choices are in this order:
-> Gremlin Protocols: advice #1
-> Noise Veil: advice #7
-> Shelling: advice #3
-> Carbonplating / Regenerative Tissue: advice #6
-> Convoy Raiding: advice #1
-> Arsenal: advice #4, Arsenal becomes top choice as HajirGog as he has Superheat.
9) Card draw is very important, but Nymph Gunship is a terrible raid card! Try to avoid it!
10) When building your deck, try to have most cards in the 4,5,6 supply cost, the least in the 7+ supply cost. When mulliganing, drop everything that you can't deploy in the first 3 turns, unless you hace a perfect curve. It is important to be present in the early turns. If you get a decent 1,2,3,4 and 5 drop in your starting hand, you can keep all of them!
There is already such a topic, I will merge this into there tomorrow. I am leaving it out for 1 day, because I doubt many players read pinned discussions.
That was my first planet as well,
And I AVERAGE around 1 win per raid, that's how good at raiding I am lol..
But at least I made an OP deck finally, I guess
Edit: and why did Steam sensor my bollocks