Fort Zombie

Fort Zombie

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castewar  [ontwikkelaar] 29 okt 2018 om 15:08
Fort Zombie returns & FAQ
Happy Halloween!

It's been many, many years since Fort Zombie was first released - a scrappy little experiment at a zombie, survival horror RPG - to three online retailers, two of which are now long gone. Anyone remember Direct2Drive? A couple of years ago, the distribution rights lapsed and the one remaining retailer of Fort Zombie stopped selling it, because that's how contracts work.

Since then, we have had a steady stream of people asking for it and after working to make arrangements, here we are. Fort Zombie is now available on Steam for the first time!

This is a legacy product that we are making available as a service to all the fans out there - other than ensuring as much as possible that it runs on current Windows systems, the product is unsupported and offered as-is. If you didn't like the game originally, you probably won't like it now, but for those that enjoyed what it had to offer, or for those that want to give it a second look, or for those that want to find out what the whispers have been about, we present to you...

...Fort Zombie.
(cue zombie moan in the distance)


FAQ

Will you be fixing/adding/changing _____?
No. We know there are things people wish were different about the game. We ourselves never stop thinking about the games we've made - sometimes those thoughts end up in the game and sometimes they end up in future games (have a look at The Pit and Pit Of Doom to see some of what we tinkered with in Fort Zombie be applied to more recent games). But this is Fort Zombie, the beginning, regardless of where the IP goes from here, and is offered as-is for those that wish to check it out.

Can I share my thoughts with you about the game?
Absolutely, just see above. We know what the game is. It's been this way for awhile because business required our focus elsewhere. If you'd like to talk about the game, how it works, what you'd like to see, what you think could be better, go ahead. If you want to tell us why you think the game is broken, it's your dime, but that bus sailed years ago (because we've heard it all before and this is about offering the old game to those that want it. And busses sail like boats.)

Will there be a sequel?
There's more to the Fort Zombie story than you know. Most games are like that - you, the public, don't always get to see behind the curtains. But suffice to say based on this first game, we naturally thought about where the game could go as a series. Will that lead to a sequel? Never say never, but for now we'll just have to leave things here and see what the future holds together.

Where can I learn more about the world of Piety, Indiana?
There's a wiki[fortzombie.wikia.com]! There's always a wiki.
Laatst bewerkt door castewar; 29 okt 2018 om 15:09
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16-28 van 28 reacties weergegeven
Thanks for bringing this game to Steam :csdsmile::successchip:
Mecron  [ontwikkelaar] 12 dec 2018 om 13:10 
you are most welcome, we have always had a soft spot for this lil experiment.
i remember this almost 10 years ago still just as clunky and fun
I have a problem with the launching progress. It seems that im unable to solve the problem with the Net Framework. How should i handle this ?
This was truly a hidden gem. I remember getting this years ago and being addicted to it until i finally beat each base. Years later I get the chance to do it all again... I do NOT regret this purchase. A classic game I have wished for time and time again. Perfect way to self isolate! Thanks Devs :FZ_BloodBag:
to be honest this game is still fun even with all of its flaws yea the crashing is annoying but that does not stop me from playing it at all :FZ_Teddy:
Damn I remember buying this on D2D when it first came out!! I have long since lost my old copy, but I'm glad to see it is still alive somewhere! No other zombie game was like this, such good memories! Come on Dev's, make a remake of this game and I'm sure it will be a huge hit!
yeah i wish they made a real fort zombie
Just discovered that it is on Steam. I have it from a long time ago. I think I had bought it from Keberos. I used to hound them all the tme (and paradox) about making a sequel but they never did. What a shame. Even with the crappy AI the game is still pretty awesome!
The game crashes at the start of a new game (it starts only with 10-15 attempts), and also crashes when the mission is loaded (about 5-6 times it needs to start)


Fort Zombie 1.0.7.0 [450a9c27-2bed-4430-9045-debda69458f9]
Time: 23.10.2023 0:05:49 (UTC+05:00) Екатеринбург
Culture: en-US

Встречено необработанное исключение:

Kerberos.NsCore.Engine.InvalidContentException: Failed to load Zombies\GirlHoodies\Face_Female_D_AltS. ---> System.InvalidOperationException: An unexpected error has occurred.
в Microsoft.Xna.Framework.Graphics.EffectParameter..ctor(ID3DXBaseEffect* parent, Effect effect, SByte* Parameter, Int32 index)
в Microsoft.Xna.Framework.Graphics.EffectParameterCollection..ctor(ID3DXBaseEffect* parent, Effect effect, SByte* parameter, Int32 count, Boolean arrayElements)
в Microsoft.Xna.Framework.Graphics.EffectParameter..ctor(ID3DXBaseEffect* parent, Effect effect, SByte* Parameter, Int32 index)
в Microsoft.Xna.Framework.Graphics.EffectParameterCollection..ctor(ID3DXBaseEffect* parent, Effect effect, SByte* parameter, Int32 count, Boolean arrayElements)
в Microsoft.Xna.Framework.Graphics.Effect.InitializeHelpers()
в Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Effect cloneSource)
в Microsoft.Xna.Framework.Content.EffectMaterialReader.Read(ContentReader input, EffectMaterial existingInstance)
в Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
в Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
в Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
в Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources(Int32 sharedResourceCount)
в Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
в Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
в Kerberos.NsCore.Engine.Content.NsContentManager.ReadAssetCore[T](String assetName)
в Kerberos.NsCore.Engine.Content.NsContentManager.Load[T](String assetName)
--- Конец трассировки внутреннего стека исключений ---
в Kerberos.NsCore.Engine.Content.NsContentManager.Load[T](String assetName)
в Kerberos.FortZombie.Zombie.ZombieModelComponent.SynchronizeModels()
в Kerberos.FortZombie.Zombie.ZombieModelComponent.SetPartModelName(BodyParts partID, String partName)
в Kerberos.FortZombie.Zombie.ZombieEntity.InitializeModels()
в Kerberos.FortZombie.Zombie.ZombieEntity.OnInitialize()
в Kerberos.NsCore.Engine.EntityFramework.Entity.Initialize(EntityCollection collection)
в Kerberos.NsCore.Engine.EntityFramework.EntityCollection.InitializeEntity(Entity item)
в Kerberos.NsCore.Engine.EntityFramework.EntityCollection.InsertItem(Int32 index, Entity item)
в System.Collections.ObjectModel.Collection`1.Add(T item)
в Kerberos.NsCore.Engine.EntityFramework.EntityCollection.Add(Entity item)
в Kerberos.FortZombie.Zombie.ZombieWaveComponent.SpawnZombies()
в Kerberos.FortZombie.Zombie.ZombieWaveComponent.OnActivate()
в Kerberos.NsCore.Engine.EntityFramework.Entity.Activate()
в Kerberos.NsCore.Engine.EntityFramework.EntityCollection.InitializeEntity(Entity item)
в Kerberos.NsCore.Engine.EntityFramework.EntityCollection.contentManager_LoadFinished(Object sender, EventArgs e)
в Kerberos.NsCore.Engine.Content.NsContentManager.BatchComplete()
в Kerberos.NsCore.Engine.Content.NsContentManager.CheckBatch()
в Kerberos.NsCore.Engine.Content.NsContentManager.Update()
в Kerberos.FortZombie.Mission.MissionLevel.Update(GameTime gameTime)
в Kerberos.FortZombie.EngineModule.UpdateLevel(GameTime gameTime)
в Kerberos.FortZombie.EngineModule.Update(GameTime gameTime)
в Kerberos.NsCore.Engine.EngineService.Update(GameTime gameTime)
в Kerberos.FortZombie.Client.Application.Update(UpdateState state)
в Xen.Application.Xen.IUpdate.Update(UpdateState state)
в Xen.Updater.UpdateEntries(UpdateState state, List`1[] moveList)
в Xen.Updater.Update(Int32 index, UpdateState state, List`1[] moveList)
в Xen.UpdateManager.Xen.IUpdate.Update(UpdateState state)
в Xen.XNALogic.Update(Int64 totalRealTicks, Int64 totalGameTicks)
в Xen.XNAGameAppWrapper.Update(GameTime gameTime)
в Microsoft.Xna.Framework.Game.Tick()
в Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
в Microsoft.Xna.Framework.GameHost.OnIdle()
в Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
в System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
в System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
в System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
в System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
в System.Windows.Forms.Application.Run(Form mainForm)
в Microsoft.Xna.Framework.WindowsGameHost.Run()
в Microsoft.Xna.Framework.Game.Run()
в Xen.XNAGameAppWrapper.Xen.IXNAAppWrapper.Run()
в Xen.Application.Run()
в Kerberos.FortZombie.Client.Program.Main(String[] args)

Windows 10 pro
Laatst bewerkt door Козусь таксист; 22 okt 2023 om 12:09
Please come back and fix the game. It impossible it seem for anyone to play it right now! the moment we try to play it, it crashs!

here is the report


Fort Zombie 1.0.7.0 [450a9c27-2bed-4430-9045-debda69458f9]
Time: 9/13/2024 12:44:19 PM (UTC-05:00) Eastern Time (US & Canada)
Culture: en-US

Unhandled exception encountered:

Kerberos.FortZombie.Steam.SteamAPIException: GetAchievement failed.
at Kerberos.FortZombie.Steam.API.GetAchievement(String name)
at Kerberos.FortZombie.StatsAndAchievements.UserStatsReceived(UserStatsReceivedData data)
at Kerberos.FortZombie.Steam.API.raise_UserStatsReceived(UserStatsReceivedData value0)
at Kerberos.FortZombie.Steam.API.OnUserStatsReceived(UserStatsReceived_t* pCallback)
at Kerberos.FortZombie.Steam.APICallbackDelegator.OnUserStatsReceived(APICallbackDelegator* , UserStatsReceived_t* pParam)
at CCallback<Kerberos::FortZombie::Steam::APICallbackDelegator,UserStatsReceived_t,0>.Run(CCallback<Kerberos::FortZombie::Steam::APICallbackDelegator\,UserStatsReceived_t\,0>* , Void* pvParam)
at SteamAPI_RunCallbacks()
at Kerberos.FortZombie.Steam.API.RunCallbacks()
at Kerberos.FortZombie.Client.Application.Draw(DrawState state)
at Xen.Application.OnDraw(DrawState state)
at Xen.XNALogic.Draw()
at Xen.XNAGameAppWrapper.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at Xen.XNAGameAppWrapper.Xen.IXNAAppWrapper.Run()
at Xen.Application.Run()
at Kerberos.FortZombie.Client.Program.Main(String[] args)
Origineel geplaatst door Козусь таксист:
The game crashes at the start of a new game (it starts only with 10-15 attempts), and also crashes when the mission is loaded (about 5-6 times it needs to start)


Fort Zombie 1.0.7.0 [450a9c27-2bed-4430-9045-debda69458f9]
Time: 23.10.2023 0:05:49 (UTC+05:00) Екатеринбург
Culture: en-US

Встречено необработанное исключение:

Kerberos.NsCore.Engine.InvalidContentException: Failed to load Zombies\GirlHoodies\Face_Female_D_AltS. ---> System.InvalidOperationException: An unexpected error has occurred.
в Microsoft.Xna.Framework.Graphics.EffectParameter..ctor(ID3DXBaseEffect* parent, Effect effect, SByte* Parameter, Int32 index)
в Microsoft.Xna.Framework.Graphics.EffectParameterCollection..ctor(ID3DXBaseEffect* parent, Effect effect, SByte* parameter, Int32 count, Boolean arrayElements)
в Microsoft.Xna.Framework.Graphics.EffectParameter..ctor(ID3DXBaseEffect* parent, Effect effect, SByte* Parameter, Int32 index)
в Microsoft.Xna.Framework.Graphics.EffectParameterCollection..ctor(ID3DXBaseEffect* parent, Effect effect, SByte* parameter, Int32 count, Boolean arrayElements)
в Microsoft.Xna.Framework.Graphics.Effect.InitializeHelpers()
в Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Effect cloneSource)
в Microsoft.Xna.Framework.Content.EffectMaterialReader.Read(ContentReader input, EffectMaterial existingInstance)
в Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
в Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
в Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
в Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources(Int32 sharedResourceCount)
в Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
в Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
в Kerberos.NsCore.Engine.Content.NsContentManager.ReadAssetCore[T](String assetName)
в Kerberos.NsCore.Engine.Content.NsContentManager.Load[T](String assetName)
--- Конец трассировки внутреннего стека исключений ---
в Kerberos.NsCore.Engine.Content.NsContentManager.Load[T](String assetName)
в Kerberos.FortZombie.Zombie.ZombieModelComponent.SynchronizeModels()
в Kerberos.FortZombie.Zombie.ZombieModelComponent.SetPartModelName(BodyParts partID, String partName)
в Kerberos.FortZombie.Zombie.ZombieEntity.InitializeModels()
в Kerberos.FortZombie.Zombie.ZombieEntity.OnInitialize()
в Kerberos.NsCore.Engine.EntityFramework.Entity.Initialize(EntityCollection collection)
в Kerberos.NsCore.Engine.EntityFramework.EntityCollection.InitializeEntity(Entity item)
в Kerberos.NsCore.Engine.EntityFramework.EntityCollection.InsertItem(Int32 index, Entity item)
в System.Collections.ObjectModel.Collection`1.Add(T item)
в Kerberos.NsCore.Engine.EntityFramework.EntityCollection.Add(Entity item)
в Kerberos.FortZombie.Zombie.ZombieWaveComponent.SpawnZombies()
в Kerberos.FortZombie.Zombie.ZombieWaveComponent.OnActivate()
в Kerberos.NsCore.Engine.EntityFramework.Entity.Activate()
в Kerberos.NsCore.Engine.EntityFramework.EntityCollection.InitializeEntity(Entity item)
в Kerberos.NsCore.Engine.EntityFramework.EntityCollection.contentManager_LoadFinished(Object sender, EventArgs e)
в Kerberos.NsCore.Engine.Content.NsContentManager.BatchComplete()
в Kerberos.NsCore.Engine.Content.NsContentManager.CheckBatch()
в Kerberos.NsCore.Engine.Content.NsContentManager.Update()
в Kerberos.FortZombie.Mission.MissionLevel.Update(GameTime gameTime)
в Kerberos.FortZombie.EngineModule.UpdateLevel(GameTime gameTime)
в Kerberos.FortZombie.EngineModule.Update(GameTime gameTime)
в Kerberos.NsCore.Engine.EngineService.Update(GameTime gameTime)
в Kerberos.FortZombie.Client.Application.Update(UpdateState state)
в Xen.Application.Xen.IUpdate.Update(UpdateState state)
в Xen.Updater.UpdateEntries(UpdateState state, List`1[] moveList)
в Xen.Updater.Update(Int32 index, UpdateState state, List`1[] moveList)
в Xen.UpdateManager.Xen.IUpdate.Update(UpdateState state)
в Xen.XNALogic.Update(Int64 totalRealTicks, Int64 totalGameTicks)
в Xen.XNAGameAppWrapper.Update(GameTime gameTime)
в Microsoft.Xna.Framework.Game.Tick()
в Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
в Microsoft.Xna.Framework.GameHost.OnIdle()
в Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
в System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
в System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
в System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
в System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
в System.Windows.Forms.Application.Run(Form mainForm)
в Microsoft.Xna.Framework.WindowsGameHost.Run()
в Microsoft.Xna.Framework.Game.Run()
в Xen.XNAGameAppWrapper.Xen.IXNAAppWrapper.Run()
в Xen.Application.Run()
в Kerberos.FortZombie.Client.Program.Main(String[] args)

Windows 10 pro
I have the same error. I used a 4gb patcher to get the game working with only 8 tries instead of 10-15. It barely fixes anything but you might wanna give it a shot.
ПАМАГИТЕ!!! Не запускается
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