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Yes, the enchant system in TL1 is really frustrating. I seldom ever try enchanting an item more than 2 or 3 times. Even then, I worry. I have also noticed that if the enchanted item is very OP for the character that is enchanting it, there is a tendency for the item to get disenchanted. If the character is playing in Hard mode, I can imagine the game using that as a factor, as well.
I prefer not to use the town enchanter in TL1. I use the enchanting pots that sometimes show up in dungeons, because the odds are better at those. The town enchanter in TL2 is also the worst enchanter on that game.
Also, TL2 is exponentially better than TL1. You really should try playing that game. It's my all-time favorite game, and when you are done with the vanilla game, there are tons of good mods to try. For your first run, I recommend playing on either Normal mode or Veteran. Casual mode is really very easy and tends to bore people. Elite mode is tedious for most people. Enemies can have a really high crit against you, so be aware of that if you want to play Elite.
Funny thing about this is: I really enjoyed Torchlight 1 more than I thought I would. I think the foundation is great and I always thought to myself "Man, Torchlight 2 must be so good if it builds on what Torchlight 1 does!"
Seems like I'm right about that. :x
It's really good to know that Torchlight 2 doesn't have this frustrating enchantment system. Usually I don't bother enchanting equipment more than once in Torchlight 1 because I always think to myself "Man, 2%? That's basically almost 0%!"
What I don't understand is....if the game factors in things like hard mode or how good a weapon already is, than why doesn't it tell you that? :/
Just feels kind of insulting to read "2% disenchantment chance" and still have your weapon break on the first try...
Well, anyway. Thanks for the answer! My hype for Torchlight 2 is restored now.
You didn't mention Torchlight 3. It that one hated by the community or something like that?
Because usually I only see 1 & 2 mentioned but never 3.
One of the original people at the helm of the Runic team is the one who formed a team to create TL3. Unfortunately, it was originally designed to be a mobile online game. They finally got the idea sold to a large company so they could have the funds to develop the game further. Then the game evolved away from mobile gaming into a regular MMO. They lost the parent company, and finally listed the game on Steam instead.
TL3 is okay as a standalone game. It's not pure junk - just not at all what everyone was hoping for. I enjoyed playing the Engineer in beta, with a train skill, but I'm surprised that a lot of people didn't seem to like that skill.
Anyway, the thing I disliked about the game the most is one of its main features: You have to change gear to successfully traverse different areas of the game. For example, you need high poison-resistant gear to enter the poison realm. Then to go to another realm, you need to change to gear with high magic resistance. There is different gear for yet another area, and so forth.
People who are new to a game always collect a lot of stuff, because they don't know yet what is best to keep or not. TL3 gives you armor racks to store the different gear and a box or two to store more, but you always feel like there isn't enough storage space. This is the case on almost any RPG, though. Having different sets of gears just adds some anxiety to the whole thing.
On the plus side, if you like maintaining a spacious fort and decorating it to your liking, you get to do that. You can also visit other people's forts and see how they've decorated theirs. The game randomly rotates other people's forts into your path when you are travelling from one area to the next. I happened to stumble into the primary developer's fort when I was on the game. It really looked good. I feel I did a little bit of nice stuff on mine as well.
Nevertheless, all of this is what I experienced in the Beta version. I don't know how much has changed since then, other than the adverts they sent out about adding more classes and more pets. The game is not in my budget these days. I generally stick to older games that are on huge discount during a sale. If I spend more than a few dollars I do a lot of research to see if I think it's going to be a really, really good game.
The spacious fort thing sounds really fun. But other than that these gear problems sound like the opposite thing of what I like about Torchlight 1.
What I mean by that is: I like it in Torchlight 1 that your gear is not really that important. I mean, obviously it is, but I really enjoy that it almost always is clear if new gear is better for your class or not.
Also you have the pet which can be easily sent away to sell all of your useless stuff.
I think it's really great design in Torchlight 1. It fixed almost all of the problems I usually have with loot games.
About only buying games on sale: I actually am the same in gerards to that.
I bought Torchlight 1 for 3€ and Torchlight 2 for 5€.
Was a really good deal. :D 3€ for easily 100+ hours of playtime!