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Easy difficulty is really easy. If you're experienced in these type of games then you'll probably want to start a softcore run on at least hard difficulty.
Difficulty scaling is really more like this:
Easy = Casual
Normal = Easy
Hard = Normal
Very Hard = Hard
Thanks, but I have seen people say that higher difficulties DO affect drop rates of items and gold, or else what incentive you have to run on Very Hard?
Challenge mostly and achievements.
Then I tried putting it on the hardest difficulty and, lo and behold, if I just clicked on enemies now they would kill me! I actually had to pay attention to the game and my enjoyment went way, way up.*
In summary, Very Hard seems to have been put in for people like me, who don't play to get loot, but rather to have a game that's more engaging.
*though the irony of this is that I never actually got around to playing the full game until just recently 8-}