Star Nomad 2

Star Nomad 2

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Bonzai101 Jan 9, 2016 @ 1:28am
Roguelike players........
Just wondering how you guys are finding the game, what tips you would offer to people starting out on roguelike (to be added into the guide I'm working on) and what ships you are using?

Also are you planning on / have tried out the new capital ship and how you are finding it?
Last edited by Bonzai101; Jan 9, 2016 @ 1:28am
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Showing 1-15 of 26 comments
Halfgeek  [developer] Jan 9, 2016 @ 3:12am 
Give it a go!

Play more cautiously, analyze risk vs reward quicker, learn when to run (before its too late)... then write the Roguelike "Advanced/Pro" guide. :p
Ekzel Jan 9, 2016 @ 3:56am 
I'm currently running with the Omni Collective on roguelike, having started with the hunter background. I have also lost my ship four times (one or two of those I died with the unequipped starting ship to a bounty hunter upon leaving a port and upon exiting a warp, so I suppose that really doesn't count, but still).

Early on, if you're going to trade up to something higher than a corvette, you might as well keep an emergency warp drive in case you get put in a crappy situation and can't run away. I've never actually used one yet, but I wish I had it in two of those deaths since I wasn't mining at all at the time anyway.

When and if you die, you lose everything on the ship and the ship itself and get your beginning ship (sans modules) to start with all over again. Your squadmates are not bound by this rule, so get them as soon as you can so you can mooch protection off them while you build yourself up again.

Bank as much graviton and elysium Ore as you possibly can. When you die, ore stored in the universal bank is saved. While credits are also saved, what you can do with the ore that you can't do with credits is go to a planet demanding ore and sell the ore to the planet for a very pretty penny. Think of it like a personal investment into insurance. I was able to replace everything from selling elysium ore and the credits I had saved up.

That's all I can think of to offer for roguelike specifically. It's definitely doable even if you lose your ship a couple times; I can attest to that.
Bonzai101 Jan 9, 2016 @ 10:26am 
hmmm ok, so I guess a common misconception would be that if you play roguelike difficulty, you die, you need to start again from the very beginning.

That is certainly what I thought having not tried it yet.

I'm waiting for a few patches before I start another play through!
And I will be playing Roguelike
Last edited by Bonzai101; Jan 9, 2016 @ 11:08am
Ueuelr Star8urst Jan 9, 2016 @ 12:51pm 
I decided to give roguelike a go this weekend and since I'm lazy and my reflexes are not what they used to be it took me a while to get past the start.

My tips are:

1. Leave enough money or resources (rescued pods or ore) to be able to buy at lease one weapon which is 4-5k

2. Get your squad members as soon as possible, they will cover you if you died in a tight spot.

3. Get an ambulance drone ... makes it easy to get those pods you are saving as insurance money

4. Play more cautios at the start, maybe just do some trading if that's your thing.

5. Don't give up after a few times. Once you get past the initial start it does get better.

Due to my play style I use ships with drones and spec for drones. For fun and coolness factor I have joined the Omni faction ... which were down to just 4 systems when I finally was able to join. It is definitely do-able. I don't have the Cruiser yet or new capital ship but the frigate seems to do the job fine at the moment. I just got to level 20 and got all my squad members.
Last edited by Ueuelr Star8urst; Jan 9, 2016 @ 12:53pm
WatcherJake Jan 9, 2016 @ 11:12pm 
Where do you plan to post your guide?
DYRT Jan 9, 2016 @ 11:56pm 
i finished the game both normal and hard mode with empire faction. I just start to play on roguelike mode with omni faction.
*If you dont like mining or carrying stuff around like me, you can use small missiles for better price/damage ratio and it let you save more money.
*Entire game invaded by pirates, They are so frequent,annoying and they can be a real challenge even at the endgame. Thats why i always choose kinetic armor and shield protection. So pirates are usually can't do too much damage.
*Zergs are nothing at the end but they are serioıus threat for mid&early game. So maybe its a good choice to use energy hull protection with kinetic shield protection but zergs are not common threats like pirates.
*Empire capships are definetely junk. In every faction fight i had to use my ship as a shield to protect capship (1 empire capship = 0.5 other faction capship) So probably its a bad idea to chose empire on roguelike mode.
Viper Jan 9, 2016 @ 11:57pm 
I am running a few one i am just running without a faction.
So its a bit more tough as free union ships are agile and all but they only have small vessels it is a challenge but it is fun cause i am finding hit and run tactics effective and having to pick off craft that are bigger than me with half their hull.

Empire. Bigger ships are not always... gonna win ya a war got killed about 8 times mostly cause i wasn't paying attention to my flight path.

It depends on how you wanna play really.
Faction battle can get intense and you really really gotta pay attention to where you are going.

The game is still in a work in progress state which is awesome

If you want to make a bit of quick cash as well you can always just load on on supplies and deliver am too other planets nearby that need em

Zerkers at the start are gonna be a pain but if you get lucky and take a weakend one down theres a good amount of money right there and exp.

Bonzai101 Jan 10, 2016 @ 1:03am 
Originally posted by Jacobzmk:
Where do you plan to post your guide?

Just add a section into this

http://steamcommunity.com/sharedfiles/filedetails/?id=580845777

It's very interesting that everyone posting in here seems to be playing omni
Last edited by Bonzai101; Jan 10, 2016 @ 1:06am
WatcherJake Jan 10, 2016 @ 1:41am 
Originally posted by Bonzai101:

It's very interesting that everyone posting in here seems to be playing omni

I joined the Empire on my rogue save, but yeah, lots of omnis out there.

Halfgeek  [developer] Jan 10, 2016 @ 2:05am 
Originally posted by Bonzai101:
Originally posted by Jacobzmk:
Where do you plan to post your guide?

Just add a section into this

http://steamcommunity.com/sharedfiles/filedetails/?id=580845777

It's very interesting that everyone posting in here seems to be playing omni

Better with a separate Roguelike/Advance Guide. It's no longer Basics. :)
Viper Jan 10, 2016 @ 10:40am 
If you see lots of onions then get out the garlic and broth and make some stew
Bonzai101 Jan 10, 2016 @ 12:41pm 
Originally posted by Halfgeek:

Better with a separate Roguelike/Advance Guide. It's no longer Basics. :)

It will evolve!

It will no longer be called the "Basic Game Guide", it WILL BE.... da da da

the "Game Guide"
Last edited by Bonzai101; Jan 10, 2016 @ 12:43pm
Halfgeek  [developer] Jan 10, 2016 @ 5:17pm 
Do you guys use the E-Warp module at all for Roguelike?
WatcherJake Jan 10, 2016 @ 5:58pm 
Originally posted by Halfgeek:
Do you guys use the E-Warp module at all for Roguelike?

Bought it out of precaution, never used it. I intended to use it once, but didn't have enough energy and got myself blown up. Learned to manage energy usage the hard way.
Viper Jan 10, 2016 @ 6:11pm 
Originally posted by Halfgeek:
Do you guys use the E-Warp module at all for Roguelike?
I don't if i am gonna go to hell might as well go all the way.
The E warp has its risk just like Getting taken out you'll end up losing something

*Throws a keylime pie @ ya*
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