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Together with a couple of other general AI fixes.
It's been like that since the "balancing" patch that was released around the end of the beta.
It seems to be even worse in the release version. Soloing with the AI just on Normal has become cumbersome and a pain in the ass.
Apparently, 'downtime' is not part of LGL's vocabulary.
Oh, i don't doubt you.
It's manageable in inside environments but you're screwed if you're waiting in a section that's completely open and has little to no cover for you. In what distant realm is this considered balanced gameplay?
It's as if they didn't test any of that ♥♥♥♥ in house. This is even more apparent on the maps that were not available during the beta test.
Especially Clear Skies day 6 and Gold Rush, these 2 raids are just too crazy and shouldn't have passed the QA phase yet.
Also Clear Skies day 1 and Rhine Gold day 1, these raids force players to fight at super open places with just a few supplies.
Fewer soldiers, much longer fade/break phase, higher chance of enemy loot drops, these are what I want for Very Hard raids.