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The Welrod was actually suprisingly near silent compared to most attempts at suppressors, but granted it was a massive suppressor to muffle .32 Auto.
And even then, it wouldn't be all to suprising if the Raid Gang was supplied suppressors, or at least Welrods. They are supplied and funded partially by the British SOE (Special Operations Exectutive). The same people who were giving suppressed Stens, DeLisle Carbines, and Welrods to SAS Commandos.
Of course though, only the flipside, I can understand why not. The whole point of what the Raid Gang is doing is going around smashing high value German targets and stealing their gold, and making as big of an attempt to be known by everyone in Germany as a result. Sometimes going sneaky with suppressed weapons isn't the best way when you want to make that happen.
There are three options
De Lisle Carbine, silenced sten, welrod
True, true.
Now on a side note, this weapon wouldn't do much good in the game's current state anyway, never got to test it myself but according to quite some people the AI can smell you through walls when trying to sneak, silencer or not.
Gotta patch the übermenschen first I suppose.
I also like how you don't have a stealth or loud build, you just have loud and stealth weapons that fit in to different slots. You don't need to restart a mission because it went loud and all you have are stealth weapons and skills. You also don't need to kick somone because they brought a loud/stealth build when you are doing the opposite to that.
At most, maybe a throwing knife, but that would be pushing it. It also shouldn't take any existing slot, save perhaps being a part of the melee.
https://www.youtube.com/watch?v=-hNLrDbw8nc
there was that 1 bullit at a time gun that the barrle was a suppressor but only found in asia
Throwing your melee weapon directly with RMB would be much faster and easier, and as you only have one it would mean only one chance to save stealth, no chain kill abuse, having to retrieve it on bodies (or where it landed in general), and being left unarmed as long as you don't go and look for it. Which is overall more interesting.
Not to mention that unlike adding throwing knives to replace nades and adding silenced weapons, it doesn't create particular "stealth builds", thus less incentive to restart after failing, like PDTH (and RAID shares that philosophy).
Agree, + im pretty sure i read somewhere on this forum that the devs doesn't plan to add silenced weapon since it would break the experience they want us to have and make the game too easy. A throwing knife was mentioned as a possible option.