Outlast 2

Outlast 2

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MarcelFox Mar 24, 2016 @ 8:37pm
Kill the enemy!
Outlast is by far the most fun horror game I ever played, but what about a way to attack the enemy? It'll be good, but less scary. Tell me what you think about it.
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Showing 1-15 of 42 comments
NeverSleeper Mar 24, 2016 @ 11:11pm 
It wouldn't be outlast
JocularJosh Mar 25, 2016 @ 2:24am 
Originally posted by Sc1ss0rw4lker:
It wouldn't be outlast
Exactly, it would be a way better outlast
MarcelFox Mar 25, 2016 @ 9:47am 
Originally posted by RacistCoffee:
Originally posted by Sc1ss0rw4lker:
It wouldn't be outlast
Exactly, it would be a way better outlast
I understand that it wouldn't be Outlast, but Outlast II =)
Think about the possibilities that can be created from started to attack some enemies not from the beginning, but after the middle of the game, when we're already familiar with the whole scenario and etc.

I think that it'll improve the game a lot.
Shell Mar 25, 2016 @ 5:16pm 
i think its an ok idea but it wouldnt seem as much of an horror game if you try to attack them. its more of suvival than horror because it would be less scary
Last edited by Shell; Mar 25, 2016 @ 5:17pm
NeverSleeper Mar 26, 2016 @ 1:05am 
Originally posted by RacistCoffee:
Originally posted by Sc1ss0rw4lker:
It wouldn't be outlast
Exactly, it would be a way better outlast

It wouldn't be ANY kind of Outlast, because Outlast is not that kind of game. Try some of the earlier Resident Evil Games or Dead Space, but don't expect to make a completely different game change just to please you.
JocularJosh Mar 26, 2016 @ 4:49am 
Originally posted by Sc1ss0rw4lker:
Originally posted by RacistCoffee:
Exactly, it would be a way better outlast

It wouldn't be ANY kind of Outlast, because Outlast is not that kind of game. Try some of the earlier Resident Evil Games or Dead Space, but don't expect to make a completely different game change just to please you.
A complete different game change?
You mean making it more realistic and removing the immersion breaking ♥♥♥♥♥♥♥♥ i had to deal with?
Again, i am not talking about a way of KILLING your opponent.
Heck, they could simply add an option to at least push your enemy away for all i care.
In Outlast this happened multiple times:
An enemy cornered me and all i could do was watching him beating my character to death.
That totally breaks the immersion and once you see that you realize how boring those sequences become.
And do not give me the "your character is no man of action" ♥♥♥♥♥♥♥♥.
It is a natural instinct to defend yourself. Your body is filled with adrenaline and you want to survive.
Even Amnesia had a way to stun your enemies for a couple of seconds.


Originally posted by o0NightOwl0o:
Originally posted by RacistCoffee:
Exactly, it would be a way better outlast
It wouldnt be a survival horror game, it would be an action game with scary elements. thats not outlast
adding a simple option would make this game magically an action game?
Yeah, no, make sense.
MarcelFox Mar 26, 2016 @ 8:15am 
I totally agree with RacistCoffee, the title of the thread gives the first impression... anyway, the game needs this, at leats push some of those enemies that are not the major ones. It was frustrating when the enemy is killing us and all we're able to do is to record the scene =)

NeverSleeper Mar 26, 2016 @ 10:30pm 
Originally posted by MarcelFox:
I totally agree with RacistCoffee, the title of the thread gives the first impression... anyway, the game needs this, at leats push some of those enemies that are not the major ones. It was frustrating when the enemy is killing us and all we're able to do is to record the scene =)

"Lets turn Outlast into something that isn't Outlast"

No.

If you don't like this kind of game, go play a different kind of game.
Snow Mar 27, 2016 @ 1:54pm 
Honestly ? Stupid idea lol. I want Outlast to be frightening and scary, it won't be if there is a way to kill your enemies.
MarcelFox Mar 28, 2016 @ 10:27am 
Originally posted by Sc1ss0rw4lker:
Originally posted by MarcelFox:
I totally agree with RacistCoffee, the title of the thread gives the first impression... anyway, the game needs this, at leats push some of those enemies that are not the major ones. It was frustrating when the enemy is killing us and all we're able to do is to record the scene =)

"Lets turn Outlast into something that isn't Outlast"

No.

If you don't like this kind of game, go play a different kind of game.

As a matter of fact I've enjoyed Outlast a lot, it's quite amusing since from the beginning. The scenario and the story is just what I was expecting from a horror game, don't be mad at me just for what I'm trying to explain, perfectly explained by RacistCoffee. I love you all!

:steamhappy:

Spectral_Tear Mar 28, 2016 @ 10:59am 
ehhhh the whole point of the game is to feel like youre in danger at every turn... having a weapon would take that away from the whole game.
JocularJosh Mar 29, 2016 @ 8:27am 
Originally posted by sherlocktalia:
ehhhh the whole point of the game is to feel like youre in danger at every turn... having a weapon would take that away from the whole game.
So as soon as you have a weapon you are magically NOT in danger anymore?
Makes sense.
Anthony Mar 29, 2016 @ 10:57am 
yeah outlast was the best because all you do was run away from the enemy and hide which made the game awesome!!! having the ability to attack the enemy really isnt a good idea
JocularJosh Mar 30, 2016 @ 10:13am 
Originally posted by Blood-Brain:
Originally posted by Anthony:
yeah outlast was the best because all you do was run away from the enemy and hide which made the game awesome!!! having the ability to attack the enemy really isnt a good idea

Yeah it will be another dead space 3 then :steamsad:
Ha, at least dead space 3 had a decent story and good gameplay.
sull Mar 31, 2016 @ 3:15pm 
You should try Condemned. Good melee combat, good horror (not Outlast-level scares, but still pretty good).

As for combat in Outlast II, the player's fighting ability would have to be carefully limited to keep the focus on hiding and running. Weapons would have to be improvised and fragile to promote their use as a frantic last resort, rather than as a reliable method of progressing. Could be cool, but might be hard to implement and balance, idk.

I think traps are an even better idea; they would mesh perfectly with the original game's action. Use stealth to gather all the trap's components and set it up out of the enemy's view, then start a chase and lead the enemy into it, without triggering the trap yourself (or being outrun and murdered). Seems like a great fit, IMO.
Last edited by sull; Mar 31, 2016 @ 3:17pm
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Date Posted: Mar 24, 2016 @ 8:37pm
Posts: 42