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It's like a story... within a story... but they're both about the same religious theme. So it feels like I'm being thrown between two "cult" "religion" stories and it gets tiresome for me as I've played quite a few "religious" cult games recently.
Could 100% be just my taste and dislike of "cult" themed games which makes playing the game worse for me. Obviously if you don't enjoy a story you're going to have a harder time enjoying the gameplay itself hahaha.
the overall plot is not religion its abuse and sexual violence ( thats why the school lvls made me shiver far far more and i felt so uncomfortable in them ) done by self proclaimed higher ones..
the priest dude in the reality and the teacher in the school flashback
and foremost its about trauma...your character has a massive traume witnessing sexuall abuse of his friend...
and having to deal with psychological problems myself some of the stuff is kinda what can happen when you dig scary or ♥♥♥♥♥♥ stuff inside you and hide it to long...
Now i have retried it on PC. While i did insane mode faster this time around. I think the game is even worse. The replayability is very bad. This game should have had a cutscene skip features. The stamina system while some would like the realism. I do not. Video games are supposed to be an escape from IRL stuff. Insane mode and limited stamina are the opposite of that. While i like those challenges, Outlast 2 is one of those i don't like. Not fun at all.
As for the story, it make sense when you think about it but, it's obviously controversial.... However this game unlike what the title says is not a sequel of the first game but more like Silent Hill 2 was to Silent Hill 1. It's just an individual story in the same universe.
See that's the problem though, it's not an individual story. It's all linked back to Murkoff and their experiments. Outlast 2 reveals way more about Murkoff than Outlast 1 does in many ways... The problem is the story is so bad most people overlook this.
Outlast 2 was Red Barrels attempt at making a "evil" corporation bigger than it ever needed to be. Showing us that they're now experimenting on entire regions of people with "horn blasts" that cause delusions. However the outcome of this being 2 goofy cults is laughable.
They could have took it so much further or even to a better place. Did you know the WALRIDER is also in Outlast 2? Guess what - they hid that in the COMICS.
The main problem with this game is that it TRIES to tie this huge mess of a game to the bigger Outlast world. Maybe if they DID go with a "Unique story" seperated from Murkoff it would have been fine. Though the story would have always been "mainstream."
As for the story, I have to disagree about it being "good" if you believe that (not sure if you do lol). It seems like they lookd at a few headlines and cults then ran with it. An abusive priest? A Cult isolated from humanity? An Evil corporation controlling them all? Come on - that's literally the 3 most mainstream / predictable things to ever write. When I first played the game I knew exactly what would happen only about 2 hours into the game. Maybe it was an attempt at being controversial but honestly nobody I saw got upset, they were just shocked at how cliche the story was.
I mean take Outlast 1's story - it was unique as hell, there were no games even similar to that type of enviroment or story, and the next game is "cult isolated from humanity" and "priests touching kids"??? Does that not seem like a huge step down in creativity?
Idk maybe it's just me. I just thought the entire story was cringe - though I'll admit the "school levels" were the scariest even if I personally believed the story was way too cliche.
where in the world was Outlast 1 story unique? the game lives from his horror not the story
the story of 1 was the same you blame the second to have 2 experiments from a evil company going wrong
(dont know what they did with the ghost thing plot i think they ditched it )
but the story of 1 was never better or more unique....
the thing that made outlast 1 so sucessful was the dense horror and the very very gory horror at that time
Outlast 2 could have been better, it had more going on and more interesting characers, it was just poorly used. Like Val for instance, such wasted potential.
2 was more ♥♥♥♥ i have to find my wife and get the ♥♥♥♥ out here...and the world was as i said to open to deliver plot
1 was the same (without wife) but the dense world made it easier to tell a story....
hopes high for Outlast 3 :D
Making it an outside game was a bad move...seeing as every way is blocked and the illusion that you can go places but not makes things more confusing. Almost every door is locked making chase scenes that much worse. I needed to get help from a friend on one part because there was so many guys I could not make any progress. Just stabstabstab. Eventually I gave up stealth and just ran every single place I went. Just ran. I died on occasion but it worked so much better than trying to actually use stealth like the game wanted me to. Also really tired of rednecks. Was already tired of them.
You either didn't actually play the game or didn't pay any attention whatsoever. This game is absolutely in no way about religion. Religion is just a surface level element and is there because Murkoff discovered it's easy to manipulate the faith of weak-willed people (as well as Reagents, obviously). It's the same MKUltra schizo conspiracy theory stuff as Outlast 1, as clearly shown through the texts you pick up in the game. However, if you didn't pay attention to such a degree, why would you even try to make a video essay, which requires the topic to be researched?