Outlast 2

Outlast 2

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Arthur Oct 30, 2020 @ 10:04am
Hated the ending.
Just finished Outlast 2. Despite the game overstaying its welcome, I was interested enough to know what the fudge was happening, but... The conclusion to Jessica's plot was terrible. I mean, yeah, it was kinda obvious that that priest tried to abuse her or something, but I hate how the game leaves it super vague. And also, what the hell was going on? What was that blue/white light? Why didn't the game give ANY answers to that in particular? Like jesus man, there's literally a part in the game where Blake spots some industrial towers and lights in the distance (which seems to be where the light flashes are coming from), and I was half expecting it to be some sort of technological experiment going on with the folks from the village, but the game just throws you that and then doesn't follow up from it. ♥♥♥♥♥♥? Also why did the sun explode in the ending? During the entirety of the game, it makes it look like that whole talk of an anti-christ isn't really real, and Knoth and his followers are just crazy, but then in the last sections it does feel like the world is ending. Idk man, game was nice-ish, but the story is super out of focus and inconclusive.
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Showing 1-6 of 6 comments
miguelneto_ Nov 1, 2020 @ 3:33pm 
you really didnt understand anything.
to understnd it, you: 1)should have played outlast 1 whistle blower and found the letter about pregnant women. 2) find the letters near the lake that talk about behaviour.
Hex: Baby Legion Nov 8, 2020 @ 6:41pm 
Prove me wrong but i guess the light (with the sound of the horn) is the start of the apocalypse.
Arthur Nov 8, 2020 @ 6:56pm 
Originally posted by ⛧Liah Natas⛧:
Prove me wrong but i guess the light (with the sound of the horn) is the start of the apocalypse.
Oh, thanks for the reply, I had actually forgotten about this. Ok, so I did some research, BUT, need to reply to this other guy first.

Originally posted by miguelneto_:
you really didnt understand anything.
to understnd it, you: 1)should have played outlast 1 whistle blower and found the letter about pregnant women. 2) find the letters near the lake that talk about behaviour.
I did. I played both Outlast 1 and Whistleblower, and got all achievements in both, which meant I collected every note and file, and yes, I read them all. I did remember the psychological pregnancies caused by the morphogenic engine, but I didn't think that this and Lynn's "baby" were related at all because as far as I knew, these games weren't conected. And yeah, I did try to get every file in my first Outlast 2 playthrough, because I like to explore a lot, but I admit that towards the final areas, I wasn't paying that much attention, but I still blame that on the game's pacing, because the ending stretches out too much and I wast just kinda urging to finish it. Also, there's just the chance that I missed some stuff, I didn't want to look at any guides before, and I wanted it to be as blind of an experience as it could be. Still, moving on.

It turns out that some conections are only explained in the comics released by Red Barrels, and while I like games having extra media with more story, I don't like it when they're sort of mandatory to get the full picture, specially because Outlast 2 never makes it clear that its a sequel to some of those. I knew those comics existed but I actually wanted to read them AFTER playing Outlast 2, once I finished the entire trilogy, because that's what I thought they were: Extra bits on the story (and I specially thought they were limited to the first game and Murkoff corp. only). So, yeah, the comics are really cool and make stuff clearer, but I still don't like how everything was structured. And...


Originally posted by ⛧Liah Natas⛧:
Prove me wrong but i guess the light (with the sound of the horn) is the start of the apocalypse.
Back to you. Its not, really. If you don't want the comics spoiled, ignore me I guess, but everything's explained there and it turns out that the white flashes of light are coming from some radio towers from Murkoff corp., and they're designed to cause hallucinations and some other strange stuff. The entire village is some sort of twisted mental experiment. And the "sun" explosion is actually the Walrider destroying said towers. The reason why we, as Blake, see it as the sun, is because Blake himself is already completely nuts due to the microwaves from the towers. That's also why he kept having those weird dream sequences with Jessica and Loutermilch. And the baby wasn't real, by the way. It and the pregnancy were nothing more than hallucinations.
Last edited by Arthur; Nov 8, 2020 @ 6:56pm
Hex: Baby Legion Nov 8, 2020 @ 7:08pm 
Originally posted by ⛧Liah Natas⛧:
Prove me wrong but i guess the light (with the sound of the horn) is the start of the apocalypse.
Back to you. Its not, really. If you don't want the comics spoiled, ignore me I guess, but everything's explained there and it turns out that the white flashes of light are coming from some radio towers from Murkoff corp., and they're designed to cause hallucinations and some other strange stuff. The entire village is some sort of twisted mental experiment. And the "sun" explosion is actually the Walrider destroying said towers. The reason why we, as Blake, see it as the sun, is because Blake himself is already completely nuts due to the microwaves from the towers. That's also why he kept having those weird dream sequences with Jessica and Loutermilch. And the baby wasn't real, by the way. It and the pregnancy were nothing more than hallucinations. [/quote]

Ohhh that makes sense , thanks alot dude :)
Prett Nov 8, 2020 @ 7:19pm 
Originally posted by Vecchio:
It turns out that some conections are only explained in the comics released by Red Barrels, and while I like games having extra media with more story, I don't like it when they're sort of mandatory to get the full picture, specially because Outlast 2 never makes it clear that its a sequel to some of those. I knew those comics existed but I actually wanted to read them AFTER playing Outlast 2, once I finished the entire trilogy, because that's what I thought they were: Extra bits on the story (and I specially thought they were limited to the first game and Murkoff corp. only). So, yeah, the comics are really cool and make stuff clearer, but I still don't like how everything was structured. And...
Interestingly, there are actually a bunch of clues in-game that suggest all that stuff. For example, you can see the Murkoff logo flashing in the static in the school recordings and there's a hidden note from a Murkoff employee which basically confirms the whole experiment. Plus there are a heap of context clues dotted throughout the game too.
miguelneto_ Nov 14, 2020 @ 3:36pm 
Originally posted by Vecchio:
Originally posted by ⛧Liah Natas⛧:
Prove me wrong but i guess the light (with the sound of the horn) is the start of the apocalypse.
Oh, thanks for the reply, I had actually forgotten about this. Ok, so I did some research, BUT, need to reply to this other guy first.

Originally posted by miguelneto_:
you really didnt understand anything.
to understnd it, you: 1)should have played outlast 1 whistle blower and found the letter about pregnant women. 2) find the letters near the lake that talk about behaviour.
I did. I played both Outlast 1 and Whistleblower, and got all achievements in both, which meant I collected every note and file, and yes, I read them all. I did remember the psychological pregnancies caused by the morphogenic engine, but I didn't think that this and Lynn's "baby" were related at all because as far as I knew, these games weren't conected. And yeah, I did try to get every file in my first Outlast 2 playthrough, because I like to explore a lot, but I admit that towards the final areas, I wasn't paying that much attention, but I still blame that on the game's pacing, because the ending stretches out too much and I wast just kinda urging to finish it. Also, there's just the chance that I missed some stuff, I didn't want to look at any guides before, and I wanted it to be as blind of an experience as it could be. Still, moving on.

It turns out that some conections are only explained in the comics released by Red Barrels, and while I like games having extra media with more story, I don't like it when they're sort of mandatory to get the full picture, specially because Outlast 2 never makes it clear that its a sequel to some of those. I knew those comics existed but I actually wanted to read them AFTER playing Outlast 2, once I finished the entire trilogy, because that's what I thought they were: Extra bits on the story (and I specially thought they were limited to the first game and Murkoff corp. only). So, yeah, the comics are really cool and make stuff clearer, but I still don't like how everything was structured. And...


Originally posted by ⛧Liah Natas⛧:
Prove me wrong but i guess the light (with the sound of the horn) is the start of the apocalypse.
Back to you. Its not, really. If you don't want the comics spoiled, ignore me I guess, but everything's explained there and it turns out that the white flashes of light are coming from some radio towers from Murkoff corp., and they're designed to cause hallucinations and some other strange stuff. The entire village is some sort of twisted mental experiment. And the "sun" explosion is actually the Walrider destroying said towers. The reason why we, as Blake, see it as the sun, is because Blake himself is already completely nuts due to the microwaves from the towers. That's also why he kept having those weird dream sequences with Jessica and Loutermilch. And the baby wasn't real, by the way. It and the pregnancy were nothing more than hallucinations.



I have never read the comics and I figured it out after I played the game for a second time. However while I was visiting red barrels website for a outlast sequel, I read that there's something in the comics that suggests the moment Blake sees the sun exploding is the very same time one of the towers explodes. The tower exploding is never mentioned in the game.
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Date Posted: Oct 30, 2020 @ 10:04am
Posts: 6