Outlast 2

Outlast 2

View Stats:
Nihil Mar 27, 2018 @ 1:24pm
How can this game have a "Very positive" rating
Usually Steam reviews are showing somehow a real picture of a game's quality. But I can't still get it how can this game have this kind of good rating.

Loved the 1st outlast because it had a very good story with very good working horror mechanics.
- Claustrophobic setting
- The vulnerability that you never had any weapon, only the possibility to run and hide
- The dark but not pitch dark lightnings
- Different ways to awoid enemies, even if it was mostly scripted encounters

But this game is a joke an insult to the 1st one.

This game has such poor and cheap horror game mechanics with the overtuned darkness and the cheap way that you have to play tik games with enemies who are faster than you and you can only run around a well or a cart. Not to mention the medicore story.

Why.....just why?!?!
< >
Showing 1-15 of 18 comments
JocularJosh Mar 27, 2018 @ 1:40pm 
Because the horror genre is a ♥♥♥♥♥♥♥ joke nowadays.
Prett Mar 27, 2018 @ 2:32pm 
Because both fun and horror is subjective.
And the story is not mediocre in the slightest.
And the music, sounds, voice acting etc. is great.
And the universe is intriguing.
And the setting is well done.
And the graphics are stunning.
If you disagree, that's fine. But understand that the majority of people will then disagree with you, hence why this game has a "Very positive" rating.
(Don't be all like "I don't like it therefore everyone else is wrong", jesus)
Nihil Mar 27, 2018 @ 4:22pm 
Originally posted by Prett:
Because both fun and horror is subjective.
And the story is not mediocre in the slightest.
And the music, sounds, voice acting etc. is great.
And the universe is intriguing.
And the setting is well done.
And the graphics are stunning.
If you disagree, that's fine. But understand that the majority of people will then disagree with you, hence why this game has a "Very positive" rating.
(Don't be all like "I don't like it therefore everyone else is wrong", jesus)

I'm clueless because even the most reviewer also shared my point of view. But it's interesting to see how little is enough to satisfy people. :D
Prett Mar 27, 2018 @ 5:08pm 
Originally posted by Nihilus:
Originally posted by Prett:
Because both fun and horror is subjective.
And the story is not mediocre in the slightest.
And the music, sounds, voice acting etc. is great.
And the universe is intriguing.
And the setting is well done.
And the graphics are stunning.
If you disagree, that's fine. But understand that the majority of people will then disagree with you, hence why this game has a "Very positive" rating.
(Don't be all like "I don't like it therefore everyone else is wrong", jesus)

I'm clueless because even the most reviewer also shared my point of view. But it's interesting to see how little is enough to satisfy people. :D
Well, clearly for the game to have it's "Very positive" rating the most reviewers did NOT share your point of view. And again, I will reiterate: Don't be all like "I don't like it therefore everyone else is wrong." :D
Last edited by Prett; Mar 27, 2018 @ 5:08pm
Archerodees Mar 27, 2018 @ 5:12pm 
Wait, do you have or have played the game? On console, or...
Cooper Mar 27, 2018 @ 10:32pm 
the price drop
Originally posted by Prett:
Because both fun and horror is subjective.
And the story is not mediocre in the slightest.
And the music, sounds, voice acting etc. is great.
And the universe is intriguing.
And the setting is well done.
And the graphics are stunning.
If you disagree, that's fine. But understand that the majority of people will then disagree with you, hence why this game has a "Very positive" rating.
(Don't be all like "I don't like it therefore everyone else is wrong", jesus)
agree with this
beside, people who hate OL 2 is like saying it on all social media, while the people who like it were just say it (more like writing) and rate it positively. And not all people hate it tho. for example, i do enjoy OL 2 MORE than OL 1. Even some fans hate ol 2 just because they can't move on from ol 1
but hey. it's just my opinion
And my question for you is
"Have you play the game?"
East Mar 29, 2018 @ 5:38am 
Originally posted by Nick Trembling:
And my question for you is
"Have you play the game?"
*played
Originally posted by rip East:
Originally posted by Nick Trembling:
And my question for you is
"Have you play the game?"
*played
ah yes. sorry about my terrible grammar
Cooper Mar 29, 2018 @ 7:26am 
HAVE YOU PLAY THE GAME
II-KING-II Mar 29, 2018 @ 11:08am 
Originally posted by Nihilus:
Usually Steam reviews are showing somehow a real picture of a game's quality. But I can't still get it how can this game have this kind of good rating.

Loved the 1st outlast because it had a very good story with very good working horror mechanics.
- Claustrophobic setting
- The vulnerability that you never had any weapon, only the possibility to run and hide
- The dark but not pitch dark lightnings
- Different ways to awoid enemies, even if it was mostly scripted encounters

But this game is a joke an insult to the 1st one.

This game has such poor and cheap horror game mechanics with the overtuned darkness and the cheap way that you have to play tik games with enemies who are faster than you and you can only run around a well or a cart. Not to mention the medicore story.

Why.....just why?!?!

This has to be one of the worst horror releases (shouldnt even have the horror tag). Its bad as a sequel, bad as game, level design is ♥♥♥♥, sound is dull, i mean there is nothing good about it at all.
Last edited by II-KING-II; Mar 29, 2018 @ 10:29pm
Aurumlamina Mar 29, 2018 @ 6:29pm 
I thought that the game was amazing. I just beat it and came here to see the discussions now that spoilers aren't an issue.
WheatThin Apr 3, 2018 @ 8:42pm 
Because 2 was better than the first game.
Fuzzy.Bunny Apr 3, 2018 @ 10:11pm 
Originally posted by Nihilus:
Usually Steam reviews are showing somehow a real picture of a game's quality. But I can't still get it how can this game have this kind of good rating.

Loved the 1st outlast because it had a very good story with very good working horror mechanics.
- Claustrophobic setting
- The vulnerability that you never had any weapon, only the possibility to run and hide
- The dark but not pitch dark lightnings
- Different ways to awoid enemies, even if it was mostly scripted encounters

But this game is a joke an insult to the 1st one.

This game has such poor and cheap horror game mechanics with the overtuned darkness and the cheap way that you have to play tik games with enemies who are faster than you and you can only run around a well or a cart. Not to mention the medicore story.

Why.....just why?!?!

Sometimes objectively bad games are subjectively satisfying. This is the case wih any number of games, where, despite having problems ranging from poorly tuned mechanics that dominate play to myriad technical issues, people can still take enjoyment from them. Personal examples include every game in the SoulsBorne series, which I feel compelled to say I beat through NG++ without stacking health & armour or using Great- or Ultra-Great weapons, and Smite.

Outlast II is an objectively bad game, not for what you mention in the setting or character's vulnerability, but because it demands the player already know how to play the game in order to have the proper experience. Not 'the best' experience, but simply the proper one. The enemies are too great and sometimes enemies that should be aggressive aren't (i.e. holding a weapon) and others that shouldn't be aggressive are (i.e. no weapon), encountered within seconds of one another or in groups. This teaches the player that they have to rely not on visual evidence but memory related to trial-and-error, both when coming upon enemies and being chased by them.

Horror is notoriously hard to balance, but Red Barrels did the job with both Outlast and Outlast: Whistleblower. Oddly, they blew balance with Outlast II.

Somehow they either didn't recognise the need for the player to be able to push past enemies when running or didn't know how to code it into the game. Yet, oddly enough, if the player was able to push enemies there would be no need to alter the game's difficulty a la Story Mode. This can easily be implemented by, first and foremost, showing the player's exhaustion like any other metre, and implementing either an exhaustion penalty to pushing or simply allowing the player to push on a cooldown.

(A side note here is the camcorder. The player, again, has no reason to put it down because of the flashlight but doubly so because of the microphone. The player's camera, again, doesn't alert enemies and neither does the microphone. If the player is vulernable because it's more realistic then it should also be the case that people, especially the people of Outlast II, see the light and hear the sound given off by the camcorder.)

Another issue relates to the narrative not being understood unless the player both picked up the majority of the documents in Outlast and Outlast: Whistleblower, especially the one talking about female placement in the facility, and has real familiarity with Christian (especially Romacn Catholic and/or Baptist) beliefs. Outside of this, the narrative appears merely creepy and with key concepts unexplained.

Red Barrels somehow managed to mess up bad with both the implementation of the game's narrative for a general audience and the game's mechanics for those already familiar with their previous games, specifically, and horror games, generally.

And yet because I did pick up every document in Outlast and Outlast: Whistleblower and because I have real familiarity with Roman Catholic beliefs and Christian History I can enjoy the narrative. Once I learn what I am supposed to do I can appreciate the game more and more, glossing over its glaring faults in the same way I do with the SoulsBorne series and Smite. None of this stops me from recognising just how bad the game is or oddly inferior it is t those that came before it.

When Outlast III comes out I will be sure to pick it up -the moment it's less than $15.00.
Last edited by Fuzzy.Bunny; Apr 3, 2018 @ 10:11pm
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Mar 27, 2018 @ 1:24pm
Posts: 18