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And the story is not mediocre in the slightest.
And the music, sounds, voice acting etc. is great.
And the universe is intriguing.
And the setting is well done.
And the graphics are stunning.
If you disagree, that's fine. But understand that the majority of people will then disagree with you, hence why this game has a "Very positive" rating.
(Don't be all like "I don't like it therefore everyone else is wrong", jesus)
I'm clueless because even the most reviewer also shared my point of view. But it's interesting to see how little is enough to satisfy people. :D
beside, people who hate OL 2 is like saying it on all social media, while the people who like it were just say it (more like writing) and rate it positively. And not all people hate it tho. for example, i do enjoy OL 2 MORE than OL 1. Even some fans hate ol 2 just because they can't move on from ol 1
but hey. it's just my opinion
"Have you play the game?"
This has to be one of the worst horror releases (shouldnt even have the horror tag). Its bad as a sequel, bad as game, level design is ♥♥♥♥, sound is dull, i mean there is nothing good about it at all.
Sometimes objectively bad games are subjectively satisfying. This is the case wih any number of games, where, despite having problems ranging from poorly tuned mechanics that dominate play to myriad technical issues, people can still take enjoyment from them. Personal examples include every game in the SoulsBorne series, which I feel compelled to say I beat through NG++ without stacking health & armour or using Great- or Ultra-Great weapons, and Smite.
Outlast II is an objectively bad game, not for what you mention in the setting or character's vulnerability, but because it demands the player already know how to play the game in order to have the proper experience. Not 'the best' experience, but simply the proper one. The enemies are too great and sometimes enemies that should be aggressive aren't (i.e. holding a weapon) and others that shouldn't be aggressive are (i.e. no weapon), encountered within seconds of one another or in groups. This teaches the player that they have to rely not on visual evidence but memory related to trial-and-error, both when coming upon enemies and being chased by them.
Horror is notoriously hard to balance, but Red Barrels did the job with both Outlast and Outlast: Whistleblower. Oddly, they blew balance with Outlast II.
Somehow they either didn't recognise the need for the player to be able to push past enemies when running or didn't know how to code it into the game. Yet, oddly enough, if the player was able to push enemies there would be no need to alter the game's difficulty a la Story Mode. This can easily be implemented by, first and foremost, showing the player's exhaustion like any other metre, and implementing either an exhaustion penalty to pushing or simply allowing the player to push on a cooldown.
(A side note here is the camcorder. The player, again, has no reason to put it down because of the flashlight but doubly so because of the microphone. The player's camera, again, doesn't alert enemies and neither does the microphone. If the player is vulernable because it's more realistic then it should also be the case that people, especially the people of Outlast II, see the light and hear the sound given off by the camcorder.)
Another issue relates to the narrative not being understood unless the player both picked up the majority of the documents in Outlast and Outlast: Whistleblower, especially the one talking about female placement in the facility, and has real familiarity with Christian (especially Romacn Catholic and/or Baptist) beliefs. Outside of this, the narrative appears merely creepy and with key concepts unexplained.
Red Barrels somehow managed to mess up bad with both the implementation of the game's narrative for a general audience and the game's mechanics for those already familiar with their previous games, specifically, and horror games, generally.
And yet because I did pick up every document in Outlast and Outlast: Whistleblower and because I have real familiarity with Roman Catholic beliefs and Christian History I can enjoy the narrative. Once I learn what I am supposed to do I can appreciate the game more and more, glossing over its glaring faults in the same way I do with the SoulsBorne series and Smite. None of this stops me from recognising just how bad the game is or oddly inferior it is t those that came before it.
When Outlast III comes out I will be sure to pick it up -the moment it's less than $15.00.