Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Really depressing. I was hoping for like 8+ tbh.
3079 has many features similar to 5089, and has multiplayer with more people. However, phr00t learned from that game that it's really really difficult to support lots of players in a game like this; and so 3089 (and 5089 as its successor) were designed for co-op since that still allows multiplayer but doesn't take so much time away from developing the rest of the game.
Of course, you can get as many friends playing on the same map as you like by taking turns; it's just limited to 2 of them at a time. You could do something like every time a player's robot dies they leave and let someone else join while their bot is "rebuilt". I can be fun playing "around" other players who are online when you're not there -- you never know what they've been up to while you were away...
I'd be fine with that. I'd go into serious runs with a friend, or wacky runs with more friends. Having the option would be loveable and wouldn't force you into unwanted troubles.
Please consider giving this option in some way, even as an optional download or difficult file editing instructions. But please also let me know if you don't change your mind. I will respect it, and I won't be hopeful for something that won't happen.
If it could be added as an optional feature that has to be enabled or just with a warning it would be cool. Maybe a thing to add in a major patch. Some games do major patches that add many new features in 2.0 patches.
It's not just a case of setting the number from 2 to whatever... the game would actually need to be coded with extra features to support groups of players. At the moment, the game works around the logic of "the host and the guest" when it comes to multiplayer interactions; adding more players would require a totally different way of designing multiplayer.
It's not impossible; but other compromises would need to have been made in order to fit more players in. Hopefully 6089 can be a more multi-player affair (certainly it's more probably if 5089 is popular enough to both guarantee a player base, and to pay for the extra development required for large-scale multiplayer); but with how 5089 is designed co-op is the best option in the current circumstances.
There's quite a lot you can do with just one extra player... I know that more would be merrier, but that doesn't mean we should ignore what's there already.
With the above being said I can understand limiting multiplayer, but why 2? This is 2016 not 1995. Would have been nice if the bare minimum we got was 4 player co-op.
But yeah, I'm somewhat enjoying the game solo. Tough as heck though when trying to convert some area's and you get raped by a group of 5 bots only because the accuracy on all guns is total garbage. Would like to have seen an Accuracy Skill to put points into to try and balance things out better.
Also still no compare option when hovering over gear, this has been an issue since 3079. It's just really cumbersome to have to keep mousing back and forth looking over stats.
Sorry if I'm being harsh at all, just had higher expectations I guess.
Programming is significantly more complex than that.
This game was made by one person. Borderlands was made by a AAA studio with a huge budget. It also costs 5-10x as much (depending on the game and how much DLC you include).
Higher-level weapons have higher accuracy. You can grind up other stats and then get the parts for & build higher-level items.
You can also get better accuracy weapons, and phroot is looking into adding a compare option. He just didnt have time to get it in before the release.
Technical details aside, I do hope Phroot might consider adding 2 more players for co-op to round it out to 4 total.
As phr00t said himself: he would have loved to do it that way, but it wasn't practical. If it could have worked that way without compromising other parts of the game, then we'd have it already.
I mean, I'd bet money that phr00t would be just as excited as any of us to play in a med-large game of 5089 lol.
It does scale, but saying it does it "automatically" may lessen its complexity. It is important to get the balance right & scale at a rate that will keep things challenging, while never getting too easy or too hard.
Actually, the difficulty is going from 2 to anything more than 2. When you have two players, they only need to talk to each other. Once you get a third, you have to send something from player 1 to the server (player 2), and then retransmit it to player 3. You could also setup a system where player 1 sends to both player 2 & player 3... but as players grow, you'd probably want the server to handle retransmitting what is happening on individual players to all players. Keeping all this synchronized across all connected clients is intensive to maintain, especially when trying to add new features. 2 player co-op is just much easier to handle: 1 player does something? Send it to the other. Done.
Anyway, I understand the desire for more players... it just is a compromise I had to make for the sake of the rest of the game & I'm happy to have co-op in place as it is.
I understand that this is not the case and therefore completely understand. It would be a real pain to rewrite the network code entirely.