5089: The Action RPG

5089: The Action RPG

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Bitcoin Baron Dec 23, 2017 @ 12:59pm
What to do after the "master lockout" quest dialog?
Move X challenge has dissapeared from the main menu, im not sure how to progress the story further? I dont think i did very well in the dialogue options, but there didnt seem to be any good choices, but it wont let me use it again?
Originally posted by phr00t:
The original poster got a "bad" ending to the story.

The good ending requires you to make the right choices throughout the game. If you can just rewind your choices, your choices do not have any weight. 5089 is mostly a sandbox game, and even after getting a bad ending, the sandbox is still very open to play in.

Some changes were made to the dialog improve the execution of the bad ending, which I understand not everyone wants.

5089 will not give everyone a great ending, you have to earn it. If you want a guaranteed good ending with all of your games, 5089 isn't the game for you. If you want your decisions to have weight & an ending you earn, 5089 is a very good game for you.

With all that said, you can backup your saved game folder before interactions with the Master, which will be located in the 5089 folder in your home directory, like C:\Users\Phr00t\5089.
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Showing 1-15 of 33 comments
Spiderman Dec 23, 2017 @ 7:49pm 
i think that's end of the line really, i kind of dislike it too but the game may end like that with no warning or whatever :/
Bitcoin Baron Dec 24, 2017 @ 12:39am 
Ok how do i reload an earlier save?
phr00t  [developer] Dec 24, 2017 @ 7:04am 
5089 has multiple endings, some good & bad. The lockout is a bad ending. You can still play and roam freely, but the main storyline is over for that character. You would only have an earlier save if you manually backed one up.
Bitcoin Baron Dec 24, 2017 @ 1:38pm 
And thats stopped me recommending this game. Seriously, the main quest, especially at a critical moment, needs to be sure it's letting you know you're heading for a big moment. I just felt like i was interacting with another robot. If I'd had any idea that the game was about to lock me out of the story, simply for choosing a wrong dialogue option, where there were no stand-out right answers, and throw away the key just at the innocent click of a button, I dont think i'd have invested such time in this.

Major games understand that at the risk of artistic vision and breaking the story illusion a bit, you can't just perma fail the player like this. I really hope you patch this so that it's not a real lockout (or invent some creative way of allowing the player to continue to try the dialogue options), there was absolutely no warning that i was at the end moment of the game. If nothing else, learn this lesson for any new versions of the game you make!
Last edited by Bitcoin Baron; Dec 24, 2017 @ 1:40pm
Spiderman Dec 24, 2017 @ 3:12pm 
I kind of have to agree with Crinkle, maybe a robot memory change up sequence or something to allow you to retry a past event
phr00t  [developer] Dec 24, 2017 @ 8:14pm 
5089 has multiple endings and what dialog choices you make have consequences. You have to be careful with what you say to the Master, even with what may seem like a "mundane" conversation.

What story decisions you make is part of your saved game. If you want another story, you need another game.

Not everyone gets the best ending in their first attempt. That was done by design not to frustrate players, but to put more weight on their actions.
phr00t  [developer] Dec 24, 2017 @ 8:29pm 
With that said, I can offer to rewind your saved game. It is a manual process & it is the holidays, but I'd like to help. I'll send your a friend request. Just remember that talking to the big Master console is quite different than a surface bot next time :)
Spiderman Dec 24, 2017 @ 8:49pm 
the multiple good and bad endings is understandable what we were pointing out is that a small dialogue like any others just doesn't seem to have any impact, but then you couldn't be more wrong cause you can get your game locked this way :/
phr00t  [developer] Dec 25, 2017 @ 5:52am 
It isn't small dialog like any other. You have to enter the Master chamber and activate the console in front of a huge head to begin the dialog choices. Key choices are made then that will affect the story.
Bitcoin Baron Dec 25, 2017 @ 9:38am 
To expand perhaps a little on the point I think me and spiderman are making (although in this below I am speaking on my own experiences only). BTW for anyone who hasn't got this far this may be spoilerific so don't scroll over this if you don't want the game main story somewhat spoiled.

Initially, when you first go into the hatch, it is just a room, then you go back out and get given another X challenge robot thing. You go do another boss then you get access to the second room with the head in, but it's console is not working. So you go out again and do another mission, and this time you can have a dialogue with the console. Then you have to go out again, and do another robot mission, to come back and get another dialogue which may instantly lock you out of the main story, if you simply choose the wrong option, from a list of a few mundane dialogue options.

I kept expecting another area underground to open up with a larger part of the story. As a player, I never felt like I was engaging in some big end-game part of the story. The expectation/understanding of such was never created, as I'd had countless dialogues with robots. I could see I was progressing to something, but these bits of story just felt like breadcrumbs leading further on to more interesting stuff. If you're going to have a story in the game, early on in the game, it needs to create a vague understanding of the players goal (e.g robot saying "My freind told me there might be a way to reprogram the overlord and end this madness", that way, you'll sort of have an idea what your overall goal of the game is and how it might be done. Not that any of the final options I had a choice on really stood out at me as being likely the best one.


Anyway thats just something to consider for Rombie, good luck with that.
phr00t  [developer] Dec 25, 2017 @ 10:27am 
Once you unlock the console, you are very close to the end of the game and are making final decisions. The Master is the system controlling the whole war, so when communication opens to it, you should be paying very close attention.

I understand the point you are trying to make, but at some point the choices you make in the game need to impact what ending you get.

Getting "locked out" doesn't significantly limit the game, it is just one ending to the main storyline. As I said, you can continue to play the saved game to do anything else you want.

I'm also offering to rewind your saved game. I'll just need your saved game and some time. I sent you a friend request.
Habe Dolmion Dec 29, 2017 @ 11:01am 
i locked out the master too because i didn't know that was the bad ending, could you rewind my save too?
Spiderman Dec 29, 2017 @ 11:36am 
i ♥♥♥♥♥♥ up my save and got looked out just now as well... I'll play again next year xD
phr00t  [developer] Dec 29, 2017 @ 6:14pm 
I don't want reseting saved games to be a common request, since it is a manual process. I also don't want a "rewind" button, because how important will decision making be if you can just press a button to undo it?

The ending choice isn't meant to be obvious, so it can be more than just a mindless "click here for the good ending" option. Multiple playthroughs may be needed to get the best ending, by design.

Some games have obvious "good" and "bad" choices & let you walk them back. I didn't want 5089 to be like that. Real choices are complex, stick & have weight. I consider this a feature of 5089 that I understand not all will like.
Marmarmar34 Dec 30, 2017 @ 5:13pm 
not even gunna touch this game with a ten foot pole. if people didn't even know they were at the end of the game, it must be a terrible story.
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