Fall of the Titanic

Fall of the Titanic

What are controls for this game?
I dont see panel for controls anywhere besides when you first start it up but I find it useless.

How the hell do you open doors?
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Showing 1-13 of 13 comments
TheWgames  [developer] Dec 3, 2015 @ 2:30pm 
If you start the escape mode, you should be able to see the indications of controls when you first walk on the deck. If you didn't see, use 'E' to open accessible doors. I'm sorry if this caused confusion. I will fix it if this occurs to be a problem among many other players.
Zackarias Dec 3, 2015 @ 2:41pm 
Can you open anything in exploration mode? e doesnt seem to be working for me
TheWgames  [developer] Dec 3, 2015 @ 2:51pm 
No, I only opened public spaces. I might add other rooms if people would like. The next update will add extra rooms already, like the 2nd class barber.
MSgt Peterson Dec 3, 2015 @ 2:53pm 
thank you for responding, When I started in E? there isnt any poster that tells you the controls, it only tells you hints like "dont open this door or it will flood the entire level". maybe you should add a control area in the settings. I cant figure out how to move furniture eiter, the game told me to push in a direction I want but wasnt specific. cant think about it anyway since you cant pause the game

I do like the game so far, its one of the few games to wana make me crap my pants when walking down a dark hallway just to see a door fly down and hundreds of gallons of water come down
MSgt Peterson Dec 3, 2015 @ 2:57pm 
how can you tell doors are openable? I thought all doors are openable but the only door I could open is the one your not supposed to lol
TheWgames  [developer] Dec 3, 2015 @ 2:59pm 
Thanks for responding. I supposed people would remember the sign I put up at the beginning when you first start escape mode, but maybe that's an idea yes. I will have to improve on clarity of controls. If you press escape, it should pause the game though. Thank you for your feedback!
MSgt Peterson Dec 3, 2015 @ 3:01pm 
no problem, its what were here for!
TheWgames  [developer] Dec 3, 2015 @ 3:05pm 
That door is supposed to be opened, because it floods the area at such a speed that the door at the end of the hallway collapses under water pressure. I wanted to make it hard to find the openable door because that increases tension as the water level slowly rises. Then again, that is another problem in the clarity of my game at this point. That will be worked on.
MSgt Peterson Dec 3, 2015 @ 3:12pm 
this game will be perfect when you clarify things, add NPC's and add a system that can be used when stuck. not to cheat of course
Just bought this game and Im curantly down loading, will it run on OS 8.1 ok ? ( I guess I will find out soon enough) Also will controller support be added as well ?

Also would be great to add achievements, or maybe just 1 for completing the game.!

Also will you be cosidering adding Trading cards at some point in time. I would love a ship emoticon :winkkit:

Sorry for asking so much, my appoligues :pinkflower:
MSgt Peterson Dec 3, 2015 @ 3:16pm 
am running on windows 10 so am sure 8 can run it
BillyR Dec 3, 2015 @ 3:17pm 
I'm kinda disappointed that almost no doors open in 'explore' mode. Seems a bit couterintutive for a game mode called explore. I was also curious if there is a way to increase the draw distance so as to reduce 'pop in' or is that a future update. Thanks.
Originally posted by MSGT Peterson:
am running on windows 10 so am sure 8 can run it

Thank you, thats great to know :smilekit:
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Showing 1-13 of 13 comments
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Date Posted: Dec 3, 2015 @ 2:10pm
Posts: 13