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Of course you can always simply have a huge party and not fight yourself, but you still need to have combats in both cases. But a lot of people would say that the end goal of this gameplay is mostly have your own party and fight another party.
Also admittedly trading it's really fun in itself, i mean i had to create an excel to plan the most lucrative routes with which vessels etc ... :D
... The same applies for herbalism, and other such skills. I do concord with there being a need to distance some skills from others, but yet again how would you gain "intelligence" while fighting huh ? :D
But yeah a minimum of XP for trading would be nice, but it'd say something like per day you'd get your profits of the day divided by (a high number to be decided upon) to get how much XP you'd get. Like that both traders and fighters would get some XP. Maybe put it together with the reset of good in the early mornings. Or possibly something with your total amount of gold and not just what you gained today but that'd be too easy to grow exponentially.