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Rapporter et problem med oversettelse
anyway, people dont usually kill each other if they can avoid it, thats normal. dr1 just had a lot more psychos
The whole purpose of them not remembering their past, aka before they were brainwashed into submitting to junko is rendered obsolete.
If she can pull that off idk why she doesn't just do it at the end of the game where she's trying to convince them to hit graduate.
It really just wants to show how low some people are willing to sink.
Plot spoilers for SDR2:
In this game, the whole point for the "class trip" was to hopefully rehabilitate the remnants of despair from Junko's mind control. Inside the program they were not affected by it because their minds were set back to a time before she gained control over them.
Junko's goal here was not to create another killing game, it was to lure the future foundation into the program to destroy them from there, so it did not matter to her if the motives were unfair.
As for the points on DR1 motives, yeah xD The motives were more realistic, which makes it much sadder that they worked, but people be horrible, especially if there's something they really REALLY want, like a f*ckton of money, or for a horrible secret to stay secret.
locking them up without food till they kill
man that was bad as v3 first arc plot
Actually, I used to think that the mastermind just didn't care as much about the particulars -- but it strikes me that being lower quality actually helps with the goal they are trying to achieve with the killing school trip.
This is something of an aside, but my interpretation of DR1's plot is that those are oversimplifications of the blackened's actual motive -- and, in fact those oversimplifications are precisely what the mastermind was trying to convince the world of.
E.g. Celeste accepted the premise of the killing game and was playing to win. Her FTEs reveal she has been in very high stakes competitions in the past, albeit with voluntary participation, and her final statements imply she had no confidence in the likelihood the "escape the game" option would be successful.
But by putting the money out there, Monokuma gets to tell the world it was pure greed that motivated Celeste, rather than survival.
It's possible that the prize might have tipped the scales for Celeste herself, but I think it's mildly likely she would have made her move even without the prize. Even if not, I think she was already really close to the edge.
Yeah, I guess that's what I was trying to say but did a poor job of doing ^^;
The motives in the first game were all things the characters were supposed to care about on a personal level. Your loved ones, a dark or embarrassing secret, unimaginable wealth, even Sakura's motive was very personal to her, seeing her friends doubt each other.
I can totally see how someone would think the motives in the second game are just bad in comparison, but the intentions of the mastermind have shifted. Each individual motive is still more or less the same, but executed on a much more shallow level, forcing the students' hands even more if you will.
But how could she possibly know he was about to kill the victim himself? Granted, I think that he would have, but regardless of whether the murderer was right or wrong in her interpretation, it was still an interpretation, not a known fact.