Danganronpa 2: Goodbye Despair

Danganronpa 2: Goodbye Despair

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Modding Support?
Nice work on the game, but I want to know if modding support is possible.
There are a lot of eager people including myself who are doing various things such as translations, story edits, texture, music, character and event sound replacements. But I want to know if we can go even further when it comes to modding.

I myself am working on translating both games to Japanese, as well as other random mods for my own amusement, although having larger support when it comes to this would be great.

Maybe the possibility of support for patchwads, Steam Workshop (Seems much but who knows), being able to freely make custom scripts instead of reusing current ones, or even a way for people to have as many model textures as I want and for them to be properly mapped to 3D models instead of having to use existing assets.
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Showing 1-10 of 10 comments
Pikaman20008 Apr 20, 2016 @ 4:18am 
It seems like the creators are okay with people modding the game so long as people actually buy it.
76561198218459843 Apr 20, 2016 @ 4:19am 
Originally posted by Pikaman20008:
It seems like the creators are okay with people modding the game so long as people actually buy it.
I had that impression, I'd like to hear their thoughts though.
Red Apr 20, 2016 @ 4:32am 
Whatever you can already do in DR1, you can probably do in DR2 since it's the same engine.

IDK what you're expectng to hear from any dev here, expecting any of them to lift a finger for better mod support is pretty much futile at this point. You better work with what you have at hand. No one's really going to stop you from attempting to mod the game anyway.
Adrian Apr 20, 2016 @ 6:11am 
Might be relevant:
http://steamcommunity.com/app/413410/discussions/0/412447613571235514/

So generally yes, we're okay with people modding the game (because modding rocks), but there isn't much we can do to help.
Liquid S! Apr 20, 2016 @ 7:35am 
Originally posted by Adrian:
Might be relevant:
http://steamcommunity.com/app/413410/discussions/0/412447613571235514/

So generally yes, we're okay with people modding the game (because modding rocks), but there isn't much we can do to help.
There's no problem then if I release a tool for extraction and reinsertion of every text, font and image of the Danganronpas in Steam?
Last edited by Liquid S!; Apr 20, 2016 @ 7:43am
meeboo Apr 20, 2016 @ 11:25am 
Originally posted by Ray:
Originally posted by Adrian:
Might be relevant:
http://steamcommunity.com/app/413410/discussions/0/412447613571235514/

So generally yes, we're okay with people modding the game (because modding rocks), but there isn't much we can do to help.
There's no problem then if I release a tool for extraction and reinsertion of every text, font and image of the Danganronpas in Steam?
Well, if everyone that uses it owns the game, it shouldn't be a problem, I think.
Luckily, the game uses the same engine as THH, so we're able to use the few fearly capable LIN decompilers without problems. All other things are mostly common formats(the same as in THH) like ogg and tga.
76561198218459843 Apr 20, 2016 @ 11:28am 
Originally posted by amibu:
Originally posted by Ray:
There's no problem then if I release a tool for extraction and reinsertion of every text, font and image of the Danganronpas in Steam?
Well, if everyone that uses it owns the game, it shouldn't be a problem, I think.
Luckily, the game uses the same engine as THH, so we're able to use the few fearly capable LIN decompilers without problems. All other things are mostly common formats(the same as in THH) like ogg and tga.
Well, that's what we can assume, but the problem is that there's very notable differences between both games, simply using the same LIN decompiler doesn't seem to work perfectly for some scripts either.
meeboo Apr 20, 2016 @ 11:31am 
Originally posted by Fuyuhiko Kuzuryuu:
Originally posted by amibu:
Well, if everyone that uses it owns the game, it shouldn't be a problem, I think.
Luckily, the game uses the same engine as THH, so we're able to use the few fearly capable LIN decompilers without problems. All other things are mostly common formats(the same as in THH) like ogg and tga.
Well, that's what we can assume, but the problem is that there's very notable differences between both games, simply using the same LIN decompiler doesn't seem to work perfectly for some scripts either.
Yea, too bad we aren't getting any infos on opcodes from the devs :(
I had a pretty extensive list for dr1, taking a look at what's new in dr2 atm.
Last edited by meeboo; Apr 20, 2016 @ 11:31am
76561198218459843 Apr 20, 2016 @ 11:34am 
Originally posted by amibu:
Originally posted by Fuyuhiko Kuzuryuu:
Well, that's what we can assume, but the problem is that there's very notable differences between both games, simply using the same LIN decompiler doesn't seem to work perfectly for some scripts either.
Yea, too bad we aren't getting any infos on opcodes from the devs :(
I had a pretty extensive list for dr1, taking a look at what's new in dr2 atm.
I wish you good luck, I'm just trying to figure out why the script I got from the Japanese Vita version does not work but the same for DR1 works fine without any modifications.
Liquid S! Apr 20, 2016 @ 11:38am 
Originally posted by amibu:
Yea, too bad we aren't getting any infos on opcodes from the devs :(
I had a pretty extensive list for dr1, taking a look at what's new in dr2 atm.
Are you using the opcodes released from Project Zetzubou?
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Date Posted: Apr 20, 2016 @ 4:05am
Posts: 10