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When I first started playing the initial change in the map and UI threw me off but it's a simple thing to get used to and ends up being fun, some of the larger areas open up into a DR1 style first person walk around thing, the little side distractions are nice too, I enjoyed trying to get all the virtual pets, they come with some nice rewards too, as well as finding the hidden monokuma's (This wasn't as difficult though).
The story itself is a slow burner at first, it assumes you played the first game, so it holds off a little longer on the surprises, but the class trials get intense and tend to reveal a lot more information, somewhat like the later class trials in DR1.
Finished story yesterday and definitely like it less than DR1.
First 3 chapters looks especially weak for me, but game catched my interest again since chapter 4.
However, Chapter 1 of DR2 is maybe my favourite chapter in the entire series, so maybe you should stick around for a little bit longer...
Is it wrong to have the opinion that dr 2 is the best?
My points were:
> dialogues: there are way more fillers than in DR1
> UI: menu is less intuitive, more difficult to navigate; took me the longest (among DR1, DR2, DRV3) to get used to
> the graphics are painful at times: the unwieldy music player and the rotated names are, graphic-wise, among the real bad choices (waste of pixels, bad visual hierarchy, meh typography)
> map: till the end I’ve found the sidescrolling part confusing, couldn't tell whether to go clockwise or anti
> characters: still stereotyped, not definitively “new” (both personality- and role- wise) but more noisy, some looked like mashups from the previous ones (some on the internet had a theory about them being born from the literal fusion of DR1 chars)
> gags: DR1 and DRV3 also include gags but DR2’s were... copious, to say the least
On the technical side:
> I never experienced glitches in DR1; instead, it happened 3 times in DR2 (one of which is popular, i.e. the warning ribbons)
> The mono-machine was better than the vending machine, and they retrieved it in V3; something about debate-minigames got worse while something else got better
> The escape room is bad programming, no escape (sorry for the bad pun). I also recorded my playthrough: Monomi would spoil steps and solutions because she thought I had already obtained items which I still hadn’t even searched for She said I could open the plushie with the scissors I got, but I still hadn’t opened the drawer and I didn’t even possess the key yet
> Animations: characters would spin when I clicked on them… for… no particular reason. It reminded me of the ol’ times when people would randomly add animations on their .ppt works to make them look more interesting because of a “the more the better” thinking
I (anyone) may have opinions on facts and choose to value them differently, but there’s an objective ground to start with. I wasn’t here to share my opinion but rather to ask other players for a suggestion: were some things, which are important for my experience as a player, going to change through the chapters? That's it.
And in fact, I played most of DR2 by skipping dialogues but missing nothing important to the main plot or the cases; that’s the very thing about fillers, and that was the way I personally came to terms with them.
I confirm that larger areas are close to a DR1-fashion.
I never really got used to the sidescrolling workings of the map and I still think they were bad choices, no wonder they reverted them in V3. Getting used to something doesn’t make it better.
But I see your point: I could get through it and finish the game. Your comment about the larger areas, in fact, gave me a push and encouraged me to go a little further instead of immediately giving up.
So, thanks!
Agreed. In the end, I still hold the feeling that the motives were weaker; as a consequence, the main plot suffered from a psychological grip loss on me. In general, DR2 relied too much on excess IMO: extreme stereotypical traits, extreme mood switches, extreme twists, (available areas)/(actual use) ratio too high, etc. I enjoyed it in the end, but DR1 was a better experience for me on the whole. I found it more consistent.
You must assume that DR2 is representative of the whole franchise to entertain the thought that DR could be a nope for me, given that I never implied disliking other products while I implied having knowledge about DR1. If that’s not what you thought, then a misunderstanding occurred: I, indeed, enjoyed them, despite finding flaws!
My complaints in the OP revolved around the 1st CH of DR2, specifically, and things that IME remained specific to DR2.
I also still wanted to give up at that point, because the game was being too loud and at the same time too flat, but I must admit that past CH4 (which still means… past half the game) it livens up (considering that Investigation and Debate are what drew me to DR; which might not be your same reason, idk). But I skipped dialogues all along because fillers kept intruding until CH6.
Nothing unless you can root your expectations into arguments you can value. Everyone prioritizes different things in spite of facts being the same, thus differing opinions/experiences arise.