Danganronpa: Trigger Happy Havoc

Danganronpa: Trigger Happy Havoc

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High-pitch audio bug
Don't exactly know what triggers it but occassionally, there would be this high-pitch screech that would replace the background sound. Encountered it twice during the trip down the elevator cutscene. Just rentering the area seems to fix it though.
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Showing 1-9 of 9 comments
Z1gZak Feb 20, 2016 @ 10:19am 
It was happend to me at chapter 2 elevator scene. So this bug affect future chapters as well?
SteveWinwood Feb 21, 2016 @ 6:17pm 
I just ran into this bug.

Not sure how to describe how/when/where it happened without running into spoilers. In chapter 5. It occurs in one room every single time. Whenever a conversation ends or I enter that room it starts up again. I just hit the start button though and it stops for a while then.
Z1gZak Feb 22, 2016 @ 1:17am 
Originally posted by SteveWinwood:
I just ran into this bug.

Not sure how to describe how/when/where it happened without running into spoilers. In chapter 5. It occurs in one room every single time. Whenever a conversation ends or I enter that room it starts up again. I just hit the start button though and it stops for a while then.
Don't afraid of spoilers. Wich room is it?
SteveWinwood Feb 22, 2016 @ 3:57pm 
Originally posted by Z1gZak:
Originally posted by SteveWinwood:
I just ran into this bug.

Not sure how to describe how/when/where it happened without running into spoilers. In chapter 5. It occurs in one room every single time. Whenever a conversation ends or I enter that room it starts up again. I just hit the start button though and it stops for a while then.
Don't afraid of spoilers. Wich room is it?
The garden. Every time it resets to the cursor move (when a conversation ends or I enter for the first time) the constant beep would happen again.
Z1gZak Feb 23, 2016 @ 12:31am 
Originally posted by SteveWinwood:
Originally posted by Z1gZak:
Don't afraid of spoilers. Wich room is it?
The garden. Every time it resets to the cursor move (when a conversation ends or I enter for the first time) the constant beep would happen again.
Did that happend in physics room in chapter 3? This is background sound bug and if I correct then in the future patch it will be fixed...
ag_frans Feb 23, 2016 @ 1:31am 
Issue should have been resolved and will be addressed with the next patch!
SteveWinwood Feb 23, 2016 @ 4:26pm 
Originally posted by Z1gZak:
Originally posted by SteveWinwood:
The garden. Every time it resets to the cursor move (when a conversation ends or I enter for the first time) the constant beep would happen again.
Did that happend in physics room in chapter 3? This is background sound bug and if I correct then in the future patch it will be fixed...
It didn't happen to me there, no. But it seems to affect different people in all sorts of places reading around.

Originally posted by ag_frans:
Issue should have been resolved and will be addressed with the next patch!
Good devs are good.

You guys did a really great job with this port. You all should be very proud of yourselves! Now up there with BlitWorks and HexaDrive for me (and probably plenty of other companies that don't get their due).
ag_frans Feb 24, 2016 @ 1:17am 
Originally posted by SteveWinwood:
Originally posted by Z1gZak:
Did that happend in physics room in chapter 3? This is background sound bug and if I correct then in the future patch it will be fixed...
It didn't happen to me there, no. But it seems to affect different people in all sorts of places reading around.

Originally posted by ag_frans:
Issue should have been resolved and will be addressed with the next patch!
Good devs are good.

You guys did a really great job with this port. You all should be very proud of yourselves! Now up there with BlitWorks and HexaDrive for me (and probably plenty of other companies that don't get their due).

Thank you sir! Means a lot to hear that =)
ag_frans Feb 25, 2016 @ 2:41am 
Should be fixed in the patch that just went out! Please let us know if you're still having these issues!
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Date Posted: Feb 20, 2016 @ 10:11am
Posts: 9