Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
By the way, Kyoko had no way of knowing that Alter Ego is going to show up to save Makoto, so that means she was perfectly fine with sacrificing him because she already said she absolutely have to survive at any cost, even if it means framing Makoto for a murder he didn't commit. How is the team supposed to rally around a figure who betrayed her most trusting companion just because she is apparently The Chosen One? Without the Deus Ex Machina part that Alter Ego plays, both choices are pretty much doomed anyway because nobody trusts Kyoko at all so if Makoto really did die, she'd not be able to rally the team together for the final showdown and that'd just get everyone killed. At least if Kyoko died you know everyone else survived, which is superficially a better ending than Kyoko going after Junko without Makoto which would've ended in disaster immediately due to her complete inability to get anybody to trust her.
You...obviously have not played DR2. Listen, I'm not saying that all hope is good, but what's important is how the characters used their hope. And the killers obviously did not kill because they were filled with hope of escaping, but because they succumbed to the despair of their situation and felt that they had no other choice.
The act of murder in the game is not the despair, it's a side effect of despair. When all their hope is gone and they feel they've got nothing at all to lose - they commit murder. The loss of hope comes first, and the murder happens later.
You're right, it's also portrayed in a good vs. evil manner, but it's hard not to when despair is widely considered a negative emotion. It's a case where the antagonizing emotion serves a dual purpose - despair leads the characters to commit evil acts, but evil acts done in despair are so much worse than evil acts done for evil's sake. They're taking someone hopeful, pure, and good, and making them evil.
The premise is, of course, that all of humanity has a tipping point where the morals go out the window and we devolve into an anarchic, animal state. Don't forget - Junko is broadcasting the events at Hope's Peak - the intention is to cause the students to slip into despair, and then, by broadcasting the murders, she's creating more despair among the people who believed that Hope's Peak housed their best and brightest.
Did you even play the same game? It wasn't hard to see what Junko was trying to say.