Danganronpa: Trigger Happy Havoc

Danganronpa: Trigger Happy Havoc

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So. Good port?
Tempted to buy this for the sake of supporting more niche JP games on steam (And I LOVE Danganronpa 1 and 2). But after Tales of Symphonia? Well...I'm a bit hesitant. Does this one hold up?
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Showing 1-13 of 13 comments
FLFL Koizumi Feb 25, 2016 @ 1:06am 
Its the same as the Vita release. Apart from some minor glitching, its ran perfectly well for me.
Doctor Hue Feb 25, 2016 @ 1:17am 
Stable 60 fps on my Intel HD Gfx 530 at 1920x1080, I'm more than happy enough, although I run it on my GTX 960M.
Yang Feb 25, 2016 @ 1:28am 
Good port
Didnt encountrr any bug
BearPajamaGod! Feb 25, 2016 @ 1:58am 
Hmm very tempted to buy this.
Save corruption needs worked on be very careful and make lots of saves.
cowinspace Feb 25, 2016 @ 2:46am 
With the exception of occasional UI flickering, yes. It runs very well, even on integrated graphics, and will happily maintain 60fps on mid range systems.

There is a possible save corruption bug though. Unfortunately it seems to be rare and, whilst the devs are looking for it, it may take a while to be solved.

Edit:Apparently these have just been patched, so that removes literally all the problems I've seen with the port.
Last edited by cowinspace; Feb 25, 2016 @ 2:58am
ag_frans Feb 25, 2016 @ 2:48am 
Originally posted by cowinspace:
With the exception of occasional UI flickering, yes. It runs very well, even on integrated graphics, and will happily maintain 60fps on mid range systems.

There is a possible save corruption bug though. Unfortunately it seems to be rare and, whilst the devs are looking for it, it may take a while to be solved.

We actually *just* put out a patch for the flickering issue, and we've added some general safeguards to the save flow; it's hard to tell if the latter issue is fixed, but we hope so! Full patch notes will follow soon!
cowinspace Feb 25, 2016 @ 2:55am 
Originally posted by ag_frans:
Originally posted by cowinspace:
With the exception of occasional UI flickering, yes. It runs very well, even on integrated graphics, and will happily maintain 60fps on mid range systems.

There is a possible save corruption bug though. Unfortunately it seems to be rare and, whilst the devs are looking for it, it may take a while to be solved.

We actually *just* put out a patch for the flickering issue, and we've added some general safeguards to the save flow; it's hard to tell if the latter issue is fixed, but we hope so! Full patch notes will follow soon!

I was just about to post asking about patch notes. Thanks for keeping us informed.
Dreamer Feb 25, 2016 @ 4:51am 
Originally posted by SCS Cookays:
Its the same as the Vita release. Apart from some minor glitching, its ran perfectly well for me.
They actually just patched those glitches this morning.
FhqwhTODD Feb 25, 2016 @ 5:09am 
I was really impresed how well the game runs on my quite old PC. No complaints about the port at all.
karl-emil Feb 25, 2016 @ 5:53am 
So is the screen tearing fixed as well?
Florence Feb 25, 2016 @ 6:58am 
Excellent port, IMO. The only significant issue I had was that Monokuma Theater segments would flicker, but that's apparently been fixed.
Moskeeto Feb 25, 2016 @ 9:37am 
Great port. Haven't had any problems whatsoever and I love that it has proper controller support.
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Date Posted: Feb 25, 2016 @ 1:00am
Posts: 13